Dungeon Crawl Stone Soup version 0.24-a0-264-gf46a388 (webtiles) character file. Game seed: 16585001925247330169 29 kuraido the Vexing (level 3, -1/28 HPs) Began as a Draconian Enchanter on Apr 19, 2019. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1263 turns). kuraido the Vexing (Draconian Enchanter) Turns: 1263, Time: 00:02:40 Health: -1/28 AC: 5 Str: 14 XL: 3 Next: 1% Magic: 0/6 EV: 11 Int: 15 God: Gold: 16 SH: 3 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . b - +0 buckler rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn i - +3 ring of strength MPRegen 0.10/turn (no ring) @: very slightly contaminated A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: + Level 1.0 Fighting - Level 1.0 Short Blades - Level 1.7 Dodging - Level 2.6 Stealth + Level 1.0 Shields + Level 2.2 Spellcasting * Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 9% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 24% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 26% 3 ###.... Tukima's Dance Hex ##...... 26% 3 ###.... Dazzling Spray Conj/Hex #..... 43% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: 2 downstairs D:2 Sigmund, Terence Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 buckler (worn) (You found it on level 1 of the Dungeon) Jewellery i - a +3 ring of strength (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of remove curse {unknown} g - a scroll of teleportation {unknown} h - 2 scrolls of random uselessness {unknown} j - a scroll of immolation {unknown} Potions e - a potion of invisibility {unknown} f - a potion of curing {unknown} k - a potion of magic {unknown} Comestibles c - 4 rations #### ############# ...# #<........@.# ##.###)#####.###@# .......# #.# #...# .#g##### #.# #.#.# ...# #.> ..#.# .#...######### ### # ........<..(# ..###.......# .. #%......# .. .........# You could see Terence. Message History You hit Terence but do no damage. Terence hits you with a +0 hand axe. Found an escape hatch in the floor. There is a stone staircase leading down here. Casting: Ensorcelled Hibernation (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (chance to defeat MR: 47%) Terence looks drowsy... The helpless Terence fails to defend himself. You puncture Terence! Terence is heavily wounded. Terence says, "Time to say good-bye..." Terence hits you with a +0 hand axe. You closely miss Terence. Terence is heavily wounded. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You barely miss Terence. Terence is heavily wounded. You block Terence's attack. You hit Terence. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence says, "Don't bother to defend, it's useless." Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, chance to defeat MR: 55%) Terence is outlined in light. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic D:2: lemuel_upstairs_altar, layout_loops_cross, hangedman_feature_mirror, uniq_terence, uniq_sigmund Vanquished Creatures 2 gnolls A leopard gecko (D:1) 3 hobgoblins A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 11 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 10.1 | 33.1 | 49.2 | 567.5 Dungeon | 100.0 | 100.0 | 10.1 | 33.1 | 49.2 | 567.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuraido the Draconian Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 582 | D:1 | Reached XP level 2. HP: 21/22 MP: 5/5 714 | D:2 | Noticed Terence 714 | D:2 | Noticed Sigmund 959 | D:1 | Reached skill level 3 in Hexes 1090 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1240 | D:2 | Reached skill level 1 in Fighting 1240 | D:2 | Reached skill level 1 in Shields 1240 | D:2 | Reached XP level 3. HP: 25/28 MP: 3/6 1260 | D:2 | HP: 3/28 [Terence/+0 hand axe (5)] 1263 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: Dagger || 47 Tailslap || 3 Cast: Corona || 3 Ensorcelled Hiber || 2 Stab: Sleeping || 3 Eat: Chunk || 1 Armor: Skin || 10 Dodge: Dodged || 16 Block: Buckler || 14