Dungeon Crawl Stone Soup version 0.21-a0-498-g1b60429 (webtiles) character file. 99 xnavy the Poker (level 4, 2/52 HPs) Began as a Merfolk Monk on Nov 24, 2017. Quit the game on level 2 of the Dungeon. The game lasted 00:02:22 (1276 turns). xnavy the Poker (Merfolk Monk) Turns: 1276, Time: 00:02:23 Health: 2/52 AC: 22 Str: 12 XL: 4 Next: 72% Magic: 4/4 EV: 2 Int: 14 God: Gold: 30 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... NoTele + (boots currently unavailable) Stlth ++........ k - amulet of magic regeneration HPRegen 0.17/turn (no ring) MPRegen 0.34/turn (no ring) @: brilliant, lethally poisoned (2 -> -11), tree-form A: (change form in water), (swift swim), (stealthy swim) a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles l - 23 stones (quivered) Armour b - a +0 robe (melded) Jewellery k - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of remove curse {unknown} f - a scroll of magic mapping {unknown} g - a scroll of identify {unknown} j - a scroll of blinking {unknown} m - a scroll of immolation {unknown} Comestibles c - 2 bread rations {@e1} i - 3 chunks of flesh {@w0} Skills: - Level 3.2 Fighting * Level 7.7 Polearms - Level 4.0 Dodging - Level 2.1 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Some of the chunks of flesh in your inventory have rotted away. A rat comes into view. Aim: a rat (hasn't noticed you) You throw a stone. The stone hits the rat. Aim: a rat (heavily wounded) You throw a stone. The stone barely misses the rat. Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat but does no damage. Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat. You kill the rat! No target in view! No target in view! No target in view! l - 26 stones (gained 1) You see here a rat corpse. You butcher the rat corpse. i - 3 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. l - 27 stones (gained 1) l - 28 stones (gained 1) A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! Aim: a scorpion (resting) You throw a stone. The stone hits the scorpion but does no damage. Aim: a scorpion You throw a stone. The stone hits the scorpion but does no damage. Aim: a scorpion You throw a stone. The stone barely misses the scorpion. Aim: a scorpion You throw a stone. The stone hits the scorpion but does no damage. Aim: a scorpion You throw a stone. The stone hits the scorpion but does no damage. Attack whom? Aim: a scorpion You reach to attack! You closely miss the scorpion. You closely miss the scorpion. The scorpion stings you. You take 1 damage, and have 28/29 hp. You hit the scorpion but do no damage. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion stings you! You take 8 damage, and have 20/29 hp. MASSIVE DAMAGE!! You hit the scorpion. You hit the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 4 damage, and have 16/29 hp. You closely miss the scorpion. You feel sick. The scorpion stings you. You take 2 damage, and have 14/29 hp. You hit the scorpion. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You take 8 damage, and have 6/29 hp. MASSIVE DAMAGE!! It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. You now have 8/43 hp. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. You take 2 damage, and have 6/43 hp. You hit the scorpion but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 5/43 hp. You hit the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. You take 1 damage, and have 4/43 hp. You closely miss the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. You take 1 damage, and have 3/43 hp. You puncture the scorpion! You kill the scorpion! Your Polearms skill increases to level 7! You have reached level 4! * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/52 hp. MP restored: 4 Unknown command. #(# #(# #(# #(# #.# #.# #†# #♣# #.# #.# #.# #.# #÷# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 3 oozes (D:1) 2 dart slugs (D:1) A leopard gecko (D:1) A ball python (D:1) A giant cockroach (D:1) 7 goblins (D:1) A hobgoblin (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 6 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 80 | D:1 | Reached skill level 5 in Polearms 103 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 318 | D:1 | Reached skill level 6 in Polearms 318 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1256 | D:2 | Noticed a scorpion 1269 | D:2 | HP: 6/29 [scorpion (7)] 1274 | D:2 | HP: 3/43 [poisoned by a scorpion] 1275 | D:2 | Killed a scorpion 1275 | D:2 | Reached skill level 7 in Polearms 1275 | D:2 | Reached XP level 4. HP: 4/35 MP: 4/4 1276 | D:2 | Quit the game Vault maps used: D:1: onia_arrival_handbag D:2: kb_forest_paths, zin_angel, hangedman_abyss_or_decor_stabs Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 7 | 7.7 Fighting | | 3.2 Dodging | | 4.0 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 118 | || 118 Throw: Stone | 38 | || 38 Use: Potion | 2 | || 2 Stab: Sleeping | 6 | || 6 Eat: Chunk | 1 | || 1 Armor: Robe | 11 | || 11 Skin | 4 | || 4 Dodge: Dodged | 44 | || 44 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 142 | 0.0 | 0 | 32 | 0.0 | 1276 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 69 | 0.0 | 0 | 30 | 0.0 | 1209 D:2 | 0 | 73 | 0.0 | 0 | 2 | 0.0 | 67 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: onia_arrival_handbag D:2: kb_forest_paths, zin_angel, hangedman_abyss_or_decor_stabs Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 29.7 | 46.4 | 635.5 Dungeon | 100.0 | 100.0 | 0.4 | 29.7 | 46.4 | 635.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 +-------+-------+-------+-------+-------+----------------------