Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file. 22 jerkstore the Charmwright (level 3, 17/28 HPs) Began as a Human Skald on Nov 22, 2017. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (901 turns). jerkstore the Charmwright (Human Skald) Turns: 901, Time: 00:01:15 Health: 17/28 AC: 1 (14%)Str: 13 XL: 3 Next: 58% Magic: 4/5 EV: 14 Int: 12 God: Gold: 57 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Clarity + (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn d - +3 ring of evasion MPRegen 0.2/turn (no ring) @: no status effects A: clarity, deformed body, screaming 1 a: End Infusion You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 leather armour (worn) c - a +2 shield Jewellery d - a +3 ring of evasion (left hand) Scrolls i - a scroll of magic mapping Potions e - 2 potions of cancellation f - a potion of curing h - a potion of heal wounds Skills: + Level 2.4 Fighting * Level 2.4 Blades * Level 1.5 Armour + Level 1.2 Dodging + Level 2.1 Spellcasting + Level 3.2 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger F - Infusion Chrm 8 (25) 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Hepliaklqana Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. You occasionally shout uncontrollably at your foes. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence (2). Terence is lightly wounded. Terence says, "Time to say good-bye..." Terence barely misses you. You barely miss Terence. Terence is lightly wounded. Terence barely misses you. Terence closely misses you. You completely miss Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence (4). Terence is moderately wounded. Terence hits you but does no damage. You feel extremely strange. Your body twists and deforms. You feel the urge to shout. Your thoughts seem clearer. Terence closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... #.# #.# #.# #.# #.###.###)#+## #............## #####.###.....## ##.# #.##.......## ####...##.#.........# ....>.@@..+.........# ####...##.#.........# #.... ..##........# #.### #####.....#.# # ##...##.+ ####'## ##....# #.....# #.....## You could see Terence. Vanquished Creatures An ooze (D:1) 2 quokkas (D:1) A giant cockroach (D:1) 6 goblins 2 hobgoblins 6 kobolds A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jerkstore the Human Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 14 | D:1 | Reached XP level 2. HP: 17/22 MP: 5/5 383 | D:1 | Reached XP level 3. HP: 24/28 MP: 2/5 659 | D:2 | Found a hazy altar of Hepliaklqana. 754 | D:2 | Found a shadowy altar of Dithmenos. 795 | D:2 | Found a faded altar of an unknown god. 888 | D:2 | Noticed Terence 900 | D:2 | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 900 | D:2 | Gained mutation: You occasionally shout uncontrollably at your foes. [potion of mutation] 900 | D:2 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 901 | D:2 | Quit the game Action || total -------------------------++------- Melee: Rapier || 66 Cast: Infusion || 1 Use: Potion || 1 Armor: Leather armour || 12 Dodge: Dodged || 48