Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 161 the Gusty (Formicid Air Elementalist) Turns: 617, Time: 00:08:01 Health: 9/19 AC: 2 Str: 12 XL: 2 Next: 20% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You are on level 1 of the Dungeon. You are hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) e - a ring mail Scrolls d - a scroll labeled QELIASHROTZO Potions f - an orange potion Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles c - 4 rations Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 0.8 Conjurations + Level 2.8 Air Magic You have 4 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 11% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal is moderately wounded. The jackal misses you. x2 You completely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You start resting. Magic restored. You start resting. You are feeling hungry. Welcome back, 161 the Formicid Air Elementalist. Press ? for a list of commands and other information. ################### #.#.#.#)#.#.#.#.#.#### .#.#.#.#.#.#.#.#@#.#.### ###################†#..# ####h# ##....# ####..##.# #### #....###)# ...# #######.#### #.# .#.# ###.......# #.# .#.# #...####### #.# There are no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 161 the Formicid Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 468 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Air Magic | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 29 Cast: Shock || 7 Abil: Dig || 1 Armor: Robe || 4 Dodge: Dodged || 26