Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 37 stebl the Skirmisher (level 3, -2/37 HPs) Began as an Ogre Arcane Marksman on Oct 8, 2018. Shot with a stone by a goblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:26 (1217 turns). stebl the Skirmisher (Ogre Arcane Marksman) Turns: 1217, Time: 00:06:27 Health: -2/37 AC: 3 Str: 15 XL: 3 Next: 39% Magic: 3/4 EV: 10 Int: 14 God: Gold: 49 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: + Level 3.1 Fighting + Level 2.9 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Slow Hex #....... 13% 2 ###.... z - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 65% 4 #####.. Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Inventory: Hand Weapons b - a +0 spear (weapon) Missiles c - 2 large rocks {=f} d - a throwing net {=f} e - 40 stones (quivered) Armour a - a +0 robe (worn) Jewellery h - a +2 ring of protection {unknown} Scrolls k - a scroll of amnesia {unknown} m - a scroll of identify {unknown} Potions g - 2 potions of brilliance {unknown} i - a potion of cancellation {unknown} j - a potion of invisibility {unknown} Comestibles f - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ....####.#...........#...... ...w.....#...........#...... .......)..########+###...... ......(...## ####### ........(g.# ## .......(.#.## #. .%....(..#..### #. .........##...# #. .........##@..# #. ........g##...# #. ..........#...# #. ##........#..(# ## #........###.# .# .# +# You could see a goblin. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a hunting sling (chance to defeat MR: 61%) The goblin struggles to resist. The goblin shoots a stone. The stone hits you! * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (/) - cycle) e - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling You throw a stone. The stone hits the goblin but does no damage. The goblin shoots a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (/) - cycle) e - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling You throw a stone. The stone closely misses the goblin. The goblin shoots a stone. The stone barely misses you. Throwing (i - inventory. (/) - cycle) e - 42 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling You throw a stone. The stone hits the goblin but does no damage. The goblin shoots a stone. The stone closely misses you. Throwing (i - inventory. (/) - cycle) e - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a hunting sling You throw a stone. The stone barely misses the goblin. The goblin shoots a stone. The stone hits you. You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.1 Throwing | | 2.9 Dodging | | 1.7 Spellcasting | | 1.2 Hexes | | 2.6 Action || total -------------------------++------- Melee: Spear || 81 Unarmed || 3 Throw: Large rock || 9 Stone || 15 Throwing net || 1 Cast: Corona || 10 Slow || 3 Stab: Held in net/web || 1 Eat: Chunk || 1 Armor: Robe || 20 Dodge: Dodged || 45 Vault maps used: D:1: minmay_arrival_stone_box, roderic_roman_lattice D:2: bloody_trog Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stebl the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 123 | D:1 | Reached skill level 2 in Fighting 123 | D:1 | Reached XP level 2. HP: 28/28 MP: 1/3 694 | D:1 | Learned a level 2 spell: Slow 796 | D:2 | Reached skill level 3 in Fighting 796 | D:2 | Reached XP level 3. HP: 29/37 MP: 2/4 1214 | D:2 | HP: 2/37 [goblin/stone (4)] 1217 | D:2 | Shot with a stone by a goblin Vanquished Creatures An adder (D:2) An ooze (D:1) A leopard gecko (D:2) 2 giant cockroaches 3 goblins (D:1) 4 hobgoblins 3 kobolds A quokka (D:2) 2 bats (D:1) 4 rats 22 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 24.1 | 44.5 | 608.5 Dungeon | 100.0 | 100.0 | 0.0 | 24.1 | 44.5 | 608.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 53 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 27 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------