Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file. 4 murtidash the Skirmisher (level 1, 11/19 HPs) Began as a Hill Orc Monk on June 6, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (45 turns). murtidash the Skirmisher (Hill Orc Monk) Turns: 45, Time: 00:00:16 Health: 11/19 AC: 2 Str: 13 XL: 1 Next: 60% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration {@e1} Skills: - Level 3.6 Fighting * Level 3.4 Long Blades + Level 0.4 Armour + Level 2.4 Dodging - Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, murtidash the Hill Orc Monk. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found two escape hatches in the floor. There is an escape hatch in the floor here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. A jackal comes into view. A jackal comes into view. A jackal comes into view. The jackal barks! The jackal moves out of view. A jackal comes into view. The jackal barks! x2 You hit the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal barks! You hit the jackal. The jackal closely misses you. You riposte. You barely miss the jackal. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You riposte. You hit the jackal. The jackal bites you. You take 3 damage, and have 16/19 hp. You hit the jackal. You kill the jackal! The jackal closely misses you. x2; You riposte. You hit the jackal. You hit the jackal. You hit the jackal. The jackal bites you but does no damage. The jackal bites you. x2 You take 4 damage, and have 12/19 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal closely misses you. You riposte. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal completely misses you. The jackal misses you. You barely miss the jackal. The jackal bites you. You take 1 damage, and have 11/19 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! #≈≈.#...## #≈.##...# #≈.#...## #>##...# ###...## #...##### #.......# #..####... #.@# . #†h# #..# #... ##.. #... #).. #.... You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | murtidash the Hill Orc Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 45 | D:1 | Quit the game Action || total -------------------------++------- Melee: Falchion || 10 Armor: Robe || 3 Dodge: Dodged || 8 Rpst.: Falchion || 4 Vault maps used: D:1: evilmike_arrival_crescent, minmay_pentomino_p2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.0 | 25.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 8.0 | 25.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------