Dungeon Sprint DCSS version 0.21-a0-517-gd76cfe0 (webtiles) character file. 30 0x5F3759DF the Magician (level 3, -16/27 HPs) Began as a Gnoll Wanderer on Dec 4, 2017. Demolished by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:05:51 (226 turns). 0x5F3759DF the Magician (Gnoll Wanderer) Turns: 226, Time: 00:05:52 Health: -16/27 AC: 3 Str: 14 XL: 3 Next: 18% Magic: 4/10 EV: 12 Int: 16 God: Gold: 18 SH: 0 Dex: 15 Spells: 2/16 levels left rFire . . . SeeInvis . o - +3 quarterstaff (chaos) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . p - +0 cloak rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, low mp 1, strong 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 18 gold pieces. Inventory: Hand Weapons e - a +0 dagger o - a +3 quarterstaff of chaos (weapon) Armour c - a +0 buckler d - a +0 robe (worn) p - a +0 cloak (worn) Scrolls l - a scroll of blinking n - a scroll of magic mapping r - 2 scrolls of torment t - a scroll of immolation {unknown} w - a scroll of remove curse {unknown} Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage v - 4 potions of flight Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 b - the Catalogue of Talismans Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration m - 3 chunks of flesh u - 2 meat rations Skills: + Level 1.8 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Slings + Level 1.8 Bows + Level 1.8 Crossbows + Level 1.8 Throwing + Level 1.8 Armour + Level 1.8 Dodging + Level 1.8 Stealth + Level 4.9 Shields + Level 1.8 Unarmed Combat + Level 7.4 Spellcasting + Level 1.4 Conjurations + Level 1.4 Hexes + Level 1.4 Charms + Level 2.5 Summonings + Level 1.4 Necromancy + Level 1.4 Translocations + Level 1.4 Transmutations + Level 2.5 Fire Magic + Level 1.4 Ice Magic + Level 5.6 Air Magic + Level 1.4 Earth Magic + Level 1.4 Poison Magic + Level 2.0 Invocations + Level 1.8 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 None b - Infusion Chrm ##.. 7% 1 None c - Call Imp Summ ##...... 6% 2 None d - Slow Hex ##...... 10% 2 None e - Blink Tloc N/A 10% 2 None f - Regeneration Chrm/Necr ##........ 21% 3 ##..... g - Mephitic Cloud Conj/Pois/Air ###..... 11% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your magical capacity is low. (-10% MP) Your muscles are strong. (Str +2) Message History Your crimson imp blinks! Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Your brain hurts! The water elemental hits you! The water elemental engulfs you in water! Your crimson imp blinks! With effort, you pull free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water elemental barely misses you. With effort, you pull free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..#∆ ▓##.##.##...#..#..# #+#+# ##.##.###5.##'#..#...... ▓#.####.##..###...5.⌠.... ▓.###..##.E####...#...### ▓#.....##@5###....# ⌠.# ###..##..5##5....# .#∆ ##..##....#.E5...# # #..###..##.#.....# ∆∆ #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental, a friendly iron imp and 2 friendly crimson imps. Vanquished Creatures An ooze (D) 3 rats (D) 4 creatures vanquished. Vanquished Creatures (collateral kills) Crazy Yiuf (D) A human (D) 2 creatures vanquished. Vanquished Creatures (others) 5 hellions (D) 2 yaktaurs (D) 7 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 0x5F3759DF the Gnoll Wanderer began the quest for the Orb. 0 | D | 0x5F3759DF set off with: a book of Minor Magic, the Catalogue of Talismans, a +0 buckler, a +0 robe, a +0 dagger, a bread ration, a potion of curing, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 13/13 MP: 8/8 0 | D | Identified the Catalogue of Talismans 3 | D | Learned a level 1 spell: Magic Dart 18 | D | Reached skill level 1 in Invocations 21 | D | Learned a level 1 spell: Infusion 48 | D | Reached skill level 1 in Fighting 48 | D | Reached skill level 1 in Short Blades 48 | D | Reached skill level 1 in Long Blades 48 | D | Reached skill level 1 in Axes 48 | D | Reached skill level 1 in Maces & Flails 48 | D | Reached skill level 1 in Polearms 48 | D | Reached skill level 1 in Staves 48 | D | Reached skill level 1 in Slings 48 | D | Reached skill level 1 in Bows 48 | D | Reached skill level 1 in Crossbows 48 | D | Reached skill level 1 in Throwing 48 | D | Reached skill level 1 in Armour 48 | D | Reached skill level 1 in Dodging 48 | D | Reached skill level 1 in Stealth 48 | D | Reached skill level 1 in Unarmed Combat 48 | D | Reached skill level 1 in Evocations 50 | D | Killed a yaktaur 59 | D | Reached XP level 2. HP: 19/21 MP: 5/10 63 | D | Learned a level 2 spell: Call Imp 66 | D | Learned a level 2 spell: Slow 69 | D | Learned a level 2 spell: Blink 84 | D | Noticed Crazy Yiuf 90 | D | Reached skill level 1 in Conjurations 90 | D | Reached skill level 1 in Hexes 90 | D | Reached skill level 1 in Charms 90 | D | Reached skill level 1 in Necromancy 90 | D | Reached skill level 1 in Translocations 90 | D | Reached skill level 1 in Transmutations 90 | D | Reached skill level 1 in Ice Magic 90 | D | Reached skill level 1 in Earth Magic 90 | D | Reached skill level 1 in Poison Magic 95 | D | Killed Crazy Yiuf 95 | D | Reached XP level 3. HP: 27/27 MP: 3/11 131 | D | Killed a yaktaur 133 | D | Gained mutation: You are agile. (Dex +2) [potion of mutation] 133 | D | Gained mutation: You are partially covered in thin metallic scales. (AC +2) [potion of mutation] 134 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 134 | D | Lost mutation: You are partially covered in thin metallic scales. (AC +2) [potion of mutation] 134 | D | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 134 | D | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation] 135 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of mutation] 135 | D | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 135 | D | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 135 | D | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation] 141 | D | Learned a level 3 spell: Regeneration 145 | D | Learned a level 3 spell: Mephitic Cloud 145 | D | Killed a hellion 148 | D | Noticed a water elemental 174 | D | Killed a hellion 176 | D | Killed a hellion 202 | D | Killed a hellion 204 | D | Killed a hellion 226 | D | Demolished by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 | 2.5 Fire Magic | 2 | 2.5 Invocations | 1 2 | 2.0 Fighting | 1 | 1.8 Short Blades | 1 | 1.8 Long Blades | 1 | 1.8 Axes | 1 | 1.8 Maces & Flails | 1 | 1.8 Polearms | 1 | 1.8 Staves | 1 | 1.8 Slings | 1 | 1.8 Bows | 1 | 1.8 Crossbows | 1 | 1.8 Throwing | 1 | 1.8 Armour | 1 | 1.8 Dodging | 1 | 1.8 Stealth | 1 | 1.8 Unarmed Combat | 1 | 1.8 Evocations | 1 | 1.8 Conjurations | 1 | 1.4 Hexes | 1 | 1.4 Charms | 1 | 1.4 Necromancy | 1 | 1.4 Translocations | 1 | 1.4 Transmutations | 1 | 1.4 Ice Magic | 1 | 1.4 Earth Magic | 1 | 1.4 Poison Magic | 1 | 1.4 Shields | | 4.9 Spellcasting | | 7.4 Air Magic | | 5.6 Action || total -------------------------++------- Melee: Dagger || 7 Bite || 2 Cast: Magic Dart || 6 Infusion || 1 Call Imp || 9 Use: Scroll || 3 Potion || 3 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 43 | 0.0 | 0 | 6 | 0.0 | 226 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 43 | 0.0 | 0 | 6 | 0.0 | 226 +---------+---------+-------+---------+---------+-------+---------