Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 0 zephy the Cudgeler (level 1, 19/19 HPs) Began as a Minotaur Monk on Feb 24, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). zephy the Cudgeler (Minotaur Monk) Turns: 0, Time: 00:00:06 Health: 19/19 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 0/0 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration {@e1} Skills: + Level 3.6 Fighting + Level 3.6 Maces & Flails + Level 3.2 Dodging + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History Welcome, zephy the Minotaur Monk. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. Okay, then. Unknown command. #### #..# #@.+ #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zephy the Minotaur Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_prison, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_2, infiniplex_forest_3_way, infiniplex_forest_lined_2 Vault maps used: D:1: dpeg_arrival_prison, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_2, infiniplex_forest_3_way, infiniplex_forest_lined_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 2.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 2.0 +-------+-------+-------+-------+-------+----------------------