Dungeon Crawl Stone Soup version 0.25-a0-822-g6581751 (webtiles) character file. Game seed: 4793679062111296422, levelgen mode: deterministic 4 vt the Poker (level 1, -4/16 HPs) Began as a Merfolk Skald on Apr 20, 2020. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:32 (102 turns). vt the Poker (Merfolk Skald) Turns: 102, Time: 00:03:33 Health: -4/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a ration Skills: - Level 2.1 Fighting + Level 3.6 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 28% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a goblin, wielding a +0 dagger You reach to attack! You hit the goblin. You kill the goblin! Your magical infusion is running out. You see here a +0 dagger. You close the door. You start resting. You are no longer magically infusing your attacks. You start resting. Magic restored. Casting: Infusion (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You open the door. The giant cockroach barely misses you. You hit the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach bites you but does no damage. You hit the giant cockroach. The giant cockroach is almost dead. A gnoll comes into view. It is wielding a +0 halberd. The giant cockroach bites you but does no damage. The gnoll shouts! You hear a shout! You see here a +0 dagger. Safe move on Welcome back, vt the Merfolk Skald. Press ? for a list of commands and other information. Safe move off Safe move on Unknown command. Safe move off You hit the giant cockroach. You kill the giant cockroach! Sorry, you're not good enough to have a special ability. Attack whom? Press: ? - help, Dir - move target cursor, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour You reach to attack! You hit the gnoll. The gnoll is lightly wounded. Your magical infusion is running out. The gnoll hits you from afar with a +0 halberd. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (lightly wounded) You reach to attack! * * * LOW MAGIC WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderately wounded) You reach to attack! You hit the gnoll but do no damage. The gnoll is moderately wounded. A hobgoblin comes into view. It is wielding a +0 club. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderately wounded) You reach to attack! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderately wounded) You reach to attack! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderately wounded) You reach to attack! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderately wounded) You reach to attack! You hit the gnoll. The gnoll is heavily wounded. You are no longer magically infusing your attacks. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (heavily wounded) You reach to attack! You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (heavily wounded) You reach to attack! You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (severely wounded) You reach to attack! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. You die... .....░....! ......... ......g ..... ... ▓g▓ ▓▓▓g▓▓▓ ▓n▓†▓m▓ ▓▓▓@▓▓▓ ▓p▓.▓T▓ ▓▓▓.▓▓▓ ▓e▓.▓i▓ ▓▓▓.▓▓▓ ▓g▓.▓6▓ ▓▓▓.▓▓▓ ▓x▓.▓Q▓ ▓▓▓.▓▓▓ You could see a ghoul, a merfolk, a troll, a gnoll, a halfling and a hobgoblin. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vt the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 3 | D:1 | Noticed a vampire 3 | D:1 | Noticed a vine stalker 5 | D:1 | Noticed a naga 5 | D:1 | Noticed an ogre 9 | D:1 | Noticed a minotaur 11 | D:1 | Noticed a felid 11 | D:1 | Noticed a centaur 13 | D:1 | Noticed a gargoyle 13 | D:1 | Noticed a demigod 15 | D:1 | Noticed a draconian 15 | D:1 | Noticed a formicid 17 | D:1 | Noticed a human 19 | D:1 | Noticed an octopode 19 | D:1 | Noticed a tengu 21 | D:1 | Noticed a dwarf 21 | D:1 | Noticed a demonspawn 23 | D:1 | Noticed an elf 23 | D:1 | Noticed a spriggan 25 | D:1 | Noticed a halfling 25 | D:1 | Noticed a troll 27 | D:1 | Noticed a ghoul 27 | D:1 | Noticed a merfolk 100 | D:1 | HP: 1/16 [gnoll/+0 halberd (4)] 102 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms Action || total -------------------------++------- Melee: Spear || 15 Cast: Infusion || 4 Armor: Leather armour || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 37.3 | 0.0 | 102.0 Dungeon | 100.0 | 100.0 | 0.0 | 37.3 | 0.0 | 102.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------