Dungeon Crawl Stone Soup version 0.22-a0-231-g75390ab (webtiles) character file. 0 tollymain the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Mar 31, 2018. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). tollymain the Grave Robber (Deep Dwarf Necromancer) Turns: 1, Time: 00:00:02 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 g - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 1.7 Spellcasting + Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, tollymain the Deep Dwarf Necromancer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , , ,, , , * * #####+##### , #.........# *, , , #.........# * , #..⌠...⌠..#, #.........# * , +....@....+ , , #.........# #..⌠...⌠..# * #.........#, * #.........# , #####+##### * * * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tollymain the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: mushboom_english_gardens, minmay_small_reverse_x Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------