Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad (console) character file. Game seed: 4476628357469907888 0 minmay the Vexing (level 1, 2/13 HPs) Began as a Barachi Enchanter on July 27, 2019. Quit the game on level 3 of the Dungeon. The game lasted 00:00:11 (91 turns). minmay the Vexing (Barachi Enchanter) Turns: 91, Time: 00:00:12 Health: 2/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 17% 2 ###.... Confuse Hex ##...... 17% 3 ###.... Tukima's Dance Hex ##...... 17% 3 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History A frilled lizard comes into view. Found a stone staircase leading down. Found 7 javelins. Found a scroll labeled TAAZI FOACH. Hop to where? Press: ? - help, Dir - move target cursor Boing! The frilled lizard hisses angrily. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. You start waiting. You are ready to hop once more. A goblin comes into view. A goblin is nearby! The goblin shouts! You hear a shout! You hear a bark! A jackal comes into view. A hobgoblin comes into view. It is wielding a +0 club. The jackal moves out of view. A jackal comes into view. A jackal comes into view. You barely miss the goblin. The goblin barely misses you. You completely miss the jackal. The jackal bites you but does no damage. The goblin hits you. The jackal bites you but does no damage. You closely miss the jackal. The jackal barks! The goblin barely misses you. The jackal bites you. The hobgoblin barely misses you. The jackal bites you. The goblin closely misses you. The jackal bites you. The jackal barely misses you. Cast which spell? (? or * to list) Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 64%) Okay, then. Cast which spell? (? or * to list) Aiming: Corona (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 64%) The jackal barely resists. The jackal closely misses you. You barely miss the jackal. The jackal stops to sniff the ground. The jackal barely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the jackal. The jackal is severely wounded. The jackal completely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.######.# #........# #.######@# #### #<# #h###....# ### ###gg...# #..h.#####. #..........# #....####... ......... ........#### ....##....# You could see 2 jackals, a hobgoblin and a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minmay the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:2 | Noticed Terence 91 | D:3 | Quit the game Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic D:2: layout_loops_corners, first_ration, serial_park_tiny_2, uniq_sigmund, uniq_terence D:3: layout_basic, chequers_serial_rivers_small_a, fedhas_altar_fruit_tree Action || total -------------------------++------- Melee: Dagger || 8 Cast: Corona || 1 Abil: Hop || 1 Armor: Robe || 3 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------