Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file. Game seed: 0 89665 sleevener the Cruncher (level 15, -6/106 HPs) Began as a Demonspawn Fire Elementalist on Mar 11, 2019. Was the Champion of Makhleb. Killed by the raging water ... invoked by a water nymph (34 damage) ... on level 2 of the Shoals on Mar 12, 2019. The game lasted 04:19:20 (22561 turns). sleevener the Cruncher (DsFE) Turns: 22561, Time: 04:19:21 Health: -6/106 AC: 16 Str: 10 XL: 15 Next: 50% Magic: 28/33 EV: 14 Int: 27 God: Makhleb [******] Gold: 168 SH: 0 Dex: 17 Spells: 0/30 levels left rFire . . . SeeInvis . a - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold + + . Gourm . (shield currently unavailable) rNeg + + + Faith . T - +3 leather armour of Midsummer {*Contam rPois rN++ Int+4} rPois + Spirit . m - +0 helmet rElec . Reflect . v - +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr . Harm . (gloves unavailable) MR ++... V - +1 pair of boots Stlth ++........ O - amulet of magic regeneration HPRegen 0.27/turn p - +5 ring of slaying MPRegen 0.48/turn N - ring of wizardry @: very slow A: claws 3, talons 1, slimy green scales 2, cold resistance 2, magic resistance 1, nightstalker 1, wild magic 1, freezing cloud immunity a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Ratskin You were on level 2 of the Shoals. You worshipped Makhleb. Makhleb was exalted by your worship. You were not hungry. You visited 6 branches of the dungeon, and saw 24 of its levels. You collected 1878 gold pieces. You spent 1710 gold pieces at shops. Inventory: Hand Weapons a - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You bought it in a shop on level 10 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). b - a +0 blowgun Missiles d - 34 tomahawks (quivered) s - 108 poisoned needles E - 7 javelins Q - 2 curare-tipped needles Armour i - a +2 shield of reflection m - a +0 helmet (worn) v - the +2 ratskin cloak (worn) {+Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 6 of the Dungeon) It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. T - the +3 leather armour of Midsummer (worn) {*Contam rPois rN++ Int+4} (You bought it in a shop on level 1 of the Orcish Mines) It affects your intelligence (+4). It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. V - a +1 pair of boots (worn) Jewellery f - the ring of Minina Ruiq {rCorr rN+ MR+, unknown} (You found it on level 1 of the Shoals) [ring of resist corrosion] It protects you from negative energy. It affects your resistance to hostile enchantments. k - an uncursed amulet of regeneration p - a +5 ring of slaying (left claw) u - an uncursed amulet of the acrobat J - an uncursed ring of resist corrosion K - an uncursed ring of flight N - a ring of wizardry (right claw) O - an amulet of magic regeneration (around neck) Wands w - a wand of clouds (3) y - a wand of polymorph (10) G - a wand of acid (6) H - a wand of digging (5) I - a wand of iceblast (18) M - a wand of flame (29) U - a wand of enslavement (8) Scrolls h - 9 scrolls of remove curse l - 3 scrolls of teleportation z - 2 scrolls of fear A - 2 scrolls of enchant armour C - 2 scrolls of magic mapping D - 2 scrolls of blinking R - a scroll of amnesia Potions e - 7 potions of lignification g - 3 potions of heal wounds j - 5 potions of curing n - 2 potions of berserk rage q - a potion of agility r - a potion of magic t - 6 potions of mutation x - a potion of might B - a potion of cancellation F - 2 potions of invisibility L - a potion of resistance P - 2 potions of haste Comestibles c - 30 rations Skills: + Level 6.5 Fighting - Level 14.0 Staves - Level 2.4 Throwing + Level 3.7 Armour + Level 4.9 Dodging * Level 3.1 Stealth - Level 8.1 Spellcasting - Level 10.5 Conjurations * Level 8.0 Hexes + Level 1.6 Charms + Level 0.7 Necromancy - Level 10.0 Fire Magic * Level 9.5 Invocations * Level 7.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None b - Throw Flame Conj/Fire ###### 1% 2 None c - Conjure Flame Conj/Fire #######. 1% 3 None d - Sticky Flame Conj/Fire #######. 1% 4 ##..... e - Dazzling Spray Conj/Hex ###### 1% 3 None f - Fireball Conj/Fire #######... 1% 5 ####... g - Confuse Hex #######. 1% 3 None r - Regeneration Chrm/Necr ####...... 8% 3 None t - Tukima's Dance Hex #######. 1% 3 None w - Spectral Weapon Hex/Chrm ######.. 1% 3 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex ####### 1% 1 None Ensorcelled Hibernation Hex/Ice ###### 1% 2 None Throw Frost Conj/Ice ###### 1% 2 None Inner Flame Hex/Fire #######. 1% 3 None Stone Arrow Conj/Erth ###### 1% 3 None Infusion Chrm #### 2% 1 None Song of Slaying Chrm #####... 3% 2 None Freeze Ice ###. 4% 1 None Sandblast Erth ###... 4% 1 None Shroud of Golubria Chrm/Tloc ####...... 4% 2 None Throw Icicle Conj/Ice ######.. 4% 4 ##..... Passwall Tmut/Erth ###..... 6% 2 None Ozocubu's Armour Chrm/Ice ####.... 9% 3 None Petrify Tmut/Erth ###..... 32% 4 ##..... Summon Ice Beast Ice/Summ ###..... 32% 4 ##..... Lee's Rapid Deconstruct Erth ###....... 63% 5 ####... Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (6/6) D:8 Shoals (2/4) Lair:3 Spider (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 % D:6 :% D:7 * D:8 ! D:9 ! D:10 * Orc:1 [ Orc:2 }!*} Annotations: D:12 Jorgrun Lair:2 exclusion: oklob plant Lair:4 3 runed translucent doors, exclusion: oklob plant, Ceyroiss's ghost, journeyman HuWn; DonnieDarkness's ghost, journeyman FoFi Shoals:1 3 runed translucent doors, grimtooth's ghost, adept HuGl Innate Abilities, Weirdness & Mutations You have claws for hands. You are mostly covered in slimy green scales. (AC +3) Your flesh is very cold resistant. (rC++) You are slightly more attuned to the shadows. You are immune to freezing clouds. You have sharp toenails. You are resistant to hostile enchantments. (MR+) Your spells are a little harder to cast, but a little more powerful. Message History Press: ? - help, v - describe, . - travel Some shallow water. Unknown command. Unknown command. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. 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