Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 247334 mh0rre the Thaumaturge (level 18, -27/151 HPs) Began as a Centaur Earth Elementalist on Oct 12, 2018. Was a High Priest of Sif Muna. Hit by a large rock thrown by a stone giant (40 damage) ... on level 2 of the Vaults on Oct 13, 2018. The game lasted 03:59:19 (81132 turns). mh0rre the Thaumaturge (CeEE) Turns: 81132, Time: 03:59:19 Health: -27/151 AC: 31 Str: 15 XL: 18 Next: 82% Magic: 9/51 EV: 6 Int: 20 God: Sif Muna [*****.] Gold: 1765 SH: 6 Dex: 10 Spells: 12/45 levels left rFire + . . SeeInvis . a - staff of power rCold + . . Gourm . N - +2 buckler rNeg + . . Faith . R - +2 ring mail of Anaesthesia {rPois rN+ MR+ Dex-3} rPois + Spirit . c - +2 helmet of the Sun {Str+4 Dex+3} rElec . Reflect . f - +2 cloak rCorr . Harm . J - +2 pair of gloves MR ++... p - +3 centaur barding Stlth .......... v - amulet of Plog {+Inv rF+ Regen+ Str-4} HPRegen 2.55/turn s - ring of protection from cold MPRegen 0.32/turn V - +3 ring of protection @: very slightly contaminated, regenerating, invisible, divine energy, very quick A: large, hooves 3, deformed body, speed 2, regeneration 2, strong 1, tough skin 3, wild magic 1 }: 2/15 runes: barnacled, gossamer a: Stop Divine Energy, Channel Magic, Forget Spell, Renounce Religion You were on level 2 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were not hungry. You visited 7 branches of the dungeon, and saw 34 of its levels. You collected 3057 gold pieces. You spent 1292 gold pieces at shops. Inventory: Hand Weapons b - the +6 falchion "Viujeila" {pain, +Inv rElec Str-3 Int+6} (You found it on level 9 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. It lets you turn invisible. Missiles e - 1238 stones (quivered) O - 3 throwing nets Armour c - the +2 helmet of the Sun (worn) {Str+4 Dex+3} (You acquired it on level 4 of the Spider Nest) It affects your strength (+4). It affects your dexterity (+3). f - a +2 cloak (worn) p - a +3 centaur barding (worn) J - a +2 pair of gloves (worn) N - a +2 buckler (worn) R - the +2 ring mail of Anaesthesia (worn) {rPois rN+ MR+ Dex-3} (You found it on level 13 of the Dungeon) It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves a - an uncursed staff of power (weapon) Jewellery j - an uncursed ring of see invisible s - a ring of protection from cold (left hand) v - the amulet of Plog (around neck) {+Inv rF+ Regen+ Str-4} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of regeneration] It affects your strength (-4). It protects you from fire. It lets you turn invisible. It increases your rate of regeneration. x - an uncursed ring of protection from fire V - a +3 ring of protection (right hand) Wands i - a wand of enslavement (14) l - a wand of iceblast (14) q - a wand of paralysis (55) r - a wand of polymorph (75) F - a wand of digging (66) H - a wand of acid (17) K - a wand of scattershot (7) W - a wand of disintegration (33) Y - a wand of flame (130) Scrolls g - 4 scrolls of immolation k - 18 scrolls of remove curse t - 11 scrolls of identify u - 2 scrolls of magic mapping B - 11 scrolls of teleportation D - 7 scrolls of amnesia I - a scroll of enchant weapon S - 2 scrolls of fear Z - 5 scrolls of fog Potions h - a potion of curing m - 4 potions of agility o - 2 potions of might z - 2 potions of brilliance A - 5 potions of magic C - 7 potions of lignification E - 3 potions of resistance L - a potion of haste T - 5 potions of ambrosia X - a potion of berserk rage Miscellaneous n - a phial of floods w - a lamp of fire y - a phantom mirror Q - a lightning rod (4/4) U - a crystal ball of energy Comestibles d - 18 rations Skills: - Level 11.1 Fighting Level 8.4 Bows - Level 10.0 Armour - Level 1.3 Dodging - Level 1.1 Stealth - Level 4.0 Shields + Level 14.2 Spellcasting - Level 10.8 Conjurations - Level 5.1 Charms - Level 10.8 Necromancy - Level 0.8 Transmutations - Level 10.8 Earth Magic - Level 12.6 Invocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###### 1% 1 None b - Passwall Tmut/Erth #####... 2% 2 None c - Stone Arrow Conj/Erth ###### 1% 3 None d - Lee's Rapid Deconstr Erth ######.... 4% 5 ###.... e - Apportation Tloc ###... 12% 1 None f - Iron Shot Conj/Erth ######.... 21% 6 #####.. g - Bolt of Magma Conj/Fire/Erth ######.... 16% 5 ###.... h - Borgnjor's Vile Clut Necr/Erth ######.... 4% 5 ###.... i - Regeneration Chrm/Necr ######.... 1% 3 None j - Sublimation of Blood Necr ######.... 1% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Flame Tongue Conj/Fire ##### 1% 1 None Magic Dart Conj #### 1% 1 None Pain Necr #### 1% 1 None Shock Conj/Air #### 1% 1 None Sting Conj/Pois #### 1% 1 None Vampiric Draining Necr ######.... 1% 3 None Animate Dead Necr N/A 1% 4 None Iskenderun's Mystic Bla Conj ######.. 1% 4 None Conjure Flame Conj/Fire #####... 4% 3 None Dazzling Spray Conj/Hex #####. 4% 3 None Static Discharge Conj/Air #####... 4% 3 None Agony Necr ######.. 4% 5 ###.... Swiftness Chrm/Air ####.... 7% 2 None Mephitic Cloud Conj/Pois/Air #####... 9% 3 None Petrify Tmut/Erth #####... 11% 4 None Confusing Touch Hex ###... 12% 1 None Corona Hex ###.... 12% 1 None Summon Small Mammal Summ ###. 12% 1 None Iskenderun's Battlesphe Conj/Chrm ######.. 12% 5 ###.... Fulminant Prism Conj/Hex #####..... 13% 4 None Leda's Liquefaction Hex/Erth #####..... 13% 4 None Sticky Flame Conj/Fire #####... 13% 4 None Throw Icicle Conj/Ice #####... 13% 4 None Blink Tloc N/A 17% 2 None Call Imp Summ ###..... 17% 2 None Ensorcelled Hibernation Hex/Ice ###... 17% 2 None Poisonous Vapours Pois/Air ###... 17% 2 None Slow Hex ###..... 17% 2 None Spider Form Tmut/Pois ###....... 26% 3 None Irradiate Conj/Tmut #####..... 26% 5 ###.... Ignite Poison Fire/Tmut/Pois ###..... 28% 3 None Confuse Hex ###..... 30% 3 None Lesser Beckoning Tloc ###....... 30% 3 None Portal Projectile Hex/Tloc ###... 30% 3 None Summon Guardian Golem Hex/Summ ###..... 30% 3 None Tukima's Dance Hex ###..... 30% 3 None Lightning Bolt Conj/Air #####..... 30% 5 ###.... Venom Bolt Conj/Pois #####..... 30% 5 ###.... Ice Form Ice/Tmut ###..... 63% 4 None Airstrike Air ###....... 67% 4 None Cause Fear Hex ###....... 67% 4 None Passage of Golubria Tloc N/A 67% 4 None Summon Lightning Spire Summ/Air ###..... 67% 4 None Orb of Destruction Conj ######.... 67% 7 ######. Bolt of Fire Conj/Fire #####..... 83% 6 #####.. Conjure Ball Lightning Conj/Air #####..... 83% 6 #####.. Alistair's Intoxication Tmut/Pois ###..... 91% 5 ###.... Metabolic Englaciation Hex/Ice ###....... 95% 5 ###.... Silence Hex/Air ###....... 95% 5 ###.... Summon Forest Summ/Tloc ###....... 95% 5 ###.... Summon Mana Viper Hex/Summ ###..... 95% 5 ###.... Freezing Cloud Conj/Ice/Air #####..... 97% 6 #####.. Deflect Missiles Chrm/Air ####...... 99% 6 #####.. Darkness Hex ###....... 100% 6 #####.. Dispersal Tloc ###....... 100% 6 #####.. Invisibility Hex ###..... 100% 6 #####.. Shadow Creatures Summ N/A 100% 6 #####.. Dragon Form Tmut ###....... 100% 7 ######. Ring of Flames Chrm/Fire ####...... 100% 7 ######. Spellforged Servitor Conj/Summ #####..... 100% 7 ######. Ignition Fire ###....... 100% 8 ####### Dragon's Call Summ ###....... 100% 9 ####### Fire Storm Conj/Fire #####..... 100% 9 ####### Glaciate Conj/Ice #####..... 100% 9 ####### Shatter Erth ######.... 100% 9 ####### Tornado Air ###....... 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (1/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:10 * Orc:2 [%*:? Annotations: D:4 Sigmund D:6 1 runed door, Buffagor's ghost, novice DsBe D:9 3 runed doors, antares's ghost, journeyman DEFE D:10 3 runed doors, Naiya55's ghost, novice MiBe; SargonHarvon's ghost, journeyman MiBe D:13 1 runed door, frimble's ghost, journeyman OpFi Lair:1 3 runed doors, mudtoeberg's ghost, journeyman MiBe Lair:3 exclusion: oklob plant Shoals:1 exclusion: kraken Shoals:2 exclusion: kraken Shoals:3 1 runed door, exclusion: kraken, Puunuppo's ghost, adept FoFi Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) You heal very quickly. Your muscles are strong. (Str +2) Your spells are a little harder to cast, but a little more powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (severely wounded) The stone arrow hits the harpy. You kill the harpy! Sif Muna accepts your kill. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here a harpy corpse. You butcher the harpy corpse. You hear a splash. G - 7 chunks of flesh (gained 1) You see here a harpy skeleton. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Casting: Regeneration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - D:13 @ (x,y), ? - help) What level of the Vaults? (default 1, ? - help) Your skin is crawling a little less now. You enter the shallow water. Moving in this stuff is going to be slow. Your skin stops crawling. There is a stone staircase leading up here. Items here: (((( 2 sling bullets; 4 steel tomahawks; 5 tomahawks; 2 large rocks You climb upwards. Level annotation: 1 runed door, exclusion: kraken, Puunuppo's ghost, adept FoFi There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: kraken There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: kraken There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You see here 2 tomahawks. There is a staircase back to the Lair here. You see here 2 tomahawks. You climb upwards. Welcome back to the Lair of Beasts! Level annotation: exclusion: oklob plant There is a staircase to the Shoals, spattered with blood here. There is a stone staircase leading up, spattered with blood here. You climb upwards. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed doors, mudtoeberg's ghost, journeyman MiBe There is a stone staircase leading down here. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! Level annotation: 3 runed doors, Naiya55's ghost, novice MiBe; SargonHarvon's There is a staircase to the Lair here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hand axe. You see here a hand axe. Things that are here: a hand axe; 4 tomahawks of returning You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed door, frimble's ghost, journeyman OpFi There is a stone staircase leading up here. There is an open door here. There is a gate to the Vaults here. Search for what [? for help]? mr+ Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or x - a ring of protection from fire; > or V - a +3 ring of protection You remove your ring of protection from fire. s - a ring of protection from cold (left hand) Char dumped successfully. You insert the gossamer rune into the lock. With a soft hiss the gate opens wide! You go down through the gate. Welcome to the Vaults! This branch contains the silver rune of Zot. There is a gate leading back out of this place here. As you open the door, it creaks loudly! There is an open door here. You now have 1707 gold pieces (gained 9). t - 11 scrolls of identify (gained 1) e - 1219 stones (gained 26) You open the door. All of the chunks of flesh in your inventory have rotted away. There is an open door here. You now have 1726 gold pieces (gained 19). You fall through a shaft! The shaft crumbles and collapses. You open the door. Found a long sword. There is an open door here. You now have 1765 gold pieces (gained 39). You are feeling hungry. You open the door. Found a stone staircase leading down. Found 20 stones. There is an open door here. e - 1239 stones (gained 20) There is an open door here. There is an open door here. A vault guard comes into view. It is wielding an enchanted war axe. The vault guard shouts! You hear a shout! x2 There is an open door here. There is an open door here. You start waiting. The vault guard is too close now for your liking. Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail Okay, then. You hear a distant blaring wail to the southeast. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail Okay, then. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is lightly wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is lightly wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is heavily wounded. The vault guard hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is severely wounded. You block the vault guard's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is severely wounded. The vault guard completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow misses the vault guard. The vault guard barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. The vault guard is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding an enchanted war axe and wearing a chain mail The stone arrow hits the vault guard. You kill the vault guard! Sif Muna accepts your kill. You see here Sif Muna's Papyrus of Weightlessness and Dislocation. Sif Muna grants you a gift! You pick up Sif Muna's Papyrus of Weightlessness and Dislocation and begin You add the spells Lesser Beckoning and Dispersal to your library. Things that are here: an enchanted war axe; a chain mail There isn't anything to butcher here. Okay, then. You start resting. Magic restored. Things that are here: an enchanted war axe; a chain mail There is an open door here. An ironbrand convoker comes into view. It is wielding a dire flail. The ironbrand convoker shouts! There is an open door here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Casting: Regeneration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Throwing (i - inventory. (/) - cycle) e - 1239 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail You throw a stone. The stone hits the ironbrand convoker but does no damage. Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (slightly dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail The iron shot misses the ironbrand convoker. You are feeling very hungry. Casting: Iron Shot (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (slightly dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail You miscast Iron Shot. Sif Muna protects you from the effects of your miscast! Casting: Iron Shot (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (slightly dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail The iron shot misses the ironbrand convoker. You are near starving! The ironbrand convoker begins to recite a word of recall! Casting: Iron Shot (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (slightly dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail The iron shot hits the ironbrand convoker. The ironbrand convoker is severely wounded. Casting: Iron Shot (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (slightly dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbrand convoker Aim: an ironbrand convoker, wielding a dire flail and wearing a ring mail You miscast Iron Shot. Sif Muna protects you from the effects of your miscast! You are starving! You don't have the energy to cast that spell. You don't have the energy to cast that spell. You eat one of the 19 rations. That ration really hit the spot! The ogre is recalled. The yaktaur is recalled. The ogre is recalled. The vault sentinel is recalled. The stone giant is recalled. The vault warden is recalled. The wizard is recalled. A vault sentinel comes into view. It is wielding a war axe. The vault sentinel blows a loud note on a signal horn! A stone giant comes into view. A wizard comes into view. It is wielding a dagger. An ogre comes into view. It is wielding a giant club. The vault warden activates a sealing rune. A door slams shut! A yaktaur comes into view. An ogre comes into view. It is wielding a giant spiked club. A vault warden comes into view. It is wielding a great mace of protection. The vault warden hits you but does no damage. Casting: Iron Shot (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - ogre, p - ironbrand convoker Aim: an ogre, wielding a giant club Decaying hands burst forth from the earth! Zombie hands grab the ogre. x2; Zombie hands grab the vault sentinel. Zombie hands grab the ironbrand convoker. The zombie hands constrict the vault sentinel, but do no damage. The zombie hands constrict the ogre! x2 The zombie hands constrict the ironbrand convoker. The ogre struggles to escape constriction. The vault warden hits you with a great mace of protection. The ironbrand convoker points at the ogre and mumbles some strange words. The ogre struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! The zombie hands constrict the vault sentinel. The zombie hands constrict the ogre! x2 The zombie hands constrict the ironbrand convoker! The ironbrand convoker struggles to escape constriction. The ogre struggles to escape constriction. The vault warden hits you with a great mace of protection!! Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. The zombie hands constrict the vault sentinel! The zombie hands constrict the ogre! You kill the ogre! Sif Muna accepts your kill. The zombie hands constrict the ogre! You kill the ogre! Sif Muna accepts your kill. The zombie hands constrict the ironbrand convoker! You kill the ironbrand convoker! Sif Muna accepts your kill. The vault sentinel blows a loud note on a signal horn! Casting: Regeneration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault warden Aim: a vault warden, wielding a great mace of protection and wearing a plate The stone arrow hits the vault warden. The vault warden is moderately wounded. The zombie hands constrict the vault sentinel. The vault warden hits you with a great mace of protection. The vault sentinel struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault warden Aim: a vault warden, wielding a great mace of protection and wearing a plate The stone arrow hits the vault warden. The vault warden is heavily wounded. The zombie hands constrict the vault sentinel! The zombie hands release their grip on the vault sentinel. You block the vault warden's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault warden Aim: a vault warden, wielding a great mace of protection and wearing a plate The stone arrow hits the vault warden. The vault warden is severely wounded. You block the yaktaur's attack. The vault warden hits you with a great mace of protection!!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor, f - vault sentinel, p - vault warden Aim: a vault sentinel, wielding a war axe and wearing a ring mail (heavily Decaying hands burst forth from the earth! Zombie hands grab the vault sentinel. Zombie hands grab the stone giant. Zombie hands grab the vault warden. Zombie hands grab the yaktaur. The zombie hands constrict the yaktaur. The zombie hands constrict the vault sentinel. The zombie hands constrict the vault warden. The zombie hands constrict the stone giant! The wizard gestures wildly while chanting. The wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The stone giant struggles to escape constriction. The yaktaur hits you but does no damage. The vault sentinel blows a loud note on a signal horn! The zombie hands constrict the yaktaur! The zombie hands constrict the vault sentinel. The zombie hands constrict the vault warden. The zombie hands constrict the stone giant! The vault warden unwields an uncursed great mace of protection. The vault warden wields an arbalest. The vault warden shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur wields a runed arbalest. It bursts into flame! The yaktaur shoots a bolt. The bolt hits you. * * * LOW HITPOINT WARNING * * * The bolt burns you. * * * LOW HITPOINT WARNING * * * You see here 2 bolts. The zombie hands constrict the yaktaur! The zombie hands constrict the vault sentinel. The zombie hands constrict the vault warden! The zombie hands constrict the stone giant. The zombie hands constrict the yaktaur! The zombie hands constrict the vault sentinel! The zombie hands constrict the vault warden. The zombie hands constrict the stone giant. The vault warden shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur shoots a bolt. You block the bolt. You see here 2 bolts. Casting: Borgnjor's Vile Clutch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur, p - vault sentinel Aim: a yaktaur, wielding an arbalest of flaming (severely wounded, unusually Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You fade into invisibility! The zombie hands constrict the yaktaur. The zombie hands constrict the vault sentinel. You kill the vault sentinel! Sif Muna accepts your kill. The zombie hands constrict the vault warden! The zombie hands constrict the stone giant! The stone giant struggles to escape constriction. The vault warden struggles to escape constriction. You are very lightly contaminated with residual magic. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault warden Aim: a vault warden, wielding an arbalest and wearing a plate armour (almost The stone arrow hits the vault warden. You kill the vault warden! Sif Muna accepts your kill. The runic seal fades away. The zombie hands constrict the yaktaur! You kill the yaktaur! Sif Muna accepts your kill. The zombie hands constrict the stone giant! The stone giant throws a large rock. The large rock hits you. * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zombie hands constrict the stone giant! The stone giant escapes! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - stone giant Aim: a stone giant (severely wounded) The stone arrow hits the stone giant. The stone giant is severely wounded. The stone giant throws a large rock. The large rock barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (severely wounded) The stone arrow hits something. You hear some strange, mumbled words. A stone arrow appears from out of thin air! You block the stone arrow. The stone giant throws a large rock. The large rock hits you!! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (severely wounded) The stone arrow hits something. The stone giant throws a large rock. The large rock hits you!!! You die... #........# ###########........# +.........#........# #.........#........# #.........#........# #.........#........# #.........#........# #....(..))#C.....).# #........))).(.@(..# ##+##########+###### #.. #......# #.. #).....# #.. #......# #.. #.>....# #.. #......# #.p #......# ######## You could see a stone giant. Vanquished Creatures Arachne (Spider:1) Jorgrun (Spider:1) Gastronok (Lair:3) Polyphemus (Shoals:3) Kirke (D:13) A vault warden (Vaults:2) An orc warlord (Orc:1) 12 emperor scorpions Louise (Spider:1) A ghost moth (Spider:4) 3 entropy weavers Azrael (D:14) 2 spark wasps 4 merfolk javelineers An ettin (D:15) A fire dragon (Lair:6) 4 merfolk impalers A rakshasa (D:13) 2 catoblepae 5 hydras 5 merfolk avatars 5 vault guards An ogre mage (D:15) 2 alligator snapping turtles 4 two-headed ogres 4 centaur warriors 7 satyrs 6 merfolk aquamancers 2 death yaks (Shoals:3) Erica (D:10) Urug (Lair:6) 3 orc high priests (Orc:2) A fire crab (Lair:5) 8 sea snakes A deep troll (D:15) 2 wizards 3 unseen horrors 5 orc knights Pikel (D:5) An ironbrand convoker (Vaults:2) A swamp dragon (Lair:6) A wolf spider zombie (D:15) A necromancer (D:11) A deep elf archer (D:15) 19 orb spiders 6 orc sorcerers (Orc:2) 29 wolf spiders 31 harpies 2 deep elf magi 10 ugly things 21 fauns 5 cyclopes 13 manticores 7 merfolk sirens A black mamba (shapeshifter) (D:14) 3 elephants (Lair:6) 4 moths of wrath 5 centaur zombies A vault sentinel (Vaults:2) 2 gargoyles 5 black mambas A torpor snail (Spider:3) 9 water nymphs 12 spiny frogs 4 yaktaurs 2 centaur skeletons (D:13) A komodo dragon (shapeshifter) (D:13) An efreet (D:15) 9 komodo dragons 3 rime drakes 14 demonic crawlers A tengu conjurer (D:13) 3 meliai A queen bee (Spider:1) 33 jumping spiders 12 polar bears 6 trolls 3 wind drakes 25 merfolk 14 blink frogs A blink frog (shapeshifter) (D:14) 4 raiju 17 dream sheep 14 hippogriffs 4 hornets 8 slime creatures 11 snapping turtles 40 tarantellas 57 yaks 2 shadows A vampire (D:14) 67 redbacks 16 water elementals 5 wraiths A human (D:10) 2 wyverns A hungry ghost (D:13) 2 basilisks 2 steam dragons 3 fire elementals (D:14) Eustachio (D:4) Grum (D:8) 14 vampire mosquitoes 12 wargs Edmund (D:5) A soldier ant (D:13) 5 acid dragons 17 water moccasins 13 hell hounds 12 porcupines Duvessa (D:5) 12 black bears A slave (D:5) 31 orc warriors 7 sky beasts A necrophage (D:11) A swamp drake (Lair:6) An ice beast (D:11) 3 phantoms 20 wolves 3 boggarts (D:15) 25 ogres 28 centaurs 19 crocodiles 4 big kobolds (D:5) 21 bullfrogs A wyvern zombie (D:14) Dowan (D:5) A wyvern skeleton (D:12) 3 scorpions 21 killer bees 3 wights (D:10) 2 electric eels 6 crimson imps A bullfrog zombie (D:13) 3 quasits 2 bullfrog skeletons 3 hounds 27 orc wizards A gnoll shaman (D:6) 10 jellies 24 orc priests 5 iguanas Ijyb (D:4) 3 polar bear simulacra (D:11) A yak simulacrum (D:11) 6 worker ants A killer bee zombie (D:8) 5 wolf simulacra (D:11) A hound skeleton (D:7) 2 worker ant zombies 21 gnolls 14 adders 4 shadow imps 4 oozes An adder skeleton (D:3) 2 adder zombies 2 worms (D:3) 2 dart slugs (D:1) 4 leopard geckos 104 orcs 8 bats 4 giant cockroaches 10 goblins 9 hobgoblins 19 jackals 8 quokkas 4 ball pythons A frilled lizard (D:5) A jackal skeleton (D:9) 12 kobolds 2 leopard gecko skeletons (D:5) 14 rats 2 river rat simulacra (D:11) A fungus (Lair:2) 15 plants 1345 creatures vanquished. Vanquished Creatures (others) 2 yaks (D:14) 5 humans (D:13) 2 water elementals (Shoals:4) 2 vampire mosquitoes (D:15) A slave (D:5) A boggart (D:15) An ogre (D:5) A centaur (D:12) An orc wizard (D:13) An iguana (D:13) 2 orcs (D:13) 30 fungi 56 plants 29 tentacles 7 toadstools (D:5) 6 withered plants (D:10) 147 creatures vanquished. Grand Total: 1492 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mh0rre the Centaur Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 18/20 MP: 2/4 869 | D:1 | Learned a level 2 spell: Passwall 1099 | D:1 | Reached XP level 3. HP: 16/26 MP: 2/5 2244 | D:2 | Reached XP level 4. HP: 22/33 MP: 3/6 2726 | D:3 | Learned a level 3 spell: Stone Arrow 3085 | D:3 | Reached skill level 1 in Conjurations 3182 | D:3 | Reached skill level 5 in Earth Magic 3182 | D:3 | Reached XP level 5. HP: 38/38 MP: 0/7 3486 | D:4 | Noticed an ogre 3515 | D:4 | Killed an ogre 3766 | D:4 | Reached XP level 6. HP: 42/45 MP: 0/8 3909 | D:4 | Found a staircase to the Ecumenical Temple. 3932 | D:4 | HP: 1/45 [orc priest/divine providence (13)] 4305 | D:4 | Reached skill level 2 in Spellcasting 4322 | D:4 | Noticed Sigmund 4379 | Temple | Entered the Ecumenical Temple 4628 | Temple | Became a worshipper of Sif Muna the Loreminder 5055 | D:4 | Reached XP level 7. HP: 50/50 MP: 0/11 5222 | D:4 | Noticed Eustachio 5250 | D:4 | Killed Eustachio 5250 | D:4 | Reached skill level 3 in Spellcasting 5602 | D:4 | Noticed Ijyb 5620 | D:4 | Killed Ijyb 6131 | D:4 | Reached skill level 5 in Conjurations 6530 | D:5 | Entered Level 5 of the Dungeon 6534 | D:5 | Reached * piety under Sif Muna 6573 | D:5 | HP: 6/50 [ogre/giant club (19)] 6585 | D:5 | HP: 6/50 [ogre/giant club (2)] 6867 | D:5 | Reached skill level 4 in Spellcasting 6867 | D:5 | Reached XP level 8. HP: 23/57 MP: 0/14 7168 | D:5 | Reached skill level 1 in Fighting 7577 | D:5 | Noticed Pikel 7679 | D:5 | Killed Pikel 7958 | D:5 | Noticed Duvessa 7971 | D:5 | Noticed Dowan 7995 | D:4 | Reached skill level 5 in Fighting 8244 | D:5 | Killed Duvessa 8244 | D:5 | Reached skill level 5 in Spellcasting 8258 | D:5 | Killed Dowan 8372 | D:5 | Noticed Edmund 8452 | D:5 | Killed Edmund 8452 | D:5 | Reached XP level 9. HP: 74/74 MP: 8/16 9291 | D:5 | Reached ** piety under Sif Muna 9362 | D:5 | Reached skill level 6 in Spellcasting 10299 | D:6 | Found a snail-covered altar of Cheibriados. 10321 | D:6 | Reached skill level 1 in Bows 10840 | D:6 | Found a runed door. 10844 | D:6 | Found a shimmering altar of Xom. 10844 | D:6 | Noticed Buffagor's ghost (novice DsBe) 10845 | D:6 | Noticed a rapier of chaos 11082 | D:6 | Reached skill level 5 in Bows 11776 | D:6 | Reached XP level 10. HP: 88/88 MP: 12/19 14076 | D:8 | Reached skill level 1 in Invocations 14605 | D:8 | Noticed Grum 14627 | D:8 | Killed Grum 14816 | D:8 | Reached skill level 5 in Invocations 15259 | D:8 | Found a glowing silver altar of Zin. 16187 | D:8 | Found a hide-covered altar of Uskayaw. 16733 | D:9 | Identified the +6 falchion "Viujeila" {pain, +Inv rElec | Str-3 Int+6} (You found it on level 9 of the Dungeon) 16746 | D:9 | Learned a level 5 spell: Lee's Rapid Deconstruction 16792 | D:9 | Found a runed gate. 16792 | D:9 | Found a runed gate. 16794 | D:9 | Found a runed gate. 16795 | D:9 | Noticed antares's ghost (journeyman DEFE) 16980 | D:9 | Found a staircase to the Orcish Mines. 17072 | D:9 | Found a roughly hewn altar of Beogh. 17533 | D:9 | Reached *** piety under Sif Muna 17973 | D:10 | Entered Level 10 of the Dungeon 18326 | D:10 | Found a staircase to the Lair. 18346 | D:10 | Reached skill level 7 in Spellcasting 18346 | D:10 | Reached XP level 11. HP: 75/94 MP: 21/21 18471 | D:10 | Found a runed gate. 18471 | D:10 | Found a runed gate. 18471 | D:10 | Found a runed gate. 18472 | D:10 | Noticed SargonHarvon's ghost (journeyman MiBe) 18474 | D:10 | Noticed Naiya55's ghost (novice MiBe) 19226 | D:10 | Noticed Erica 19237 | D:10 | Killed Erica 19891 | D:10 | Found Maall's Demolitions Depot. 19905 | D:10 | Bought a book of Power for 540 gold pieces 20070 | Lair:1 | Entered Level 1 of the Lair of Beasts 20369 | Lair:1 | Reached **** piety under Sif Muna 21017 | D:10 | Found Maall's Demolitions Depot. 21394 | D:10 | Found a runed gate. 21394 | D:10 | Found a runed gate. 21394 | D:10 | Found a runed gate. 21693 | Lair:1 | Found a runed gate. 21693 | Lair:1 | Found a runed gate. 22690 | Lair:1 | Found a runed gate. 22774 | Lair:1 | Noticed mudtoeberg's ghost (journeyman MiBe) 23331 | Lair:2 | Noticed an eight-headed hydra 23456 | Lair:2 | Killed an eight-headed hydra 23567 | Lair:2 | Noticed a seven-headed hydra 23591 | Lair:2 | Killed a seven-headed hydra 23591 | Lair:2 | Reached ***** piety under Sif Muna 23591 | Lair:2 | Reached XP level 12. HP: 101/101 MP: 22/22 24131 | Lair:2 | Identified Sif Muna's Disquisition on Congealing | Malediction (Sif Muna gifted it to you on level 2 of the | Lair of Beasts) 24131 | Lair:2 | Received a gift from Sif Muna 24443 | Lair:2 | Found a hole to the Spider Nest. 24713 | Lair:2 | Learned a level 1 spell: Apportation 26277 | Lair:2 | Learned a level 6 spell: Iron Shot 26660 | Lair:3 | Reached skill level 10 in Conjurations 26946 | Lair:2 | Reached skill level 10 in Earth Magic 27949 | Lair:3 | Learned a level 5 spell: Bolt of Magma 28074 | Lair:3 | Found a staircase to the Shoals. 28336 | Lair:3 | Noticed Gastronok 28356 | Lair:3 | Killed Gastronok 28471 | Lair:3 | Reached skill level 10 in Invocations 28671 | Lair:3 | Reached XP level 13. HP: 107/107 MP: 18/23 31971 | Lair:5 | Reached skill level 1 in Shields 32562 | Lair:5 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 32562 | Lair:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 32562 | Lair:5 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 32562 | Lair:5 | Gained mutation: You heal very quickly. [potion of | mutation] 32720 | Lair:6 | Entered Level 6 of the Lair of Beasts 33167 | Lair:5 | Received a gift from Sif Muna 33968 | Lair:6 | Found an ancient bone altar of Kikubaaqudgha. 35595 | Lair:6 | Reached skill level 10 in Fighting 35610 | Lair:6 | Reached XP level 14. HP: 121/121 MP: 9/24 36149 | Lair:6 | Found a staircase to the Slime Pits. 36149 | Lair:6 | Noticed Urug 36166 | Lair:6 | Killed Urug 37666 | Lair:6 | Identified the Tome of Supportive Bewitchment 38566 | D:11 | Found an opulent altar of Gozag. 40050 | D:12 | Reached skill level 8 in Spellcasting 40234 | D:12 | Reached skill level 1 in Armour 40726 | D:12 | Identified Sif Muna's Compendium of Dusty Conjuration (Sif | Muna gifted it to you on level 12 of the Dungeon) 40726 | D:12 | Received a gift from Sif Muna 41393 | Orc:1 | Entered Level 1 of the Orcish Mines 41944 | Orc:1 | Found a roughly hewn altar of Beogh. 44037 | D:13 | Reached skill level 5 in Armour 44983 | D:13 | Identified the +2 ring mail of Anaesthesia {rPois rN+ MR+ | Dex-3} (You found it on level 13 of the Dungeon) 45063 | D:13 | Noticed Kirke 45072 | D:13 | Killed Kirke 45438 | D:13 | Found a runed door. 45443 | D:13 | Noticed frimble's ghost (journeyman OpFi) 45502 | D:13 | Reached XP level 15. HP: 125/129 MP: 27/27 45609 | D:13 | Found a gate to the Vaults. 46298 | Orc:2 | Entered Level 2 of the Orcish Mines 46690 | Orc:2 | Noticed an orc warlord 46975 | Orc:1 | Killed an orc warlord 48088 | Orc:2 | Found Moiziplu's Magic Scroll Shop. 48234 | Orc:2 | Found a staircase to the Elven Halls. 48858 | Orc:2 | Found Irhoeqod's Food Shop. 48858 | Orc:2 | Found Wycrop's Antique Armour Shop. 48860 | Orc:2 | Found Nouzanut's Book Emporium. 48865 | Orc:2 | Found Goruhih's Assorted Antiques. 49060 | Orc:2 | Bought a pitted pewter amulet for 145 gold pieces 49060 | Orc:2 | Bought a scroll of enchant armour for 217 gold pieces 49060 | Orc:2 | Identified the amulet of Plog {+Inv rF+ Regen+ Str-4} (You | bought it in a shop on level 2 of the Orcish Mines) 49070 | Orc:2 | Bought a pair of embroidered gloves for 195 gold pieces 49070 | Orc:2 | Bought a pair of glowing gloves for 195 gold pieces 49521 | D:14 | Noticed Azrael 49546 | D:14 | Killed Azrael 50872 | D:14 | Reached skill level 10 in Armour 51078 | D:14 | Received a gift from Sif Muna 51334 | D:15 | Entered Level 15 of the Dungeon 52647 | D:15 | Reached skill level 9 in Spellcasting 52938 | D:15 | Found a staircase to the Depths. 54234 | Spider:1 | Entered Level 1 of the Spider Nest 54259 | Lair:2 | Reached XP level 16. HP: 127/137 MP: 7/29 54962 | Spider:1 | HP: 26/137 [poisoned by an emperor scorpion] 54967 | Spider:1 | HP: 24/137 [poisoned by an emperor scorpion] 54972 | Spider:1 | HP: 23/137 [poisoned by an emperor scorpion] 54977 | Spider:1 | HP: 26/137 [poisoned by an emperor scorpion] 55307 | Spider:1 | Reached skill level 10 in Spellcasting 57595 | Spider:1 | Received a gift from Sif Muna 57603 | Spider:1 | Learned a level 5 spell: Borgnjor's Vile Clutch 57823 | Spider:1 | Reached skill level 1 in Necromancy 58283 | Spider:1 | HP: 27/137 [demonic crawler (7)] 59740 | Spider:1 | Reached skill level 5 in Necromancy 60292 | Spider:2 | Noticed Jorgrun 60510 | Spider:1 | HP: 21/137 [meliai/divine providence (10)] 60514 | Spider:1 | HP: 2/137 [meliai/divine providence (13)] 60783 | Spider:1 | Killed Jorgrun 61510 | Spider:2 | Noticed Arachne 61672 | Spider:1 | Killed Arachne 62180 | Spider:2 | Noticed Louise 62216 | Spider:1 | Killed Louise 63095 | Spider:3 | Received a gift from Sif Muna 63101 | Spider:3 | Learned a level 3 spell: Regeneration 63423 | Spider:2 | Reached skill level 1 in Charms 64014 | Spider:2 | Reached XP level 17. HP: 98/144 MP: 31/31 64949 | Spider:4 | Entered Level 4 of the Spider Nest 64973 | Spider:4 | Identified a scroll of acquirement 64993 | Spider:4 | Got a steaming helmet 65004 | Spider:4 | Identified the +2 helmet of the Sun {Str+4 Dex+3} (You | acquired it on level 4 of the Spider Nest) 65293 | Shoals:1 | Entered Level 1 of the Shoals 66358 | Shoals:1 | Noticed a kraken 67473 | Lair:3 | Reached skill level 5 in Charms 68089 | Shoals:2 | Reached skill level 10 in Necromancy 68988 | Shoals:2 | Identified Sif Muna's Papyrus of Excruciating Shape | Shifting (Sif Muna gifted it to you on level 2 of the | Shoals) 68988 | Shoals:2 | Received a gift from Sif Muna 69190 | Shoals:2 | Noticed a kraken 69486 | Shoals:2 | Noticed a kraken 70406 | Shoals:3 | Noticed Polyphemus 70543 | Shoals:3 | Killed Polyphemus 71227 | Shoals:3 | Found a runed door. 71228 | Shoals:3 | Found a shimmering altar of Xom. 71284 | Shoals:3 | Noticed Puunuppo's ghost (adept FoFi) 71341 | Shoals:3 | Reached skill level 11 in Spellcasting 71934 | Shoals:3 | Noticed a kraken 71991 | Shoals:3 | HP: 26/144 [tentacle[a kraken] (12)] 72241 | Shoals:4 | Entered Level 4 of the Shoals 72413 | Shoals:3 | Identified the +6 rapier "Fuicop" {pain, Dex+4} (You took | it off a merfolk siren on level 3 of the Shoals) 73514 | Spider:4 | Identified Sif Muna's Almanac of Glamour (Sif Muna gifted | it to you on level 4 of the Spider Nest) 73514 | Spider:4 | Received a gift from Sif Muna 74387 | Spider:4 | Reached XP level 18. HP: 151/151 MP: 29/33 74786 | Spider:4 | Reached skill level 12 in Spellcasting 77350 | Spider:4 | Got a gossamer rune of Zot 77946 | Shoals:3 | Received a gift from Sif Muna 77965 | Shoals:3 | Learned a level 2 spell: Sublimation of Blood 78203 | Shoals:4 | Reached skill level 13 in Spellcasting 79823 | Shoals:4 | Identified Zejocw's Guide on Dark Rites 80161 | Shoals:4 | HP: 27/151 [merfolk aquamancer/rapier (8)] 80187 | Shoals:4 | HP: 30/151 [harpy (3)] 80308 | Shoals:4 | Reached skill level 14 in Spellcasting 80437 | Shoals:4 | Got a barnacled rune of Zot 80896 | Vaults:1 | Entered Level 1 of the Vaults 80954 | Vaults:1 | You fall through a shaft! 81022 | Vaults:2 | Identified Sif Muna's Papyrus of Weightlessness and | Dislocation (Sif Muna gifted it to you on level 2 of the | Vaults) 81022 | Vaults:2 | Received a gift from Sif Muna 81125 | Vaults:2 | HP: 26/151 [vault warden/bolt (10)] 81131 | Vaults:2 | HP: 11/151 [stone giant/large rock (27)] 81132 | Vaults:2 | Hit by a large rock thrown by a stone giant Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | ---------------+-------------------------------------------------------+----- Earth Magic | 3 4 5 8 10 | 10.8 Conjurations | 1 3 4 5 8 10 | 10.8 Spellcasting | 2 4 5 6 7 8 9 10 11 14 | 14.2 Fighting | 5 8 10 11 | 11.1 Bows | 5 8 | 8.4 Invocations | 7 10 12 | 12.6 Shields | 4 | 4.0 Armour | 7 10 | 10.0 Necromancy | 8 10 | 10.8 Charms | 2 5 | 5.1 Dodging | | 1.3 Stealth | | 1.1 Transmutations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total -------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 34 | | | | | || 34 Kick | 8 | 10 | 15 | 20 | 18 | 35 || 106 Short sword | 32 | 66 | 10 | | | || 108 Falchion | | | 63 | 68 | 1 | 39 || 171 Shortbow | | | 1 | | | || 1 Glaive | | | | 9 | | || 9 Staff | | | | 18 | 73 | 87 || 178 Fire: Hunting sling | 33 | 54 | 146 | | | || 233 Shortbow | | | 50 | 178 | | || 228 Throw: Stone | | 2 | | | | 1 || 3 Tomahawk | | | | 4 | | || 4 Cast: Sandblast | 22 | 23 | 55 | 19 | 14 | 1 || 134 Stone Arrow | | 19 | 68 | 568 | 1442 | 1410 || 3507 Lee's Rapid Decon | | | | | | 57 || 57 Borgnjor's Vile C | | | | | | 141 || 141 Regeneration | | | | | | 55 || 55 Sublimation of Bl | | | | | | 47 || 47 Iron Shot | | | | | | 3 || 3 Invok: Divine Energy | | | 1 | | | || 1 Channel Magic | | | | 1 | 4 | 4 || 9 Evoke: Wand | | | | | 7 | 15 || 22 Lamp of fire | | | | | | 1 || 1 Phial of floods | | | | | | 1 || 1 Use: Scroll | | 10 | 5 | 12 | 11 | 16 || 54 Potion | | | | 3 | 4 | 15 || 22 Eat: Chunk | 3 | 7 | 11 | 49 | 52 | 61 || 183 Ration | | 1 | 4 | 4 | 10 | 17 || 36 Armor: Robe | 20 | | | | | || 20 Leather armour | 12 | 29 | 21 | | | || 62 Ring mail | | | 52 | 36 | 284 | 1619 || 1991 Steam dragon scal | | | | 142 | 257 | || 399 Dodge: Dodged | 34 | 36 | 76 | 147 | 273 | 543 || 1109 Block: Buckler | | | | 23 | 231 | 508 || 762 Rpst.: Falchion | | | 5 | 7 | | 2 || 14