Dungeon Crawl Stone Soup version 0.17-a0-2231-gd80ca38 (webtiles) character file. 11586407 notcluie the Archmage (level 27, 168/249 HPs) Began as a Demonspawn Fire Elementalist on Oct 31, 2015. Escaped with the Orb ... and 15 runes on Nov 1, 2015! The game lasted 11:16:55 (145769 turns). notcluie the Archmage (DsFE) Turns: 145769, Time: 11:16:55 Health: 168/249 AC: 42 Str: 16 XL: 27 Magic: 47/57 EV: 39 Int: 40 God: Xom [..*...] Gold: 5157 SH: 13 Dex: 21 Spells: 12 memorised, 4 levels left rFire + + . SeeInvis + b - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} rCold + + + Clarity + x - +2 robe {Archmagi} rNeg + . . SustAt . y - +3 buckler {AC+3} rPois + Gourm . (no helmet) rElec + Spirit . J - +2 cloak {MR+} rCorr . Warding . d - +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} rMut . Stasis . (boots unavailable) MR +++++ o - amulet of Aceobrowe {Clar MP+9 Int+4 SInv} Stlth +......... c - ring of the Mage {Wiz MR++ Int+3} H - ring of Res Nullius {rElec rC+ Int+4 Slay+4} @: mighty, very slightly contaminated, hasted, delayed fireball, studying Axes, deflect missiles, very quick, almost entirely resistant to hostile enchantments, very unstealthy A: hooves 3, rough black scales 3, agile 1, clever 1, cold resistance 2, icemail, low mp 1, negative energy resistance 1, poison resistance, electricity resistance, spiny 3, 50% torment resistance, strong 1, black mark, freezing cloud immunity a: Renounce Religion, Release Delayed Fireball 0: Orb of Zot }: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian, icy, bone, abyssal, demonic, glowing, magical, fiery, dark You escaped. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 18 branches of the dungeon, and saw 94 of its levels. You visited Pandemonium 11 times, and saw 109 of its levels. You visited the Abyss 10 times. You visited 3 ziggurats (completing 1), and saw 65 of their levels. You also visited: Trove, Ice Cave and Volcano. You collected 109231 gold pieces. You spent 11945 gold pieces at shops. You paid 91949 gold pieces to Gozag. Inventory: Hand Weapons b - the +3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5} (You found it on level 10 of a ziggurat) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. t - the +8 mithril axe "Arga" {speed, MR+ Str+2} (You found it on level 22 of a ziggurat) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. R - the +4 Staff of Dispater (You took it off Dispater on level 7 of the Iron City of Dis) Armour a - a +10 pearl dragon armour d - the +2 pair of fencer's gloves (worn) {LBl+4 SBl+4 EV+3 Dex+6} (You bought it in a shop on level 3 of the Depths) It affects your evasion (+3). It affects your dexterity (+6). k - the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} (You found it on level 18 of a ziggurat) It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. x - a +2 robe of the Archmagi (worn) y - a +3 buckler of protection (worn) J - a +2 cloak of magic resistance (worn) S - a +2 helmet of intelligence Z - the +1 shield of the Pirate {+Inv rC- Str+10} (You bought it in a shop in the Vestibule of Hell) It affects your strength (+10). It makes you vulnerable to cold. It lets you turn invisible. Jewellery c - the ring of the Mage (right hand) {Wiz MR++ Int+3} (You took it off a frost giant on level 5 of the Vaults) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. o - the amulet of Aceobrowe (around neck) {Clar MP+9 Int+4 SInv} (You bought it in a shop on level 1 of the Depths) [amulet of clarity] It provides mental clarity. It affects your intelligence (+4). It affects your magic capacity (+9). It lets you see invisible. u - the amulet of Ycriac {*Drain +Fly rC++ Regen+ Dex+4} (You bought it in a shop on level 8 of the Lair of Beasts) [amulet of regeneration] It affects your dexterity (+4). It greatly protects you from cold. It lets you fly. It increases your rate of regeneration. It causes draining when unequipped. H - the ring of Res Nullius (left hand) {rElec rC+ Int+4 Slay+4} (You found it on level 13 of a ziggurat) [ring of protection from cold] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. It insulates you from electricity. V - the ring "Ceutod" {Ice MP+9 Slay+6} (You found it on level 20 of a ziggurat) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). Wands p - a wand of hasting (1) B - a wand of heal wounds (1) F - a wand of heal wounds (6) L - a wand of teleportation (6) N - a wand of teleportation (7) Y - a wand of heal wounds (5) Scrolls n - 11 scrolls of enchant armour q - 66 scrolls of remove curse w - 12 scrolls of identify A - a scroll of magic mapping C - 12 scrolls of amnesia (quivered) I - 20 scrolls of blinking M - 25 scrolls of fog O - 9 scrolls of recharging X - 49 scrolls of teleportation Potions e - 2 potions of magic g - 7 potions of cancellation h - 11 potions of might j - 14 potions of brilliance m - 14 potions of agility r - 7 potions of haste s - 36 potions of curing T - 21 potions of cure mutation {!q} Books E - a book of Annihilations Spells Type Level a - Poison Arrow Conjuration/Poison 6 b - Chain Lightning Conjuration/Air 8 c - Lehudib's Crystal Spear Conjuration/Earth 8 d - Glaciate Conjuration/Ice 9 e - Fire Storm Conjuration/Fire 9 P - a manual of Axes U - a Necronomicon Spells Type Level a - Haunt Necromancy/Summoning 7 b - Borgnjor's Revivification Necromancy 8 c - Death's Door Charms/Necromancy 8 d - Necromutation Transmutation/Necromancy 8 Miscellaneous i - a lamp of fire l - a fan of gales z - a legendary deck of changes {the Elixir} G - the horn of Geryon K - a phial of floods Q - a crystal ball of energy Comestibles f - 11 meat rations v - a beef jerky D - 25 bread rations W - 8 royal jellies Skills: O Level 27 Fighting - Level 17.9 Axes - Level 14.6 Staves O Level 27 Armour O Level 27 Dodging - Level 3.0 Stealth + Level 18.5 Shields O Level 27 Spellcasting O Level 27 Conjurations - Level 9.2 Charms - Level 17.7 Necromancy - Level 13.1 Translocations - Level 11.2 Transmutations + Level 23.5 Fire Magic + Level 22.8 Air Magic + Level 23.1 Earth Magic - Level 20.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Fire Storm Conj/Fire #########. 1% 9 None b - Tornado Air #########. 1% 9 None c - Shatter Erth #########. 1% 9 None d - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 None e - Phase Shift Tloc ########.. 1% 5 None f - Ozocubu's Armour Chrm/Ice #######. 1% 3 None h - Controlled Blink Tloc N/A 4% 8 None i - Sublimation of Blood Necr ########.. 0% 2 None j - Deflect Missiles Chrm/Air ########.. 1% 6 None k - Necromutation Trmt/Necr ########.. 3% 8 None n - Regeneration Chrm/Necr ########.. 0% 3 None o - Haste Chrm ######## 1% 6 None Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:10 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (6/6) Lair:6 Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15 Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5 Altars: Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Sif Muna Trog Xom Yredelemnul Zin The Shining One Lugonu Shops: D:6 = D:8 } D:11 ? Orc:1 =:! Orc:3 [ Orc:4 ?}! Elf:2 [:!! Elf:3 * Lair:1 [ Lair:4 ( Lair:8 %= Swamp:1 [ Snake:1 ? Snake:4 ( Vaults:1 ( Vaults:2 ? Vaults:3 [: Vaults:5 ? Hell [ Depths:1 =%=(*[[ Depths:2 : Depths:3 ([[ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:2 Depths:4 Pandemonium: Depths:1 Depths:3 Annotations: D:12 exclusion: downstairs Geh:7 Asmodeus Innate Abilities, Weirdness & Mutations You have hooves in place of feet. You are completely covered in rough black scales (AC +10, Dex -3). Your flesh is very cold resistant. A meltable icy envelope protects you from harm (AC +10). You resist negative energy. You are completely covered in sharp spines. You are somewhat able to resist unholy torments (1 in 2 success). Your melee attacks may debilitate your foes. You are immune to freezing clouds. You are agile. (Dex +2) Your mind is acute. (Int +2) Your magical capacity is low (-10% MP). Your system is resistant to poisons. You are resistant to electric shocks. Your muscles are strong. (Str +2) Message History There is a stone staircase leading up here! You block Muira's attack! There is a stone staircase leading down here! Unknown command! Unknown command! Casting: Haste Confirm with ! or Enter, or press ? or * to list all spells! You feel a surge of power!!! Your blink will be uncontrolled - continue anyway? [Y]es or [N]o only, please! Your blink will be uncontrolled - continue anyway? The Orb prevents control of your translocation!!! You blink! Splash!!! You fall into the shallow water! Moving in this stuff is going to be slow! Muira is struck by your spines! Muira hits you!!! There is a staircase leading out of the dungeon here! Muira hits you but does no damage! 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