Dungeon Crawl Stone Soup version 0.22-a0-159-g7ce444f (webtiles) character file. 55 shummie the Vexing (level 3, -3/29 HPs) Began as a Hill Orc Arcane Marksman on Feb 9, 2018. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (1515 turns). shummie the Vexing (Hill Orc Arcane Marksman) Turns: 1515, Time: 00:01:38 Health: -3/29 AC: 5 Str: 13 XL: 3 Next: 93% Magic: 4/4 EV: 11 Int: 13 God: Gold: 39 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) (You found it on level 1 of the Dungeon) b - a +0 shortbow Missiles d - 17 arrows Armour e - a +0 robe h - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Scrolls i - a scroll of identify {unknown} l - a scroll of remove curse {unknown} Potions g - a potion of curing {unknown} j - a potion of cancellation {unknown} k - a potion of heal wounds {@q2} Books c - a book of Debilitation Comestibles f - a ration Skills: + Level 2.2 Fighting * Level 2.8 Bows + Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 17% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The adder barely misses you. You regained 17 hp, and now have 28/29 hp. You hit the adder. The adder bites you. You take 3 damage, and have 25/29 hp. You hit the adder but do no damage. You feel sick. The adder bites you. The adder barely misses you. You take 2 damage, and have 23/29 hp. You hit the adder but do no damage. The adder barely misses you. You miss the adder. You feel sick. The adder barely misses you. The adder closely misses you. You take 1 damage, and have 23/29 hp. You are feeling hungry. You miss the adder. The adder bites you. You take 2 damage, and have 21/29 hp. Casting: Corona (safe; 17% risk of failure) Aiming: Corona (safe; 17% risk of failure) Aim: an adder (moderately wounded, chance to defeat MR: 51%) The adder is outlined in light. The adder closely misses you. You now have 3/4 mp. You closely miss the adder. You feel sick. The adder bites you but does no damage. The adder barely misses you. You take 1 damage, and have 20/29 hp. You hit the adder. The adder barely misses you. You completely miss the adder. The adder closely misses you. The adder bites you. You take 4 damage, and have 16/29 hp. You hit the adder. You feel sick. The adder misses you. You take 1 damage, and have 15/29 hp. You hit the adder. You kill the adder! You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 13/29 hp. MP restored: 4 You start resting. You are feeling very hungry. You regained 13 hp, and now have 26/29 hp. There is a stone staircase leading up here. A worm comes into view. A worm is nearby! A worm is nearby! 2 gnolls come into view. The worm barely misses you. You hit the worm. The worm bites you. You take 1 damage, and have 27/29 hp. You barely miss the worm. You hit the worm. The worm bites you but does no damage. You hit the worm. The worm barely misses you. You hit the worm. You hit the worm. You kill the worm! You barely miss the gnoll. The gnoll misses you. You closely miss the gnoll. The gnoll barely misses you. You hit the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll misses you. You barely miss the gnoll. The gnoll hits you with a club. You take 3 damage, and have 25/29 hp. Your ring mail prevents you from hitting the gnoll. The gnoll hits you with a club. You take 5 damage, and have 20/29 hp. You closely miss the gnoll. The gnoll hits you with a club. You take 1 damage, and have 19/29 hp. You barely miss the gnoll. The gnoll hits you with a club. You take 5 damage, and have 14/29 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A bat comes into view. There is a stone staircase leading up here. The gnoll misses you. You climb upwards. There is a stone staircase leading down here. You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll hits you with a club. You take 4 damage, and have 11/29 hp. You barely miss the gnoll. The gnoll hits you with a club. You take 1 damage, and have 10/29 hp. You hit the gnoll but do no damage. The gnoll hits you with a club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/29 hp. You hit the gnoll. The gnoll hits you with a club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/29 hp. You closely miss the gnoll. The gnoll hits you with a club! You die... .# #.#.#######.###.##.###.##.# .# #.....).........)..#......# .# #.#.###............#.###..# .# #.#.# #.##..###.#....# #..# .# #.#.# #.##..# #.####.###)## .# #.#.# #.##..# #.........†.. .######.#.###.##..# ############# .##.....#.........# ....#########.##@## ...............g.# ..################ ### You could see a gnoll. Vanquished Creatures An adder (D:2) 2 oozes A worm (D:2) 5 dart slugs 2 bats (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A frilled lizard (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shummie the Hill Orc Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 48 | D:1 | HP: 4/16 [ooze (1)] 292 | D:1 | Reached skill level 2 in Bows 330 | D:1 | Reached XP level 2. HP: 22/23 MP: 3/3 885 | D:1 | Reached XP level 3. HP: 23/29 MP: 4/4 962 | D:1 | Reached skill level 2 in Dodging 1254 | D:2 | Reached skill level 2 in Fighting 1513 | D:1 | HP: 7/29 [gnoll/club (4)] 1515 | D:1 | Slain by a gnoll Vault maps used: D:1: lemuel_arrival_hallway D:2: minivault_4, grunt_ashenzari_visionary Skill XL: | 1 2 3 | ---------------+----------+----- Bows | 2 | 2.8 Dodging | 2 | 2.1 Fighting | 2 | 2.2 Spellcasting | | 1.1 Hexes | | 3.1 Action || total -------------------------++------- Melee: Whip || 130 Unarmed || 35 Fire: Shortbow || 14 Cast: Corona || 2 Use: Potion || 1 Eat: Chunk || 1 Armor: Robe || 17 Ring mail || 40 Dodge: Dodged || 118 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 79 | 0.0 | 0 | 26 | 0.0 | 1515 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 49 | 0.0 | 0 | 21 | 0.0 | 1249 D:2 | 0 | 30 | 0.0 | 0 | 5 | 0.0 | 266 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_hallway D:2: minivault_4, grunt_ashenzari_visionary Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.7 | 38.9 | 40.5 | 737.0 Dungeon | 100.0 | 100.0 | 2.7 | 38.9 | 40.5 | 737.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 +-------+-------+-------+-------+-------+----------------------