Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (console) character file. 4 wheals the Vexing (level 1, 0/13 HPs) Began as a Barachi Enchanter on May 30, 2017. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (127 turns). wheals the Vexing (Barachi Enchanter) Turns: 127, Time: 00:00:41 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 70% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of remove curse {unknown} f - a scroll of identify {unknown} g - a scroll of recharging {unknown} Potions h - a potion of haste {unknown} Books c - a book of Maledictions Comestibles d - a bread ration Skills: + Level 1.4 Short Blades - Level 2.1 Dodging + Level 2.9 Stealth - Level 2.1 Spellcasting - Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History A rat comes into view. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a kobold, wielding a dagger (chance to defeat MR: 64%) The kobold is outlined in light. The kobold throws a stone. The stone barely misses you. The teleport trap disappears. The kobold disappears! You hit the rat. The rat is heavily wounded. The rat misses you. You hit the rat but do no damage. The rat is heavily wounded. The rat bites you. You barely miss the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! You start resting. Magic restored. You see here a stone. e - a scroll labeled XOUNYT WAYQ HP restored. f - a scroll labeled QUTOYG HETONK g - a scroll labeled GUOLASO MUCLU A dart slug comes into view. A dart slug is nearby! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a dart slug (clinging, chance to defeat MR: 64%) The dart slug is outlined in light. You hit the dart slug. The dart slug is lightly wounded. The dart slug closely misses you. You hit the dart slug. The dart slug is heavily wounded. The dart slug bites you. You hit the dart slug. The dart slug is heavily wounded. The dart slug stops glowing. You hit the dart slug. The dart slug is almost dead. The dart slug barely misses you. You hit the dart slug. You kill the dart slug! You start resting. HP restored. A jackal comes into view. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a jackal (chance to defeat MR: 64%) The jackal is outlined in light. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! Magic restored. h - a blue potion A hobgoblin comes into view. Found a bread ration. A rat comes into view. Found 16 stones. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a hobgoblin (resting, chance to defeat MR: 64%) The hobgoblin shouts! The hobgoblin is outlined in light. You barely miss the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. The rat barely misses you. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is lightly wounded. The rat bites you but does no damage. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The rat barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you. You die... #........#####..# ######..........# # ##.######..# ##.# #.........###.(.. ########........# #....#...# #.##.#...# #.r......# #.F.....## #%g#..#.# #....## .# ##.#.. # ...... ### ### You could see a hobgoblin and a rat. Vanquished Creatures A dart slug (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wheals the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 127 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Dagger || 19 Cast: Corona || 4 Armor: Robe || 3 Dodge: Dodged || 12 Vault maps used: D:1: zelgadis_glass_arrival_small Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.0 | 7.5 | 67.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.0 | 7.5 | 67.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------