Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 17 zephy the Magician (level 2, 0/17 HPs) Began as an Octopode Wizard on May 5, 2017. Slain by a hobgoblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:10 (962 turns). zephy the Magician (Octopode Wizard) Turns: 962, Time: 00:03:11 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 4/6 EV: 13 Int: 20 God: Gold: 26 SH: 0 Dex: 10 Spells: 4 memorised, 0 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: repel missiles A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles h - 90 stones (quivered) Armour a - a +0 hat (worn) k - a +0 buckler (You found it on level 1 of the Dungeon) Scrolls l - a scroll of random uselessness {unknown} m - a scroll of amnesia {unknown} Potions d - a potion of curing {unknown} g - a potion of might {unknown} j - a potion of brilliance {unknown} Books b - a book of Minor Magic Comestibles c - a bread ration {@e1} i - a meat ration {@e2} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting * Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 None c - Call Imp Summ #....... 17% 2 ##..... B - Blink Tloc N/A 17% 2 ##..... R - Repel Missiles Chrm/Air #..... 24% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You now have 18 gold pieces (gained 14). Found an escape hatch in the ceiling. m - a scroll labeled AVARIK ZOB h - 76 stones (gained 24) h - 90 stones (gained 14) You open the door. Found a stone staircase leading down. Found a stone staircase leading up. A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You now have 5/6 mp. Aim: a bat (moderately wounded) The magic dart hits the bat. You kill the bat! You now have 4/6 mp. Found an escape hatch in the floor. You now have 26 gold pieces (gained 8). All of the chunks of flesh in your inventory have rotted away. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found a stone staircase leading down. MP restored: 6 Unknown command. There is a stone staircase leading down here. A goblin comes into view. It is wielding a club. A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a club (resting) The magic dart hits the goblin. The goblin shouts! A goblin comes into view. It is wielding a club. You now have 5/6 mp. Aim: a goblin, wielding a club (moderately wounded) The magic dart hits the goblin. You kill the goblin! Your Conjurations skill increases to level 2! A goblin comes into view. It is wielding a club. You now have 4/6 mp. Okay, then. You miscast Call Imp. You are very lightly contaminated with residual magic. The world appears momentarily distorted. The goblin shouts! A goblin comes into view. It is wielding a dagger. You now have 2/6 mp. A shadowy apparition takes form in the air. The goblin shouts! A goblin and a hobgoblin come into view. You now have 0/6 mp. Unknown command. Your shadow imp completely misses the goblin. The goblin hits your shadow imp with a club. Your shadow imp misses the goblin. A goblin and a hobgoblin come into view. The goblins go into a battle-frenzy! The goblin barely misses your shadow imp. Your shadow imp hits the goblin. A hobgoblin comes into view. The goblin hits your shadow imp with a club. Your shadow imp hits the goblin. The goblin dies! Something throws the goblin at your shadow imp! The goblin shouts! A frilled lizard comes into view. Something throws the goblin at your shadow imp! Your shadow imp hits the goblin. The goblin dies! The goblin hits your shadow imp but does no damage. Your shadow imp hits the goblin. The goblin barely misses your shadow imp. Your shadow imp completely misses the goblin. The goblin barely misses your shadow imp. The goblin barely misses you. Your shadow imp barely misses the goblin. The frilled lizard hisses angrily. Your shadow imp disappears in a puff of smoke! The goblin no longer looks unusually strong. Your magical contamination has completely faded away. The goblin hits you. You take 1 damage, and have 16/17 hp. You hit the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin closely misses you. The goblin hits you. You take 3 damage, and have 13/17 hp. The hobgoblin hits you with a club. You take 6 damage, and have 7/17 hp. MASSIVE DAMAGE!! The hobgoblin completely misses you. There is an escape hatch in the ceiling here. The goblin closely misses you. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * A mysterious force pulls you upwards. The hatch slams shut behind you. You take 2 damage, and have 5/17 hp. Unknown command. The goblin closely misses you. The hobgoblin hits you with a club. You die... .......#≈≈≈≈≈≈≈<≈≈≈≈≈≈≈#...#..... .......#≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#........# .#.....#≈≈≈≈.......≈≈≈≈#......... .##....#≈≈...........≈≈#......### .##....#≈.............≈#...##..# .#.....#≈.............≈#...###.# .#.....###..8.###.8..###...# #.# .......#g#.......g...#g#...# #.# .......#######'g@#######...# #.## ........##...........##....###.#. ........##...........##.......... .........###.......###.......#.## ####.......##'''''##.........#.## #........).................... ###.#.....##................#.## #......##......###.............# #....####..##................#.. You could see a hobgoblin and 2 goblins. Vanquished Creatures 2 leopard geckos (D:1) 2 goblins 2 hobgoblins 2 bats (D:2) 3 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) 2 goblins (D:2) 2 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zephy the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 396 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 428 | D:1 | Learned a level 2 spell: Blink 431 | D:1 | Learned a level 2 spell: Call Imp 434 | D:1 | Learned a level 2 spell: Repel Missiles 915 | D:2 | Reached skill level 2 in Conjurations 962 | D:1 | Slain by a hobgoblin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.2 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 6 Constrict || 1 Cast: Magic Dart || 29 Call Imp || 1 Repel Missiles || 1 Dodge: Dodged || 7 Vault maps used: D:1: lordsloth_arrival_two_stooges D:2: uniq_robin Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 10.5 | 14.6 | 119.5 Dungeon | 100.0 | 100.0 | 0.8 | 10.5 | 14.6 | 119.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 12.5 +-------+-------+-------+-------+-------+----------------------