Dungeon Crawl Stone Soup version 0.22-a0-456-g11ed031 (webtiles) character file. 115 shummie the Magician (level 4, -8/32 HPs) Began as a Mummy Wizard on June 7, 2018. Mangled by a crocodile (16 damage) ... in a sewer. The game lasted 00:08:48 (3034 turns). shummie the Magician (Mummy Wizard) Turns: 3034, Time: 00:08:49 Health: -8/32 AC: 3 Str: 13 XL: 4 Next: 68% Magic: 1/11 EV: 11 Int: 18 God: Gold: 61 SH: 0 Dex: 10 Spells: 5/13 levels left rFire x . . SeeInvis . a - +0 dagger (venom) rCold + . . Gourm . (no shield) rNeg + + + Faith . j - +0 leather armour rPois ∞ Spirit . q - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn f - +3 ring of strength MPRegen 0.12/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) (You took it off a kobold on level 2 of the Dungeon) b - a +0 hunting sling (You found it on level 2 of the Dungeon) i - a +0 mace (You found it on level 1 of the Dungeon) Missiles d - 88 stones (quivered) h - 19 bolts Armour j - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) n - a +0 robe o - a cursed +0 ring mail (You found it on level 2 of the Dungeon) q - a +0 hat (worn) Jewellery f - a +3 ring of strength (left hand) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of enchant armour k - a scroll of remove curse {unknown} l - a scroll of enchant weapon {unknown} p - a scroll of fear {unknown} r - a scroll of random uselessness {unknown} s - a scroll of blinking {unknown} Skills: + Level 1.1 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 2.1 Summonings - Level 0.7 Translocations + Level 0.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 8% 1 N/A b - Blink Tloc N/A 19% 2 N/A c - Conjure Flame Conj/Fire #....... 32% 3 N/A d - Call Imp Summ ##...... 11% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 26% 2 N/A Mephitic Cloud Conj/Pois/Air #....... 36% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Trog Wu Jian Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A shadowy apparition takes form in the air. You now have 9/11 mp. Casting: Call Imp (safe; 11% risk of failure) Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Call Imp Adjust to which letter? d - Call Imp; c - Conjure Flame Casting: Call Imp (safe; 11% risk of failure) Aiming: Conjure Flame (safe; 32% risk of failure) The fire ignites! You now have 6/11 mp. Casting: Conjure Flame (safe; 32% risk of failure) Aiming: Conjure Flame (safe; 32% risk of failure) The fire ignites! You now have 3/11 mp. Your shadow imp hits the crocodile but does no damage. The crocodile barely misses your shadow imp. Casting: Conjure Flame (safe; 32% risk of failure) Okay, then. Your shadow imp closely misses the crocodile. The crocodile closely misses your shadow imp. Your shadow imp is engulfed in a cloud of scalding steam. You kill your shadow imp! Casting: Conjure Flame (safe; 32% risk of failure) Okay, then. Casting: Conjure Flame (safe; 32% risk of failure) A beastly little devil appears in a puff of flame. You now have 1/11 mp. The crocodile barely misses your crimson imp. Your crimson imp hits the crocodile. The crocodile completely misses your crimson imp. Your crimson imp hits the crocodile. The crocodile completely misses your crimson imp. Your crimson imp hits the crocodile. You enter the shallow water. Moving in this stuff is going to be slow. Your crimson imp hits the crocodile but does no damage. Your crimson imp hits the crocodile but does no damage. The crocodile bites your crimson imp. Your crimson imp closely misses the crocodile. Casting: Call Imp (safe; 11% risk of failure) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! You take 10 damage, and have 22/32 hp. MASSIVE DAMAGE!! As you read the scroll labeled MICACA URYAMNA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The crocodile bites you. You take 3 damage, and have 19/32 hp. The crocodile bites you. You take 2 damage, and have 17/32 hp. You see here a kobold corpse. Your surroundings suddenly seem different. Your crimson imp barely misses the crocodile. Casting: Call Imp (safe; 11% risk of failure) Aiming: Conjure Flame (safe; 32% risk of failure) You miscast Conjure Flame. You are very lightly contaminated with residual magic. You feel a strange surge of energy! Your crimson imp disappears in a puff of smoke! You now have 1/11 mp. As you read the scroll labeled TUUREE BOUVE, it crumbles to dust. It is a scroll of identify. c - a scroll of enchant armour As you read the scroll labeled QIEMOUX ODDE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You barely miss the crocodile. The crocodile bites you. You take 5 damage, and have 13/32 hp. Unknown command. You barely miss the crocodile. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 7/32 hp. Unknown command. Casting: Conjure Flame (safe; 32% risk of failure) Okay, then. Casting: Conjure Flame (safe; 32% risk of failure) You blink. You now have 0/11 mp. Really read m - a scroll of teleportation {!r}? Okay, then. Really read m - a scroll of teleportation {!r}? As you read the scroll of teleportation {!r}, it crumbles to dust. You feel strangely unstable. The crocodile misses you. Your surroundings suddenly seem different. Casting: Blink (safe; 19% risk of failure) Okay, then. You start resting. The crocodile is too close now for your liking. A crocodile is nearby! You closely miss the crocodile. You hit the crocodile but do no damage. The crocodile is poisoned. The crocodile bites you! Ouch! That really hurt! You die... #...# ##.## #≈# ####≈#### #####...≈...#### #≈≈≈≈≈≈≈≈≈≈≈≈≈≈# #####....)÷.#### #######t.#..### #..@#....#....# #!..t....#.∩∩.# #####....#....# ########### You could see a crocodile. Vanquished Creatures An adder (D:3) A worm (D:2) 2 dart slugs (D:1) 2 leopard geckos 2 orcs (D:3) 6 bats 6 giant cockroaches 2 goblins 6 hobgoblins (D:1) 6 jackals 10 kobolds A ball python (D:3) 3 frilled lizards A rat (D:1) 49 creatures vanquished. Vanquished Creatures (collateral kills) 4 gnolls (D:2) A river rat (D:3) A worm (D:3) 3 jackals A frilled lizard (D:2) A goblin (D:2) 3 kobolds 2 rats (D:3) 16 creatures vanquished. Vanquished Creatures (others) 3 fungi (D:2) 3 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 122 | D:1 | Reached skill level 1 in Conjurations 285 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/7 868 | D:1 | Learned a level 2 spell: Call Imp 871 | D:1 | Learned a level 2 spell: Blink 1080 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/9 1690 | D:2 | Reached skill level 2 in Conjurations 1837 | D:2 | Reached skill level 5 in Spellcasting 1840 | D:2 | Reached skill level 1 in Summonings 2022 | D:2 | Found a bloodstained altar of Trog. 2074 | D:2 | Reached skill level 1 in Fighting 2077 | D:2 | Reached XP level 4. HP: 27/32 MP: 11/11 2091 | D:2 | Found a blossoming altar of Fedhas. 2112 | D:2 | Found an ornate altar of the Wu Jian Council. 2543 | D:3 | Found a glowing drain. 2650 | D:3 | Reached skill level 2 in Summonings 2660 | D:3 | Learned a level 3 spell: Conjure Flame 2676 | Sewer | Entered a sewer 2991 | Sewer | Noticed a crocodile 3024 | Sewer | HP: 7/32 [crocodile (6)] 3034 | Sewer | Mangled by a crocodile Vault maps used: D:1: erik_arrival_cave_to_civilisation D:2: overflow_temple_1_default, old_standard_altar, fedhas_altar_3, st_stairs_12 D:3: first_ration, portal_sewer_entry_c, kennysheep_pointless_box, wad_rectangle_vault Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 | 2.0 Spellcasting | 5 | 5.0 Summonings | 1 2 | 2.1 Fighting | 1 | 1.1 Dodging | | 1.5 Stealth | | 1.5 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 2 | || 2 Dagger | 102 | 64 || 166 Fire: Hunting sling | | 5 || 5 Cast: Magic Dart | 46 | 2 || 48 Call Imp | 8 | 5 || 13 Conjure Flame | | 2 || 2 Blink | | 1 || 1 Use: Scroll | | 4 || 4 Stab: Sleeping | 3 | || 3 Distracted | | 1 || 1 Armor: Robe | 7 | || 7 Leather armour | 13 | 23 || 36 Dodge: Dodged | 70 | 43 || 113 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 165 | 0.0 | 0 | 65 | 0.0 | 3034 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 50 | 0.0 | 0 | 26 | 0.0 | 1497 D:2 | 0 | 57 | 0.0 | 0 | 20 | 0.0 | 925 D:3 | 0 | 51 | 0.0 | 0 | 14 | 0.0 | 254 Sewer | 0 | 7 | 0.0 | 0 | 5 | 0.0 | 358 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: erik_arrival_cave_to_civilisation D:2: overflow_temple_1_default, old_standard_altar, fedhas_altar_3, st_stairs_12 D:3: first_ration, portal_sewer_entry_c, kennysheep_pointless_box, wad_rectangle_vault Sewer: sewer_the_crocodile Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.7 | 37.0 | 35.8 | 737.8 Dungeon | 88.2 | 87.9 | 3.1 | 32.4 | 39.0 | 864.3 Sewer | 11.8 | 12.1 | 0.0 | 70.9 | 12.0 | 358.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 41.2 Dungeon | 92.3 | 93.9 | 87.5 | N/A | 95.8 | 52.7 Sewer | 7.7 | 6.1 | 12.5 | N/A | 4.2 | 7.0 +-------+-------+-------+-------+-------+----------------------