Dungeon Crawl Stone Soup version 0.23-a0-635-g88ca12a (webtiles) character file. 52 porpoise the Charmwright (level 3, 0/31 HPs) Began as a Gnoll Skald on Dec 28, 2018. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:06:31 (1599 turns). porpoise the Charmwright (Gnoll Skald) Turns: 1599, Time: 00:06:32 Health: 0/31 AC: 7 Str: 14 XL: 3 Next: 85% Magic: 9/9 EV: 13 Int: 15 God: Gold: 67 SH: 0 Dex: 14 Spells: 1/12 levels left rFire + . . SeeInvis . a - +0 spear rCold + . . Gourm . (no shield) rNeg + . . Faith . r - +2 ring mail {rN+} rPois + Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -35), resistant A: distributed training, fangs 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) b - a +0 fustibalus h - a +2 whip of pain Missiles i - 28 stones (quivered) k - 5 sling bullets n - 56 arrows o - 17 bolts Armour r - a +2 ring mail of positive energy (worn) Jewellery q - an uncursed ring of ice Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of remove curse {unknown} f - a scroll of teleportation {unknown} l - 4 scrolls of identify {unknown} p - a scroll of fear {unknown} t - a scroll of blinking {unknown} Potions j - a potion of flight {unknown} m - a potion of heal wounds {unknown} s - a potion of lignification {unknown} Comestibles d - 6 rations Skills: + Level 4.5 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 4.5 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 2.6 Armour + Level 4.5 Dodging + Level 0.9 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 5.4 Charms + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 3% 1 None r - Regeneration Chrm/Necr ##........ 28% 3 ###.... s - Shroud of Golubria Chrm/Tloc ##........ 14% 2 ##..... w - Spectral Weapon Hex/Chrm ##...... 28% 3 ###.... y - Song of Slaying Chrm ###..... 5% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You feel sick. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. You bite the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. It was a potion of resistance. You feel protected. You die... .. ...##.# #.# #. ###.# #..# ..$..# ...∆ #.##.##. ..... #.##.###.# #...<.# ......#.##.....#..###.....# #.(w.#.#.# #..#........ #......#.....# #..#.#.....# ...(.....#w### #..#.##...## ####....##S# #..#.###.### #.... #@# #..#.###.# # #....##.#####........# #................##### #(#.###.######.### .... #.######.# #.>...##.# #####....# #.#### #.# You could see a water moccasin and a worm. Vanquished Creatures An adder (D:2) 6 bats 3 giant cockroaches 3 goblins (D:1) 10 hobgoblins 4 quokkas (D:2) A frilled lizard (D:2) 9 kobolds A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 119 | D:1 | Reached XP level 2. HP: 24/26 MP: 7/7 571 | D:2 | Reached XP level 3. HP: 27/31 MP: 9/9 656 | D:2 | Learned a level 2 spell: Song of Slaying 659 | D:2 | Learned a level 2 spell: Shroud of Golubria 663 | D:2 | Learned a level 3 spell: Regeneration 667 | D:2 | Learned a level 3 spell: Spectral Weapon 711 | D:2 | Reached skill level 5 in Spellcasting 1026 | D:2 | Reached skill level 1 in Invocations 1582 | D:3 | Noticed a water moccasin 1599 | D:3 | Succumbed to a water moccasin's poison Vault maps used: D:1: scummos_arrival_star, roderic_serpentine_path D:2: first_ration D:3: marbit_many_paths, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 4.5 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 4.5 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 2.6 Dodging | | 4.5 Stealth | | 0.9 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 0.6 Hexes | | 0.6 Charms | | 5.4 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Spear || 112 Bite || 12 Fire: Fustibalus || 25 Cast: Spectral Weapon || 1 Use: Potion || 1 Stab: Sleeping || 2 Distracted || 1 Eat: Chunk || 2 Armor: Leather armour || 6 Ring mail || 6 Dodge: Dodged || 56 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 75 | 0 | 0.0 | 38 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 47 | 0 | 0.0 | 20 | 0 | 0.0 D:3 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------