Dungeon Crawl Stone Soup version 0.24-a0-235-g3f03afc (webtiles) character file. Game seed: 11839112466378552086 6 richardnixon the Digger (level 1, 12/15 HPs) Began as a Deep Dwarf Earth Elementalist on Apr 6, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (187 turns). richardnixon the Digger (DDEE) Turns: 187, Time: 00:01:02 Health: 12/15 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 0/3 EV: 12 Int: 15 God: Gold: 30 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Missiles b - 23 stones (quivered) Armour c - a +0 robe (worn) Comestibles a - 2 chunks of flesh {@w0} d - 2 rations Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting Level 0.8 Transmutations + Level 4.6 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 11% 2 ###.... Stone Arrow Conj/Erth #..... 26% 3 ####... Petrify Tmut/Erth #....... 58% 4 #####.. Lee's Rapid Deconstruct Erth ###....... 67% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Okay, then. The helpless leopard gecko fails to defend itself. You hit the leopard gecko. The leopard gecko bites you but does no damage. Aim: a leopard gecko (moderately wounded, clinging) The blast of sand hits the leopard gecko. You kill the leopard gecko! b - 29 stones You now have 2/3 mp. You start resting. MP restored: 3 You open the door. Found an escape hatch in the floor. There is an open door here. You open the door. There is an open door here. You open the door. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! There is an open door here. Aim: a hobgoblin, wielding a +0 club The blast of sand hits the hobgoblin. b - 28 stones You now have 2/3 mp. Aim: a hobgoblin, wielding a +0 club (moderately wounded) The blast of sand hits the hobgoblin! You kill the hobgoblin! b - 27 stones You now have 1/3 mp. You start resting. MP restored: 3 Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. a - 2 chunks of flesh {@w0} Things that are here: a +0 club; a hobgoblin skeleton You now have 16 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A rat comes into view. There is an open door here. Aim: a rat (resting) The blast of sand hits the rat. You kill the rat! b - 26 stones You now have 2/3 mp. You start resting. MP restored: 3 You open the door. There is an open door here. You open the door. There is an open door here. You now have 30 gold pieces (gained 14). Found a stone staircase leading down. A kobold comes into view. A rat comes into view. Aim: a kobold (resting) The blast of sand hits the kobold. You kill the kobold! b - 25 stones You now have 2/3 mp. Aim: a rat You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/3 mp. The rat bites you. You take 1 damage, and have 14/15 hp. You barely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! No target in view! No target in view! You start resting. Your magical contamination has completely faded away. You start resting. MP restored: 3 Okay, then. A leopard gecko comes into view. A frilled lizard comes into view. The frilled lizard hisses angrily. Aim: a frilled lizard You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/3 mp. Aim: a frilled lizard The blast of sand misses the frilled lizard. b - 24 stones The frilled lizard bites you. You take 2 damage, and have 12/15 hp. You now have 1/3 mp. Aim: a frilled lizard The blast of sand hits the frilled lizard! You kill the frilled lizard! b - 23 stones You now have 0/3 mp. #.##...######..###### , ..####............... ** ### ########.>#.....,,, * #..#.###.* ,, #..#.# #..#.###.*** * * ###.......$ , #...##†###. * * ###...##@# #........# * , ........†......l., * ###.......###.### * ###...### # #...# ###.# * , #.# #.#** * There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | richardnixon the Deep Dwarf Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 187 | D:1 | Quit the game Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Sandblast || 7 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 35.3 | 47.1 | 187.0 Dungeon | 100.0 | 100.0 | 0.0 | 35.3 | 47.1 | 187.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------