Dungeon Crawl Stone Soup version 0.20-a0-303-g575bbf7 (webtiles) character file. 2 240p the Conjurer (level 1, -2/13 HPs) Began as a Formicid Conjurer on Dec 16, 2016. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (147 turns). 240p the Conjurer (Formicid Conjurer) Turns: 147, Time: 00:01:03 Health: -2/13 AC: 2 Str: 12 XL: 1 Next: 44% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting - Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ##.. 6% 1 #...... Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - 2 bread rations Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ### #.# #.# #a# .#####. #g# .......# #.# { .......# #.# .......# #'#### .......# #######.#8.# )......# #..........# ...>...###8..8..8...# ....g....'g..{.....<# You could see a gnoll. Message History Aim: a kobold, wielding a short sword (moderately wounded) The magic dart hits the kobold. The kobold is severely wounded. Aiming: Magic Dart Aim: a kobold, wielding a short sword (severely wounded) The magic dart hits the kobold. You kill the kobold! You start resting. A gnoll comes into view. It is wielding a club. The gnoll shouts! There is an open door here. Which direction? As you close the door, it creaks loudly! A gnoll opens the door. There is an open door here. You see here 15 arrows. Okay, then. Aiming: Magic Dart Aim: a gnoll, wielding a club The magic dart hits the gnoll. The gnoll is lightly wounded. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a club. You die... Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 10 Armor: Robe || 2 Dodge: Dodged || 3 Vault maps used: D:1: elethiomel_arrival_quiet, supply_closet_lemuel Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 240p the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Slain by a gnoll Vanquished Creatures A giant cockroach (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished.