Dungeon Crawl Stone Soup version 0.17-a0-1504-gb7d9117 (console) character file. 11 raskol the Chucker (level 2, 0/27 HPs) Began as an Ogre Arcane Marksman on July 9, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:04 (240 turns). raskol the Chucker (Ogre Arcane Marksman) Turns: 240, Time: 00:02:04 Health: 0/27 AC: 3 Str: 15 XL: 2 Next: 25% Magic: 3/3 EV: 10 Int: 12 God: Gold: 8 SH: 0 Dex: 9 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Clarity . c - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand weapons g - a +0 short sword (weapon) Missiles b - a throwing net {=f} Armour c - a +0 robe (worn) Scrolls i - 2 scrolls of fog {unknown} Potions f - a potion of curing {unknown} Books d - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles e - a bread ration h - 6 chunks of flesh {@e9} Skills: - Level 1.3 Fighting + Level 3.1 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger o - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Aim: a jackal (moderately wounded) You throw a throwing net {=f}. The throwing net {=f} hits the jackal. The jackal is caught in the net! The jackal is moderately wounded. The jackal struggles against the net. x2 The jackal struggles to escape the net. You see here a ring mail. The jackal struggles to escape the net. x2 The jackal struggles against the net. The jackal struggles against the net. The jackal struggles to escape the net. The jackal breaks free. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##.## ##.### ##..###### ###...... ############# #.#......## # ##.#...# ..## ############.[....# #.# #.......@hh.......# #. #.##########.....## #. #.###########.#..#######. #..((.[h.h....#.......).. #(##############.######## #..h.hh.. #.# #.######. #.# #.# #.# #.# #.# You could see 2 jackals. Vanquished Creatures 2 hobgoblins (D:1) 5 jackals (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | raskol the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 154 | D:1 | Reached XP level 2. HP: 11/27 MP: 3/3 162 | D:1 | :( bad luck on the fourth throw or so 181 | D:1 | Reached skill level 3 in Throwing 240 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_solitude, columned_hall_lemuel Action || total -------------------------++------- Melee: Short sword || 51 Unarmed || 19 Throw: Large rock || 5 Throwing net || 1 Vault maps used: D:1: dpeg_arrival_solitude, columned_hall_lemuel Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 0.0 | 0.0 | 188.0 Dungeon | 100.0 | 100.0 | 0.5 | 0.0 | 0.0 | 188.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------