Dungeon Crawl Stone Soup version 0.19.0-20-gbc5f0c6 (webtiles) character file. 30295 vale the Thaumaturge (level 13, -11/89 HPs) Began as an Octopode Earth Elementalist on Nov 18, 2016. Was an Elder of Sif Muna. Mangled by a hornet (15 damage) ... while paralysed by a hornet ... on level 6 of the Lair of Beasts. The game lasted 01:43:02 (30609 turns). vale the Thaumaturge (Octopode Earth Elementalist) Turns: 30609, Time: 01:43:02 Health: -11/89 AC: 2 Str: 7 XL: 13 Next: 50% Magic: 27/27 EV: 2 Int: 25 God: Sif Muna [****..] Gold: 660 SH: 0 Dex: 18 Spells: 12 memorised, 1 level left rFire + . . SeeInvis . a - +1 demon whip (freeze) rCold . . . Gourm . (no shield) rNeg . . . Faith + C - +1 hat rPois . Spirit . g - amulet of faith rElec . Reflect . n - ring of protection from cold rCorr + Harm . h - ring of stealth MR ..... o - +3 ring of intelligence Stlth ++++++.... T - ring of fire S - ring of resist corrosion (no ring) (no ring) (no ring) @: paralysed, agile, lethally poisoned (-11 -> -20), very slightly contaminated, slowed, repel missiles, divine energy A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Stop Divine Energy, Channel Magic, Forget Spell, Renounce Religion You were on level 6 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You were hungry. You visited 4 branches of the dungeon, and saw 18 of its levels. You collected 1020 gold pieces. You spent 360 gold pieces at shops. Inventory: Hand Weapons a - a +1 demon whip of freezing (weapon) L - a +3 dagger of distortion Missiles b - 237 stones (quivered) K - 2 throwing nets Armour C - a +1 hat (worn) Magical Staves p - an uncursed staff of energy {@w1} Jewellery g - an amulet of faith (around mantle) h - a ring of stealth (right tentacle) n - a ring of protection from cold (left tentacle) o - a +3 ring of intelligence (on tentacle) S - a ring of resist corrosion (on tentacle) T - a ring of fire (on tentacle) Wands u - a wand of confusion (15/48) E - a wand of teleportation (4/9) F - a wand of hasting (0/9) R - a wand of acid (0/15) W - a wand of disintegration (10/24) Z - a wand of flame (24/48) Scrolls j - 9 scrolls of remove curse s - 3 scrolls of immolation v - 3 scrolls of recharging N - 2 scrolls of magic mapping Potions f - a potion of brilliance i - a potion of cancellation k - a potion of cure mutation l - 2 potions of lignification w - 2 potions of agility x - 3 potions of flight z - 2 potions of heal wounds G - a potion of resistance M - a potion of haste O - a potion of magic V - a potion of ambrosia Books d - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 e - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 q - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 r - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 y - the Collected Works on Icy Black Rituals (You found it on level 5 of the Dungeon) Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Simulacrum Ice/Necromancy 6 A - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 H - a book of the Warp Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Dispersal Translocation 6 e - Controlled Blink Translocation 8 f - Disjunction Translocation 8 I - a book of Clouds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ring of Flames Charms/Fire 7 Q - a book of Misfortune Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Petrify Transmutation/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 Y - a book of Enchantments Spells Type Level a - Cause Fear Hexes 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Discord Hexes 8 Comestibles c - 10 bread rations {@e1} m - 3 meat rations {@e2} B - 6 chunks of flesh {@w0} J - 8 beef jerkies P - 4 fruits Skills: + Level 8.3 Fighting - Level 8.0 Maces & Flails - Level 9.3 Dodging - Level 4.2 Stealth + Level 10.2 Spellcasting - Level 8.0 Conjurations - Level 1.1 Necromancy - Level 3.1 Translocations - Level 1.0 Transmutations - Level 8.7 Earth Magic + Level 7.2 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###### 1% 1 None c - Conjure Flame Conj/Fire #####... 2% 3 None d - Mephitic Cloud Conj/Pois/Air ####.... 6% 3 None e - Call Imp Summ ##...... 10% 2 None f - Repel Missiles Chrm/Air ##.... 10% 2 None g - Regeneration Chrm/Necr ###....... 12% 3 None h - Passwall Tmut/Erth #####..... 1% 2 None i - Stone Arrow Conj/Erth ###### 1% 3 None j - Lee's Rapid Deconstr Erth ######.... 4% 5 ####... n - Animate Skeleton Necr N/A 3% 1 None o - Petrify Tmut/Erth #####... 10% 4 None p - Blink Tloc N/A 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (6/6) D:10 Swamp (0/4) Lair:3 Spider (0/4) Lair:4 Slime (0/5) Lair:6 Orc (1/2) D:9 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:7 * Annotations: D:3 lacuna's ghost, amateur DsGl D:4 exclusion: Natasha, Natasha D:5 exclusion: 2 orc priests D:9 chronologos's ghost, novice MfAK D:10 Gastronok Lair:4 exclusion: oklob plant, Sonja Lair:5 exclusion: hydra Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Your surroundings suddenly seem different. 3 yaks come into view. You regained 6 hp, and now have 23/89 hp. The yak bellows! The hornet buzzes angrily. The hornet closely misses you. The hornet closely misses you. The hornet closely misses you. MP restored: 27 The hornet stings you. * * * LOW HITPOINT WARNING * * * You suddenly lose the ability to move! The spiny frog stings you! * * * LOW HITPOINT WARNING * * * You are poisoned. The spiny frog poisons you! You feel sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet stings you! 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