102938475621 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the +8 broad axe "Wontuawa" {chop, *Corrode +Blink MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It may corrode you when you take damage. (61, 11, D) a +0 club (61, 12, D) a +0 club a +0 scale mail a +1 short sword of venom (62, 0, D) the +9 glaive "Ixty" {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (62, 8, D) the +9 dagger "Beex Quo" {holy, rElec rN+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (62, 9, D) a +0 hand axe (62, 11, D) a +0 dagger a +0 robe (63, 3, D) a +0 long sword a +0 buckler an elf corpse (skeletalised by now) (63, 8, D) the cursed +1 glaive "Demonbane" {freeze, +Inv rF- Str+3 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+6). It makes you vulnerable to fire. It lets you turn invisible. It has a curse placed upon it. (67, 0, D) a +1 scale mail of poison resistance (68, 0, D) a sack of spiders (70, 8, D) the ring of Xom's Vengeance {rPois rF- MR++ Dex+6} [ring of poison resistance] It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (70, 9, D) a +2 dagger of flaming (71, 8, D) the ring "Xeseud" {rPois rC+ Str-5 Dex+3 Stlth-} [ring of loudness] It affects your strength (-5). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It makes you less stealthy. (71, 13, D) 2 tomahawks a throwing net (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed staff of air (73, 1, D) an uncursed staff of death (75, 1, D) a +3 morningstar of holy wrath (75, 3, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now)