Dungeon Crawl Stone Soup version 0.19-a0-49-gb8736b8 (webtiles) character file. 0 password the Skirmisher (level 1, 24/24 HPs) Began as an Ogre Fighter on May 6, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). password the Skirmisher (Ogre Fighter) Turns: 1, Time: 00:00:01 Health: 24/24 AC: 3 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 8 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . b - +0 robe rNeg . . . Faith . c - +0 shield rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 robe (worn) c - a +0 shield (worn) Potions d - a potion of might Comestibles f - a bread ration Skills: + Level 4.0 Fighting + Level 2.6 Maces & Flails + Level 2.6 Dodging + Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, password the Ogre Fighter. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### +@+ ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | password the Ogre Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_tiny_c, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_end_2, infiniplex_forest_straight_3, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_diagonal, infiniplex_forest_straight_4, roderic_roman_lattice, minmay_misc_feat_x, columned_hall_lemuel, minmay_misc_feat_chi