12572944 Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, -27, D:1) a +0 mace (18, 11, D:1) a +0 club (18, 19, D:1) a +0 dagger (19, 21, D:1) a +0 club (23, -11, D:1) a +0 club (31, 15, D:1) a +0 spear (34, -33, D:1) a +0 club (39, 18, D:1) a +0 dagger Level 2 of the Dungeon (2, 13, D:2) a +0 club (8, 18, D:2) a cursed -2 short sword (30, 25, D:2) a +0 robe a +0 scythe (31, 23, D:2) a +0 club (33, 23, D:2) a +0 short sword (34, -16, D:2) a +0 halberd a +0 robe a +0 club (34, 20, D:2) a +0 robe (35, -16, D:2) a +0 spear (38, 29, D:2) a +0 short sword (49, 14, D:2) a +0 short sword a +0 robe Level 3 of the Dungeon (0, 0, D:3) 14 arrows (7, -22, D:3) 13 sling bullets (8, 4, D:3) a +0 spear (12, -16, D:3) a +0 flail (17, 16, D:3) a +0 robe (18, -17, D:3) a +0 whip (21, 8, D:3) a cursed +0 club (27, -20, D:3) a poisoned needle (28, -21, D:3) 2 poisoned needles (28, 16, D:3) a +0 short sword (29, -12, D:3) a +0 club (30, -23, D:3) 3 poisoned needles a +0 blowgun (33, -25, D:3) a +0 dagger (35, -11, D:3) 20 arrows (38, -11, D:3) 24 sling bullets (41, 6, D:3) a +0 mace (46, -6, D:3) a +0 robe Level 4 of the Dungeon [Shop] Duhuaho's Weapon Boutique 17 stones (20 gold) 22 arrows (52 gold) a +0 war axe (42 gold) a +4 great sword of holy wrath (404 gold) a +3 war axe of distortion (308 gold) a +0 hand axe (36 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (816 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +1 hand crossbow of freezing (159 gold) a +0 rapier (48 gold) 22 stones (26 gold) (0, 0, D:4) 15 arrows (4, -13, D:4) a +0 club (13, 21, D:4) 17 sling bullets (18, 16, D:4) a +0 club (18, 17, D:4) a +0 club (21, 4, D:4) a +1 flail of protection a +0 ring mail (28, 13, D:4) a +0 halberd 2 throwing nets (30, 14, D:4) a +0 spear (33, 21, D:4) a +0 hand axe (34, 3, D:4) the cursed +1 short sword "Samotwah" {speed, Fragile rElec MP+9 Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It insulates you from electricity. It affects your magic capacity (+9). It will be destroyed if unequipped. It has a curse placed upon it. (43, -16, D:4) a +0 short sword (58, -17, D:4) a +0 flail a +2 dagger of draining (58, -16, D:4) a +4 dagger a +0 robe (58, -11, D:4) a +0 dagger (58, 25, D:4) 10 poisoned needles (60, -20, D:4) a +0 ring mail Level 5 of the Dungeon (2, -24, D:5) a +0 scimitar (8, 2, D:5) a +0 giant club (12, -3, D:5) a +0 flail (17, -3, D:5) a +0 flail a cursed +0 scale mail (21, -44, D:5) a +0 club (21, -21, D:5) a +0 leather armour (29, -8, D:5) a +0 whip of flaming a cursed +0 robe (32, -32, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, -18, D:6) 25 arrows (6, -6, D:6) a +0 shortbow 13 arrows (10, -15, D:6) a +0 long sword (14, 6, D:6) a +0 leather armour (14, 15, D:6) a +0 ring mail (20, 20, D:6) a +0 club (22, -16, D:6) 5 arrows (23, -12, D:6) a +0 ring mail (24, -3, D:6) a +0 long sword a +0 robe (28, 7, D:6) 15 bolts (29, 6, D:6) a +0 trident an orc corpse (skeletalised by now) (36, 1, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (unseen) (0, 6, D:7) a +0 ring mail (1, 0, D:7) a +0 dagger (unseen) (2, 4, D:7) a +0 club (unseen) (2, 17, D:7) a +0 hand axe a +0 leather armour a +0 war axe a cursed +0 ring mail a +0 short sword an orc corpse an orc corpse (11, -9, D:7) a +0 robe a +0 dagger an orc corpse (skeletalised by now)