0nlyMegaZig the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) an uncursed staff of energy (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 27, D) the ring "Meizien" {rElec rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (61, 0, D) an uncursed staff of summoning (61, 8, D) an uncursed staff of death (62, 0, D) the Tome of Supportive Evil Spells Type Level a - Summon Small Mammal Summoning 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Death Channel Necromancy 6 (62, 1, D) a phantom mirror (62, 3, D) (unseen) (62, 8, D) a +2 rapier of venom (62, 9, D) a fan of gales (62, 16, D) the +3 hand axe of Prudence {chop, Int-5 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+6). (62, 17, D) an uncursed staff of fire (62, 26, D) a +0 leather armour (62, 30, D) a +0 rapier a +1 troll leather armour an elf corpse (63, 8, D) an uncursed staff of wizardry (63, 16, D) a +1 rapier of holy wrath (63, 19, D) a +3 mace of protection (63, 26, D) a sack of spiders (63, 27, D) a +1 battleaxe of flaming (63, 28, D) a +1 long sword of slicing an elf corpse (64, 16, D) a phantom mirror (64, 17, D) an uncursed amulet of regeneration (64, 26, D) an uncursed staff of death (64, 27, D) a +1 robe of fire resistance (64, 28, D) a +0 short sword a +0 leather armour an elf corpse (64, 31, D) a +0 short sword (unseen) (65, 26, D) a box of beasts (67, 0, D) an uncursed staff of cold (69, 0, D) a crystal ball of energy (69, 36, D) a manual of Bows (70, 8, D) a book of Party Tricks (70, 9, D) a +1 dagger of distortion (70, 36, D) a phantom mirror (70, 37, D) an uncursed staff of cold (71, 8, D) the Reference Book on Freezing Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Freeze Ice 1 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Spellforged Servitor Conjuration/Summoning 7 (71, 16, D) a +0 trident of freezing (71, 17, D) an uncursed ring of protection from magic (71, 27, D) an uncursed staff of power (71, 36, D) a +3 quarterstaff of protection (71, 39, D) a +2 great mace (unseen) (71, 43, D) a large rock (72, 8, D) the ring "Etweolleit" {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (72, 9, D) an uncursed staff of poison (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +3 chain mail of magic resistance (72, 26, D) a sack of spiders (72, 27, D) the +1 rapier of Mourning {venom, rElec rF++ Int-2 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from fire. It insulates you from electricity. (72, 36, D) a +0 large shield (72, 37, D) an uncursed staff of conjuration (72, 38, D) a +0 mace (unseen) (73, 1, D) a lightning rod (4/4) (73, 16, D) a +2 dire flail of protection (73, 17, D) a +5 ring of intelligence (73, 27, D) an uncursed staff of death (73, 36, D) an uncursed staff of earth (73, 37, D) a +0 great sword (75, 1, D) a book of the Sky