2bobheros the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (19, 1, D) an uncursed staff of summoning (20, 1, D) a lantern of shadows (21, 1, D) a +2 hand crossbow of flaming (23, 1, D) a manual of Short Blades (25, 1, D) an uncursed staff of summoning (26, 1, D) a book of Annihilations (27, 1, D) the +7 halberd "Banisher" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (29, 1, D) a plain deck of summoning (35, 1, D) a +1 flail of protection (36, 1, D) a +0 battleaxe of venom (37, 1, D) the Papyrus of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Aura of Abjuration Summoning 5 c - Shadow Creatures Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (39, 1, D) an uncursed ring of magical power (40, 1, D) a cursed -2 ring of protection (41, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (42, 1, D) a +4 arbalest of freezing (49, 1, D) a crystal ball of energy (50, 1, D) a quicksilver dragon armour (51, 1, D) a +0 leather armour of positive energy (53, 1, D) a legendary deck of summoning (54, 1, D) a book of the Dragon (55, 1, D) the +1 troll leather armour of the Iron City of Dis {rElec MR+ Regen+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (61, 1, D) a cursed amulet of inaccuracy (62, 1, D) a +2 hunting sling of freezing (63, 1, D) the cursed +1 halberd of Iczaam {elec, *Confuse rPois rF+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it. (68, 1, D) a +2 hunting sling of flaming (69, 1, D) a +5 demon whip (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the Catalogue of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (20, 2, D) an ornate deck of wonders (21, 2, D) a book of Burglary (22, 2, D) a +0 helmet of see invisible (23, 2, D) a +2 shortbow of freezing (24, 2, D) a +2 ring mail of fire resistance (25, 2, D) a +3 ring mail of fire resistance (26, 2, D) a +1 dagger of electrocution (27, 2, D) an uncursed staff of air (29, 2, D) a +0 dire flail (36, 2, D) a +1 quarterstaff of speed (37, 2, D) an uncursed staff of cold (38, 2, D) the +5 chain mail of Agoraphobia {*Corrode rN+ MP+9 Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). It may corrode your equipment when you take damage. (39, 2, D) a cursed staff of fire (40, 2, D) a book of the Earth (41, 2, D) a book of Flames (42, 2, D) a lantern of shadows (49, 2, D) a sack of spiders (50, 2, D) a +0 battleaxe of chopping (51, 2, D) a +3 dagger of venom (53, 2, D) an uncursed staff of power (54, 2, D) the cursed +0 plate armour of Gozag's Anger {rC+} It protects you from cold. It has a curse placed upon it. (55, 2, D) a book of Battle (73, 2, D) a +2 greatsling of velocity (75, 2, D) an uncursed staff of death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (28, 3, D) a +6 ring of strength a +6 ring of strength (52, 3, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 fire dragon armour of Boredom {rElec rPois rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +7 morningstar "Ummod" {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (6, 7, D) a +0 shield a +0 flail (33, 7, D) (unseen) (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (17, 8, D) a +0 halberd a +0 robe the ring "Foyv" {AC+2 Str+2 Int+3} [ring of protection] It affects your AC (+2). It affects your strength (+2). It affects your intelligence (+3). an uncursed ring of wizardry a +0 glaive (18, 8, D) a +0 scimitar a +0 flail a +0 robe (21, 8, D) a +6 lajatang of protection a +0 robe (17, 9, D) a +0 war axe (63, 9, D) a +1 scimitar of electrocution (70, 9, D) a +5 blowgun (71, 9, D) a +2 longbow of flaming (17, 10, D) a +0 whip a +0 robe (18, 10, D) a +0 long sword a +0 robe a +0 dire flail (62, 10, D) an uncursed staff of energy (70, 10, D) an uncursed amulet of faith (72, 10, D) a +0 long sword (65, 11, D) the cursed +0 spear of Bloody Death {flame, *Corrode rN+ SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. It may corrode your equipment when you take damage. It makes you more stealthy. It has a curse placed upon it. (71, 11, D) a +2 short sword of speed a +0 flail of protection a +0 longbow (73, 11, D) a +2 vampiric rapier (13, 12, D) 2 potions of brilliance (71, 12, D) a +0 short sword (72, 12, D) a +0 short sword (3, 13, D) a +3 scale mail of magic resistance (4, 13, D) a +0 short sword (5, 13, D) an ornate deck of changes (6, 13, D) a +2 mace of protection (7, 13, D) an uncursed staff of air (8, 13, D) a book of Spatial Translocations (9, 13, D) an ornate deck of wonders (11, 13, D) an uncursed staff of earth (49, 13, D) the cursed +0 scale mail "Tyvish" {MR- Int+3 Dex-4 Stlth+} It affects your intelligence (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (50, 13, D) an uncursed staff of wizardry (51, 13, D) an uncursed ring of poison resistance (52, 13, D) a +4 ring mail of cold resistance (53, 13, D) a +0 robe (54, 13, D) the Papyrus of Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (55, 13, D) a legendary deck of changes (4, 14, D) a +1 helmet of intelligence (5, 14, D) a +0 mace (7, 14, D) a +1 ring mail of poison resistance (8, 14, D) a book of Frost (9, 14, D) a book of Spatial Translocations (10, 14, D) a +0 mace (11, 14, D) a legendary deck of summoning (12, 14, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (52, 14, D) a +0 dagger (53, 14, D) a +0 robe (54, 14, D) the Incunabulum of Malediction Spells Type Level a - Confuse Hexes 3 b - Silence Hexes/Air 5 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (2, 15, D) an ornate deck of changes (3, 15, D) a scroll of brand weapon (4, 15, D) a lamp of fire (5, 15, D) an uncursed ring of magical power (6, 15, D) the +5 ice dragon armour of Day {rF- rC++ Str+7} It affects your strength (+7). It makes you vulnerable to fire. It greatly protects you from cold. (7, 15, D) a +5 blowgun (9, 15, D) a Young Poisoner's Handbook (10, 15, D) an uncursed staff of earth (11, 15, D) a +0 morningstar (12, 15, D) a disc of storms (35, 15, D) a cursed staff of conjuration (36, 15, D) a +0 executioner's axe of flaming (37, 15, D) Sif Muna's Collected Works on Creative Execration Spells Type Level a - Confuse Hexes 3 b - Summon Lightning Spire Summoning/Air 4 c - Invisibility Hexes 6 d - Summon Hydra Summoning 7 (38, 15, D) a +2 battleaxe of electrocution (39, 15, D) Wumnihow's Handbook of Ignition and Blows and Bruises Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (40, 15, D) a +2 vampiric hand axe (41, 15, D) a +1 helmet of see invisible (42, 15, D) a +5 spear (43, 15, D) a +4 ring of evasion (35, 16, D) an uncursed staff of summoning (38, 16, D) the +1 trident of Propriety {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (39, 16, D) a +2 great sword of slicing (40, 16, D) a +1 shield of reflection (41, 16, D) an uncursed ring of wizardry (42, 16, D) a book of Flames (43, 16, D) an uncursed staff of wizardry (19, 17, D) the ring of Pykhlo {MR++ Int-2 Stlth+} [ring of stealth] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (20, 17, D) a +3 ring of strength (21, 17, D) a +1 lightning rod (13/13) (22, 17, D) a +3 ring mail of magic resistance (24, 17, D) an uncursed staff of wizardry (25, 17, D) a potion of agility (26, 17, D) an uncursed amulet of the gourmand (27, 17, D) a +3 scale mail of poison resistance (29, 17, D) a +4 blowgun of evasion (36, 17, D) a +6 ring of intelligence a +6 ring of intelligence (61, 17, D) a +2 vampiric dagger (62, 17, D) an uncursed staff of power (63, 17, D) an uncursed ring of flight (64, 17, D) a +4 ring of dexterity (71, 17, D) a +1 spear of distortion (19, 18, D) an ornate deck of defence (20, 18, D) the +9 Staff of Wucad Mu {channel} (21, 18, D) a plain deck of changes (22, 18, D) a plain deck of changes (unseen) (23, 18, D) the +3 plate armour "Zaow" {Stlth+} It makes you more stealthy. (24, 18, D) a stone of tremors (25, 18, D) the amulet "Synyr" {Ward +Fly rN+ Str+7} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+7). It protects you from negative energy. It lets you fly. (26, 18, D) a plain deck of war (27, 18, D) a +4 flail of holy wrath (28, 18, D) a phial of floods (29, 18, D) a book of Minor Magic (49, 18, D) a cursed +0 dire flail (unseen) (62, 18, D) Ossigent's Catalogue of Supportive Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Call Imp Summoning 2 d - Regeneration Charms/Necromancy 3 e - Spectral Weapon Hexes/Charms 3 f - Summon Forest Summoning/Translocation 5 (63, 18, D) the Collected Works on Attacks and Flames Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 (71, 18, D) an uncursed staff of summoning (72, 18, D) a +4 hunting sling of velocity (74, 18, D) a +0 scale mail (23, 19, D) a +1 flail of protection (24, 19, D) a +2 chain mail of poison resistance (25, 19, D) a +4 long sword of flaming (42, 19, D) a +0 trident (unseen) (49, 19, D) an uncursed staff of wizardry a +0 robe (50, 19, D) a +0 dagger (unseen) (51, 19, D) a +0 halberd (1, 20, D) a +2 mace of draining a +0 cloak (52, 20, D) a +2 scimitar (unseen) (43, 21, D) a +0 trident (49, 21, D) a +3 scythe of protection a +0 robe (51, 21, D) a +2 mace of freezing a +2 chain mail of fire resistance (59, 21, D) a cursed -1 trident (unseen) (59, 22, D) a +0 club a +0 robe (60, 22, D) a +0 battleaxe a +0 war axe (70, 22, D) a +0 shortbow (69, 23, D) a +0 trident (2, 24, D) a wand of fire (5) (-1, 25, D) a +0 mace a cursed -3 war axe a +0 cloak a +0 glaive (0, 25, D) a wand of cold (5) a scroll of holy word a +0 dire flail a +0 long sword an uncursed ring of sustain attributes a +0 scimitar a +0 glaive of freezing (1, 25, D) a +0 flail a +0 dire flail a +3 whip of pain a +5 quick blade a +0 dagger a +0 dire flail a +0 dire flail (49, 25, D) a +0 crystal plate armour (50, 25, D) a plain deck of defence (51, 25, D) an uncursed staff of wizardry (52, 25, D) a +0 flail (53, 25, D) a +0 leather armour (54, 25, D) a wand of draining (5) (-1, 26, D) a +0 scimitar a +0 whip of draining a +0 cloak (0, 26, D) a +0 war axe a +0 hand axe of chopping a +0 long sword (50, 26, D) a plain deck of summoning (51, 26, D) an uncursed staff of wizardry (53, 26, D) a book of the Earth (54, 26, D) the +2 helmet of Midwinter {rPois MR- Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (55, 26, D) 4 scrolls of amnesia (-1, 27, D) a +0 glaive (0, 27, D) a +0 club a +0 cloak a +0 hand axe a +0 flail a +0 whip a +0 cloak a +0 battleaxe a +0 mace (1, 27, D) a +0 scimitar a +0 war axe (52, 27, D) an uncursed amulet of resist mutation (61, 27, D) a book of the Tempests (63, 27, D) an uncursed staff of conjuration (64, 27, D) the Collected Works on Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 (71, 27, D) the +1 plate armour of Kion {Int+6 Dex+3} It affects your intelligence (+6). It affects your dexterity (+3). (72, 27, D) a manual of Axes (73, 27, D) an uncursed amulet of resist corrosion (1, 28, D) a +0 hand axe of electrocution (2, 28, D) a +0 dire flail a +0 scimitar (36, 28, D) a +6 ring of dexterity (62, 28, D) a plain deck of defence (63, 28, D) a plain deck of defence (64, 28, D) a plain deck of changes (73, 28, D) an uncursed staff of power (35, 29, D) a plain deck of defence (36, 29, D) the cursed +1 war axe of Punojymi {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (37, 29, D) a plain deck of war (39, 29, D) Qicym's Reference Book on the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (40, 29, D) an uncursed staff of power (41, 29, D) a +2 great sword of slicing (43, 29, D) a book of Debilitation (35, 30, D) an uncursed staff of power (36, 30, D) a crystal ball of energy (37, 30, D) an uncursed staff of poison (38, 30, D) a book of Transfigurations (39, 30, D) the Grimoire of Scorching Confrontation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (41, 30, D) a +2 robe of fire resistance (42, 30, D) an uncursed ring of protection from fire (43, 30, D) a book of Clouds (45, 30, D) 2 potions of invisibility (69, 30, D) a +0 shortbow of flaming (70, 30, D) a +0 shortbow (71, 30, D) a +0 trident a +0 greatsling of evasion a throwing net (72, 30, D) a +0 trident (15, 31, D) a chunk of flesh (33, 31, D) a javelin (49, 31, D) a +4 vampiric falchion a +1 crystal plate armour (1, 32, D) the +8 hand axe of Tension {elec, SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. (2, 32, D) a +2 arbalest of flaming (4, 32, D) the cursed +0 cloak of Listlessness {rPois rC+ Str+3} It affects your strength (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (6, 32, D) an uncursed amulet of rage (7, 32, D) a +0 quarterstaff of protection (8, 32, D) a sack of spiders (9, 32, D) a +2 short sword of freezing a polar bear corpse (11, 32, D) a chunk of flesh an uncursed staff of earth (12, 32, D) the +4 ring mail of Space {MR+} It affects your resistance to hostile enchantments. (13, 32, D) a box of beasts (48, 32, D) a cursed -3 quarterstaff a +0 robe (1, 33, D) an uncursed staff of conjuration (2, 33, D) a crystal ball of energy (4, 33, D) a plain deck of summoning (5, 33, D) a book of the Earth (6, 33, D) the ring "Tyconeck" {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. (7, 33, D) a cursed amulet of inaccuracy (8, 33, D) a +2 ring mail of fire resistance (9, 33, D) a sack of spiders (10, 33, D) an uncursed amulet of warding (11, 33, D) a +0 war axe of electrocution (12, 33, D) a disc of storms (13, 33, D) a +1 long sword of holy wrath (19, 33, D) an uncursed staff of power (26, 33, D) a +3 leather armour of magic resistance (27, 33, D) a +6 giant club (28, 33, D) a +3 battleaxe of draining (29, 33, D) a wand of hasting (2) (1, 34, D) a +2 chain mail of poison resistance (2, 34, D) a +0 hand crossbow of flaming (3, 34, D) the +10 trident of Tender Mercy {flame, rElec rC- Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. (4, 34, D) a +2 broad axe of flaming (5, 34, D) the +5 short sword of Cedeopp {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (6, 34, D) the cursed +0 robe "Sitenedu" {+Inv rF+ Stlth-} It protects you from fire. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (7, 34, D) an uncursed staff of earth (8, 34, D) the Volume of Transformation and Poison Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Dragon Form Transmutation 7 (9, 34, D) a +1 battleaxe of freezing (still there?) a plain deck of wonders (still there?) (10, 34, D) a +0 battleaxe of freezing a chunk of flesh a +0 ring mail of magic resistance (11, 34, D) the Guide on Illusion and Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Call Imp Summoning 2 d - Summon Mana Viper Hexes/Summoning 5 e - Dragon's Call Summoning 9 (12, 34, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (13, 34, D) a sack of spiders (19, 34, D) a disc of storms (23, 34, D) an uncursed staff of poison (24, 34, D) an uncursed staff of power (26, 34, D) the +4 morningstar "Vuotzin" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (27, 34, D) the +11 trident "Dragonslayer" {flame, *Contam rN+++ Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). It renders you almost immune to negative energy. It causes magical contamination when unequipped. (28, 34, D) a +4 rapier of venom (29, 34, D) an uncursed amulet of stasis (10, 35, D) a +2 battleaxe of freezing an ice dragon corpse (11, 35, D) a +2 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) (21, 35, D) a book of Power (22, 35, D) a book of Changes (23, 35, D) a +6 scimitar of flaming (24, 35, D) a +2 plate armour of cold resistance (25, 35, D) a +2 short sword of venom (26, 35, D) a +1 robe of fire resistance (27, 35, D) a +5 rod of ignition (13/13) (33, 35, D) (unseen) (34, 35, D) a javelin a +0 antimagic rapier a +0 robe an uncursed amulet of warding (35, 35, D) a +4 trident of protection a cursed +0 leather armour (36, 35, D) a +0 trident (unseen) (8, 36, D) a +1 battleaxe of freezing (unseen) (9, 36, D) a +1 battleaxe of freezing (15, 36, D) a chunk of flesh (20, 36, D) a +2 chain mail of poison resistance (unseen) (33, 36, D) 4 javelins (34, 36, D) a +3 rapier of protection a +0 robe (36, 36, D) a +3 trident of venom (unseen) (64, 36, D) a +6 ring of dexterity (6, 37, D) a polar bear corpse (33, 37, D) a +0 spear (37, 37, D) a javelin (49, 37, D) a book of Spatial Translocations (50, 37, D) an uncursed ring of positive energy (51, 37, D) a +2 scale mail of poison resistance (52, 37, D) a +2 vampiric trident (53, 37, D) an uncursed staff of summoning (54, 37, D) a +3 longbow of freezing (59, 37, D) a scroll of brand weapon (60, 37, D) a book of Beasts (61, 37, D) a plain deck of changes (62, 37, D) an uncursed staff of conjuration (69, 37, D) a book of Flames (70, 37, D) a +0 long sword (72, 37, D) an uncursed staff of earth (73, 37, D) an uncursed staff of poison (6, 38, D) a polar bear corpse (33, 38, D) a +0 spear (unseen) (49, 38, D) the +7 glaive of Capital Punishment {drain, rN+++ MR- Str+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (50, 38, D) a +2 robe of the Archmagi (51, 38, D) an uncursed staff of death (52, 38, D) the +0 plate armour "Ciutiomn" {Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (53, 38, D) the Almanac of Feathery Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (59, 38, D) a +1 hunting sling of flaming (60, 38, D) the +10 plate armour of Anaesthesia {+Inv MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (63, 38, D) a +3 ring of dexterity (70, 38, D) a book of Dreams (71, 38, D) the cursed +0 hand crossbow of Eternal Vigilance {velocity, rF+ rN+} Any bolt fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (72, 38, D) a lantern of shadows (73, 38, D) a +0 scimitar (15, 39, D) a chunk of flesh (59, 39, D) a +3 large shield (70, 39, D) 18 arrows of flame (33, 40, D) 5 javelins of penetration (34, 40, D) a javelin of penetration (35, 40, D) a +0 rapier (unseen) (70, 41, D) a +0 long sword a +0 leather armour (71, 41, D) a +1 short sword of protection a +0 leather armour a +0 long sword (72, 41, D) a +2 short sword of speed (61, 42, D) a quicksilver dragon hide (70, 42, D) a +0 short sword of speed a +0 morningstar of crushing a +0 ring mail a +0 buckler (72, 42, D) a +0 short sword a +0 leather armour a +0 buckler (1, 43, D) a polar bear corpse (72, 43, D) a cursed -3 short sword (20, 45, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (64, 45, D) a +0 mace (0, 53, D) the amulet "Toosuto" {Ward *Corrode +Fly rN+ MR- Str+10} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+10). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may corrode your equipment when you take damage. (1, 53, D) an uncursed amulet of guardian spirit (2, 53, D) a +4 quick blade (3, 53, D) a +0 halberd (4, 53, D) a plain deck of changes (5, 53, D) an uncursed staff of fire (6, 53, D) a sack of spiders (7, 53, D) the ring "Uvusy" {rPois MR+ Str+2 Dex-5 Slay+2} [ring of protection from magic] It affects your strength (+2). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (5, 61, D) a +0 cloak (6, 61, D) a +0 scimitar (unseen) (7, 61, D) a +0 battleaxe (unseen) (4, 63, D) an inedible chunk of flesh (3, 65, D) an inedible chunk of flesh (2, 67, D) an inedible chunk of flesh