Dungeon Crawl Stone Soup version 0.25-a0-110-ge29c8f2 (webtiles) character file. Game seed: 10440432576070985065, levelgen mode: deterministic 1 2FriedEggs the Gusty (level 1, 10/10 HPs) Began as a Tengu Air Elementalist on Nov 19, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (54 turns). 2FriedEggs the Gusty (Tengu Air Elementalist) Turns: 54, Time: 00:00:21 Health: 10/10 AC: 3 Str: 8 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 15 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . d - +0 pair of gloves MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions b - a potion of might {unknown} Comestibles c - a ration Skills: + Level 2.2 Dodging - Level 2.0 Stealth * Level 2.0 Spellcasting + Level 1.4 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 14% 2 ###.... Static Discharge Conj/Air #....... 22% 3 ###.... Airstrike Air ##........ 38% 4 #####.. Lightning Bolt Conj/Air #......... 89% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (lightly wounded) The zap misses the hobgoblin. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (lightly wounded) The zap misses the hobgoblin. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. You claw the hobgoblin. You kill the hobgoblin! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........≈P≈# #.<.###.##≈PP# #...# #.##P≈P# #.### #PPP##.# #### #. #≈≈P##.# ###...# #. #≈P≈...# ....# #. PP≈#####.# ##...## #. ≈PP #.###.....# #. P≈≈ ###.##.@....# #...##..)...# ##.###......#...## .........#..##...# #######.###.# ..... ########.###.# ..#### .............# ..# ####...####.....# #...# #####. There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2FriedEggs the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 54 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_c, co_window_2corner, co_window_broadway_b, co_window_paths_d, co_window_sun, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, minmay_small_reverse_x Action || total -------------------------++------- Melee: Unarmed || 2 Kick || 1 Cast: Shock || 4 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------