Dungeon Crawl Stone Soup version 0.21-a0-358-g8928369 (webtiles) character file. 9 zuurr the Grave Robber (level 2, 20/24 HPs) Began as a Deep Dwarf Necromancer on Oct 13, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:02:01 (280 turns). zuurr the Grave Robber (Deep Dwarf Necromancer) Turns: 280, Time: 00:02:01 Health: 20/24 AC: 2 Str: 11 XL: 2 Next: 6% Magic: 4/4 EV: 11 Int: 15 God: Gold: 29 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating, heavily drained A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: + Level 0.5(0.0) Fighting - Level 2.1(0.5) Dodging - Level 2.4(0.8) Stealth + Level 1.9(0.3) Spellcasting * Level 4.7(2.9) Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #... 8% 1 ##..... b - Animate Skeleton Necr N/A 8% 1 ##..... Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - an uncursed amulet of harm Scrolls f - a scroll of random uselessness {unknown} Books b - a book of Necromancy Comestibles c - 2 bread rations Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #......# * #......# #)#..... #......# #.#..... #......# *####.#.#.. , #......# ,,........, *, .......+ .....>##### #......# , * #.........#, <......# , #.?#....#.# .......# #.@.......# ** #......# , ##.##........# #.####.# , #.......#...., #.# #.#, *#######.# ### , * #.# #.# , , , #.# ,, , #.# #.#, #.#* * #.# #.# * #.# #.# #.# ,#.# ..# #.# ** ** #.# There were no monsters in sight! Message History The rat writhes in agony! You kill the rat! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. Things that are here: a dagger; a goblin corpse You now have 20 gold pieces (gained 10). d - a small beryl amulet You now have 29 gold pieces (gained 9). Found a stone staircase leading down. f - a scroll labeled BOV ZUITHRUIJ Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) d - an amulet of harm (around neck) Wear which item? (? for menu, Esc to quit) Okay, then. Really remove d - an amulet of harm? You remove your amulet of harm. The amulet drains your life force as you remove it! You feel drained. Found a spear. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering e - a +0 dagger for throwing. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Pain || 14 Armor: Robe || 2 Dodge: Dodged || 8 Vault maps used: D:1: dpeg_arrival_tiny_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zuurr the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 8 | D:1 | Learned a level 1 spell: Animate Skeleton 187 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/4 280 | D:1 | Quit the game Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished.