102938475621 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 21, D) a +0 trident (34, 21, D) a cursed -3 halberd (unseen) (34, 22, D) a +0 hand axe (unseen) (35, 0, D) the cursed +1 scale mail of Rexzejom {rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (35, 14, D) the Grimoire of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Bolt of Draining Conjuration/Necromancy 5 The Shining One disapproves of the use of such an item. (35, 15, D) a +0 halberd (36, 0, D) a book of Frost (36, 1, D) an uncursed staff of poison (36, 14, D) a +0 mace (36, 15, D) an uncursed staff of earth (37, 1, D) the +0 pair of gloves of Noudeets {Dex+4} It affects your dexterity (+4). (37, 14, D) a +0 short sword (37, 15, D) an uncursed ring of poison resistance (38, 1, D) a book of Flames (38, 6, D) a +4 hand axe of chopping (38, 15, D) a crystal ball of energy (39, 0, D) an uncursed staff of power (39, 6, D) an uncursed staff of power (39, 14, D) a box of beasts (39, 15, D) an uncursed ring of wizardry (40, 0, D) a +0 glaive of freezing (40, 1, D) a Grand Grimoire (40, 14, D) a book of Maledictions (40, 15, D) a +0 pair of gloves of strength (41, 0, D) a box of beasts (41, 1, D) a book of Minor Magic (41, 14, D) a Young Poisoner's Handbook (41, 15, D) a scarf of repulsion (42, 0, D) the Compendium of Ghastly Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (42, 15, D) a book of Burglary (43, 14, D) an uncursed staff of wizardry (43, 15, D) a +1 hunting sling of velocity (47, 7, D) a water moccasin corpse a water moccasin corpse (48, 4, D) a death yak corpse (still there?) a spiny frog corpse (still there?) (49, 0, D) a box of beasts (49, 1, D) an uncursed staff of poison (49, 4, D) a hydra corpse (49, 9, D) a komodo dragon corpse (49, 12, D) a sack of spiders (49, 24, D) a book of Dreams (49, 26, D) a cursed +2 battleaxe (unseen) (49, 27, D) a +0 robe (49, 36, D) an uncursed staff of wizardry (49, 37, D) a book of Battle (50, 0, D) a lightning rod (4/4) (50, 1, D) a +1 leather armour of cold resistance (50, 5, D) a yak corpse (50, 12, D) a +0 great mace of venom (50, 13, D) an uncursed ring of resist corrosion (50, 24, D) the cursed +1 trident "Leolufi" {pierce, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 25, D) a box of beasts (50, 37, D) the +0 pair of boots "Bieta" {rN++ Str+3 Slay-5} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from negative energy. (50, 42, D) a cursed +4 battleaxe (unseen) (51, 0, D) an uncursed amulet of magic regeneration (51, 12, D) a +0 long sword of slicing (51, 13, D) a cursed ring of attention (51, 24, D) an uncursed staff of wizardry (51, 25, D) a phial of floods (51, 26, D) a +2 battleaxe of freezing (unseen) (51, 36, D) a box of beasts (51, 37, D) the +4 longbow of Ciovi {velocity, rN++ SInv Stlth+} Any arrow fired from it inflicts extra damage. It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. (51, 41, D) the +6 halberd of Guile {freeze, rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. a +0 robe a cursed +1 flail a +0 robe (52, 0, D) an uncursed staff of wizardry (52, 1, D) a cursed amulet of inaccuracy (52, 12, D) a fan of gales (52, 13, D) a +2 buckler of fire resistance (52, 25, D) a +0 shield a +0 scale mail the +0 scale mail of Incorporation {rPois rF+++ rCorr Int-4} It affects your intelligence (-4). It renders you almost immune to fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (52, 36, D) the +8 rapier "Atoskoet" {drain, rPois rC++ rN+ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. It makes you less stealthy. The Shining One disapproves of the use of such an item. (52, 37, D) the Catalogue of Ashen Black Rituals Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Petrify Transmutation/Earth 4 (52, 41, D) a +5 scythe of protection (53, 0, D) an uncursed staff of cold (53, 1, D) an uncursed staff of energy (53, 12, D) an uncursed amulet of faith (53, 24, D) an uncursed staff of power (53, 36, D) a +2 morningstar (53, 37, D) a book of Air (54, 0, D) the +4 dagger of the Evening {pierce, +Blink Str-2 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+6). It lets you blink. (54, 1, D) a box of beasts (54, 13, D) a +2 flail of protection (54, 25, D) a box of beasts (54, 36, D) a cursed staff of energy (55, 0, D) the +7 morningstar of Cutyweh {crush, Str-5 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+5). (55, 1, D) a +2 battleaxe of flaming (55, 12, D) a book of Necromancy (55, 13, D) a +4 long sword of electrocution (55, 24, D) a +0 spear of venom (59, 36, D) an uncursed staff of fire (59, 43, D) a +0 battleaxe (unseen) (59, 44, D) the +7 rapier "Gysuopuc" {drain, rElec rPois MR++ Str-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (60, 36, D) an uncursed staff of fire (60, 37, D) a phial of floods (61, 0, D) a +4 ring mail of cold resistance (61, 8, D) a +2 halberd of venom (61, 10, D) a +0 glaive (unseen) (61, 16, D) a +3 antimagic trident (61, 26, D) the ring of Souwk {rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. (61, 36, D) a +0 short sword (61, 37, D) an uncursed staff of wizardry (61, 44, D) a +0 short sword (62, 7, D) a +0 long sword (62, 8, D) the cursed +1 arbalest "Laoss" {venom, rPois Str+4 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (62, 9, D) a +1 ring mail of cold resistance (62, 16, D) a +2 robe of magic resistance (62, 17, D) a +1 glaive of freezing (62, 26, D) an uncursed staff of death (62, 27, D) a +2 quarterstaff of draining (62, 36, D) a cursed staff of fire (62, 37, D) a crystal ball of energy (63, 0, D) an uncursed staff of fire (63, 8, D) an uncursed staff of poison (63, 17, D) a lamp of fire (63, 26, D) a +2 scale mail of fire resistance (63, 43, D) a +0 glaive (63, 44, D) a cursed -3 short sword (64, 16, D) a scroll of brand weapon (64, 17, D) a book of the Sky (64, 26, D) a +5 glaive of chopping (64, 27, D) a phial of floods (64, 44, D) a +0 battleaxe a +0 hand axe a +0 dagger a +0 cloak an uncursed amulet of faith a +0 short sword (65, 26, D) a +3 mace of crushing (65, 43, D) a cursed -2 long sword (67, 0, D) a fan of gales (67, 2, D) a +6 war axe (unseen) (68, 0, D) a +0 trident (68, 3, D) a +0 trident a +0 trident (68, 5, D) 2 throwing nets (69, 32, D) a +0 hand axe the cursed +0 falchion "Gybrier" {slice, +Rage rC+ Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It protects you from cold. It lets you go berserk. It has a curse placed upon it. the cursed +3 quarterstaff of Past Mistakes {crush, +Rage Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (69, 36, D) an uncursed staff of cold (70, 8, D) the +7 shortbow of Supply {flame, Fragile rElec rC+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. (70, 33, D) a +4 broad axe of chopping a +0 falchion a +0 dagger (70, 37, D) an uncursed staff of poison (71, 16, D) a crystal ball of energy (71, 26, D) a +0 mace (71, 27, D) an uncursed staff of fire (72, 8, D) a fan of gales (72, 9, D) a +4 quarterstaff of pain (72, 16, D) a +5 hunting sling of flaming (72, 17, D) a +2 leather armour of fire resistance (72, 26, D) a box of beasts (72, 27, D) a +3 plate armour of cold resistance (72, 36, D) a +0 dagger (72, 37, D) a +0 rapier a +3 leather armour of fire resistance an uncursed staff of fire (72, 38, D) a -3 longbow a +0 dagger 29 arrows a +0 leather armour the ring of Hunekeg {Dex+2 SInv Stlth+} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (72, 39, D) a +0 long sword (73, 1, D) a +2 plate armour of fire resistance (73, 17, D) a +0 crystal plate armour (73, 26, D) a +0 short sword (73, 27, D) a +0 antimagic trident (73, 36, D) a lamp of fire (73, 37, D) an uncursed ring of see invisible (73, 39, D) a +1 mace of crushing (unseen) (74, 39, D) a +0 dagger (74, 40, D) 3 arrows