Dungeon Sprint DCSS version 0.19-a0-75-g99403da (webtiles) character file. 24 102938475621 the Skirmisher (level 2, -7/24 HPs) Began as a Mummy Gladiator on May 10, 2016. Mangled by an ogre ... wielding a +0 giant spiked club (31 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:34 (98 turns). 102938475621 the Skirmisher (Mummy Gladiator) Turns: 98, Time: 00:00:35 Health: -7/24 AC: 4 Str: 18 XL: 2 Next: 79% Magic: 2/2 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 1 level left rFire x . . SeeInvis . a - +0 war axe rCold + . . Gourm . b - +0 leather armour rNeg + + + Faith . (no shield) rPois ∞ Spirit . c - +0 helmet rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - a throwing net (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of blinking Skills: + Level 3.4 Fighting - Level 3.3 Axes - Level 1.5 Throwing + Level 1.9 Armour + Level 3.4 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club You throw a throwing net. The throwing net closely misses the ogre. Throwing (i - inventory): d - 2 throwing nets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club You throw a throwing net. The throwing net hits the ogre. The ogre is caught in the net! The ogre struggles against the net. The ogre struggles against the net. There is an open door here. You slash the ogre! The ogre is heavily wounded. The ogre struggles against the net. x2 The net rips apart, and the ogre comes free! You hit the ogre but do no damage. The ogre is heavily wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..@O(# #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 102938475621 the Mummy Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 1 in Armour 13 | D | Reached XP level 2. HP: 17/24 MP: 2/2 93 | D | Noticed an ogre 98 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.4 Axes | 3 | 3.3 Armour | 1 | 1.9 Dodging | 3 | 3.4 Throwing | | 1.5 Action || total -------------------------++------- Melee: War axe || 13 Throw: Throwing net || 2 Armor: Leather armour || 4 Dodge: Dodged || 4