Dungeon Crawl Stone Soup version 0.23-a0-29-g1be82e5 (webtiles) character file. 0 shummie the Conjurer (level 1, 0/10 HPs) Began as a Tengu Conjurer on Aug 4, 2018. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (21 turns). shummie the Conjurer (Tengu Conjurer) Turns: 21, Time: 00:00:20 Health: 0/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting * Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 26% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dazzling Spray Conj/Hex #..... 22% 3 ###.... Force Lance Conj/Tloc #....... 58% 4 #####.. Searing Ray Conj ###... 3% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, shummie the Tengu Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a ring mail and a scroll labeled DAPIFA YXTIGOSH. Found a staircase leading out of the dungeon. Okay, then. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (resting) The magic dart hits the dart slug. You now have 3/4 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (lightly wounded) The magic dart hits the dart slug. You now have 2/4 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (moderately wounded, clinging) The magic dart hits the dart slug. You now have 1/4 mp. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Aim: a dart slug (heavily wounded, clinging) The magic dart hits the dart slug. You now have 0/4 mp. Casting: Magic Dart (safe; 2% risk of failure) You don't have enough magic to cast that spell. There is a staircase leading out of the dungeon here. 2 jackals come into view. A jackal comes into view. A leopard gecko comes into view. The leopard gecko bites you. You take 2 damage, and have 8/10 hp. The leopard gecko bites you. You take 3 damage, and have 5/10 hp. MASSIVE DAMAGE!! You open the door. A rat comes into view. The jackal barely misses you. The leopard gecko closely misses you. There is an open door here. The jackal bites you. You take 1 damage, and have 4/10 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. You die... #...##...##...## #..####..##..## #.w## #..##..# #...##...##... #........##.... ##'......## #.... ##l######## #h.# #@## #.r# #.## .. #.# #. #. #. You could see a dart slug, a leopard gecko, a jackal and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 21 | D:1 | HP: 2/10 [jackal (2)] 21 | D:1 | Slain by a rat Vault maps used: D:1: minmay_arrival_four_loops Action || total -------------------------++------- Cast: Magic Dart || 4 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 21 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_four_loops Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 +-------+-------+-------+-------+-------+----------------------