Dungeon Crawl Stone Soup version 0.23-a0-550-g7de1f8e (webtiles) character file. 0 ythm the Chopper (level 1, 0/18 HPs) Began as a Minotaur Gladiator on Dec 10, 2018. Shot with an arrow by a centaur (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:54 (33 turns). ythm the Chopper (Minotaur Gladiator) Turns: 33, Time: 00:00:54 Health: 0/18 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 hat (worn) Potions e - a potion of lignification {unknown} Comestibles f - a ration Skills: + Level 2.4 Fighting + Level 3.6 Axes + Level 2.0 Throwing + Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History Welcome, ythm the Minotaur Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a robe. Found two stairs. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. e - a pink potion A bat comes into view. The bat closely misses you. An adder comes into view. The adder hisses angrily. An adder and a centaur come into view. The centaur shouts! The bat barely misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. The bat closely misses you. x2; The centaur shoots an arrow. The arrow hits Ouch! That really hurt! The centaur shoots an arrow. The arrow hits you! You die... .# #.# #### #.# #### #... #.# ##...#### #... #.##...#....### #... ##....# #...... #...##S..# #.##### #....(..# #.# #...@##.# #.# #.c...b##.# #.# ...#S.#.##.#######.## ....................# ...........#######..# .########### #..# ...# ##.# .# You could see a centaur, 2 adders and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ythm the Minotaur Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 31 | D:3 | Noticed a centaur 33 | D:3 | Shot with an arrow by a centaur Vault maps used: D:1: dpeg_arrival_line_fractal D:2: wander_ebering_terrifying_dragon_lair D:3: minmay_diamond_boxcup, first_ration, hangedman_feature_mirror, grunt_qazlal_clouds Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_line_fractal D:2: wander_ebering_terrifying_dragon_lair D:3: minmay_diamond_boxcup, first_ration, hangedman_feature_mirror, grunt_qazlal_clouds Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.0 +-------+-------+-------+-------+-------+----------------------