Dungeon Crawl Stone Soup version 0.22-a0-388-g09e6169 (webtiles) character file. 44 12572944 the Conjurer (level 3, 26/26 HPs) Began as a Draconian Conjurer on Apr 29, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:05:43 (1141 turns). 12572944 the Conjurer (Draconian Conjurer) Turns: 1141, Time: 00:05:43 Health: 26/26 AC: 5 Str: 10 XL: 3 Next: 39% Magic: 2/7 EV: 12 Int: 16 God: Gold: 9 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, berserk 1, electricity resistance, inhibited regeneration, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Missiles e - 26 stones (quivered) Scrolls d - 2 scrolls of fear g - a scroll of teleportation Potions f - a potion of haste Comestibles b - 5 rations c - 6 chunks of flesh Skills: + Level 2.2 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You tend to lose your temper in combat. You are resistant to electric shocks. (rElec) You do not regenerate when monsters are visible. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The magic dart hits the adder. You kill the adder! You feel extremely strange. You feel genetically unstable. You no longer feel cold resistant. You feel a little pissed off. Your regeneration stops near monsters. You feel insulated. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ###### #.# #..... ## #.# #.#### .. #.# #.# # #. #.#######.#### #. ##............# ##.###.###...######.##.# .......@......# #.##.# ##########...## #.#.). ##.## #...#. #.# #...#. #.# #.#### #+# #...#. ###.#. #..) ##)#. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A leopard gecko (D:2) 4 orcs (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) 6 hobgoblins 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 12572944 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 59 | D:1 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 59 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation] 259 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 363 | D:1 | Learned a level 2 spell: Searing Ray 942 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/7 1140 | D:2 | Lost mutation: You are somewhat resistant to further mutation. [potion of mutation] 1140 | D:2 | Lost mutation: Your flesh is cold resistant. (rC+) [potion of mutation] 1140 | D:2 | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 1140 | D:2 | Gained mutation: You do not regenerate when monsters are visible. [potion of mutation] 1140 | D:2 | Gained mutation: You are resistant to electric shocks. (rElec) [potion of mutation] 1141 | D:2 | Quit the game Vault maps used: D:1: lightli_arrival_boilingwater D:2: first_ration Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 14 Tailslap || 1 Cast: Magic Dart || 50 Searing Ray || 1 Use: Scroll || 6 Potion || 4 Eat: Chunk || 1 Armor: Skin || 5 Dodge: Dodged || 28 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 63 | 0.0 | 0 | 26 | 0.0 | 1141 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 32 | 0.0 | 0 | 19 | 0.0 | 1030 D:2 | 0 | 31 | 0.0 | 0 | 7 | 0.0 | 111 +---------+---------+-------+---------+---------+-------+---------