Dungeon Crawl Stone Soup version 0.25-a0-518-g7669666 (webtiles) character file. Game seed: 3845886372417535525, levelgen mode: deterministic 1 15 the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on Feb 17, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (25 turns). 15 the Conjurer (Draconian Conjurer) Turns: 25, Time: 00:00:33 Health: 0/14 AC: 4 Str: 10 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles b - a ration Skills: * Level 1.7 Dodging + Level 1.7 Stealth * Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Flash Conj/Hex #..... 28% 3 ###.... Fulminant Prism Conj/Hex #......... 67% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2 The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. You closely miss the jackal. The jackal misses you. The jackal barely misses you. The jackal closely misses you. x2 You barely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You die... ...........# ..# ......h....# ..## .. ..........# ..?.. ... .... ....##...# ... #.. ........## ..# ..##..h....... #.. #h.##.....# #..##h.##.....## #.@##.h........ #.h##..#.##.### #..##..###.# # #.. #..# .# ..# ..##.. .# ... #.. ..#.# #.. .... .##.# .. ..... .. #.###. .# You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 15 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 25 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, hex_intersection, minmay_misc_feat_columns Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 3 Armor: Skin || 8 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------