Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file. 15 jerkstore the Caller (level 3, -2/27 HPs) Began as a Gnoll Wanderer on Nov 11, 2017. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1493 turns). jerkstore the Caller (Gnoll Wanderer) Turns: 1493, Time: 00:01:31 Health: -2/27 AC: 8 (14%)Str: 14 XL: 3 Next: 10% Magic: 9/9 EV: 12 Int: 13 God: Gold: 80 SH: 0 Dex: 13 Spells: 7/7 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +2 leather armour rPois . Reflect . (no helmet) rElec . f - +2 cloak rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn g - +3 ring of intelligence MPRegen 0.2/turn (no ring) @: no status effects A: mutation resistance 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) (You found it on level 1 of the Dungeon) e - a +0 dagger Armour d - a +0 robe f - a +2 cloak (worn) (You found it on level 1 of the Dungeon) h - a +2 leather armour (worn) (You found it on level 1 of the Dungeon) Jewellery g - a +3 ring of intelligence (left hand) (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of magic mapping {!r} Skills: - Level 2.0 Fighting - Level 2.0 Blades - Level 2.0(2.8) Axes + Level 3.5 Maces & Staves - Level 2.0 Polearms - Level 2.0 Bows - Level 2.0 Crossbows + Level 3.5 Throwing + Level 5.0 Armour - Level 2.0 Dodging + Level 3.3 Stealth - Level 2.0 Shields - Level 2.0 Unarmed Combat + Level 5.2 Spellcasting - Level 2.0 Hexes - Level 2.0 Charms + Level 6.4 Summonings - Level 2.0 Necromancy - Level 2.0 Translocations - Level 2.0 Transmutations - Level 2.0 Fire Magic - Level 2.0 Ice Magic - Level 2.0 Air Magic - Level 2.0 Earth Magic - Level 2.0 Invocations - Level 2.0 Evocations You had 7 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are somewhat resistant to further mutation. You expend magic power (3 MP) to strengthen your wands. Message History There is an open door here. Search for what [? for help]? Okay, then. Unknown command. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A hobgoblin comes into view. It is wielding a -3 dagger. No target in view! No target in view! A rat comes into view. The hobgoblin shouts! You hear an angry hiss. Attack whom? Aim: a hobgoblin, wielding a -3 dagger You reach to attack! You closely miss the hobgoblin. You barely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin (2). The hobgoblin closely misses you. You hit the hobgoblin (3). The hobgoblin closely misses you. You hit the hobgoblin (4). You kill the hobgoblin! You hit the rat (5). You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 80 gold pieces (gained 13). A ball python comes into view. A ball python is nearby! A ball python is nearby! Attack whom? Aim: a ball python (hasn't noticed you) You reach to attack! The ball python hisses angrily. You hit the ball python (4). You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Terence the Incautious comes into view. He is wielding a +0 mace. Terence completely misses you. You hit Terence but do no damage. You closely miss Terence. Terence barely misses you. You aren't carrying any potions. You hit Terence (4). Terence hits you but does no damage. You closely miss Terence. Terence hits you with a +0 mace (2). You take 2 damage, and have 25/27 hp. As you read the scroll of enchant armour, it crumbles to dust. Your +0 leather armour glows green for a moment. Terence barely misses you. As you read the scroll of enchant armour, it crumbles to dust. Your +1 leather armour glows green for a moment. Terence hits you but does no damage. You closely miss Terence. You hit Terence but do no damage. Terence closely misses you. You barely miss Terence. Terence misses you. You closely miss Terence. Terence closely misses you. You hit Terence (4). Terence hits you with a +0 mace (2). You take 2 damage, and have 24/27 hp. You closely miss Terence. Terence closely misses you. You hit Terence (2). You hit Terence but do no damage. Terence barely misses you. You hit Terence (2). Terence hits you with a +0 mace (5). You take 5 damage, and have 19/27 hp. You barely miss Terence. Terence barely misses you. You hit Terence but do no damage. Terence hits you with a +0 mace (1). You hit Terence but do no damage. Terence says, "Don't bother to defend, it's useless." Terence misses you. You hit Terence (4). You hit Terence but do no damage. Terence hits you but does no damage. You hit Terence (1). Terence hits you with a +0 mace (3). You take 3 damage, and have 16/27 hp. You barely miss Terence. Terence hits you with a +0 mace (5). You take 5 damage, and have 11/27 hp. You closely miss Terence. Terence hits you but does no damage. You barely miss Terence. Terence hits you with a +0 mace (6). * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/27 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. You barely miss Terence. Terence closely misses you. You aren't carrying any potions. You hit Terence (1). Terence hits you with a +0 mace (7)! You die... ....#......#.# #. ###..#..#...... #.. .. #..........###. #.###. .#..........#......#. ...#...##..#.###..#. #..#..###......#.... #..#..# #.###..#.### #.#.@#..###...#...).(# #....@........#.###..# ###..#............#... #..#.......###..#... ..............#...... #.#(.#.........#...##. #.#..#................ # #................... #..#..##########.### #.. #.# You could see Terence. Vanquished Creatures A dart slug (D:1) A quokka (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 3 jackals (D:1) 3 kobolds (D:1) A ball python (D:2) 3 bats (D:1) A frilled lizard (D:1) 2 rats A toadstool (D:1) 22 creatures vanquished. Vanquished Creatures (others) 13 toadstools (D:1) 13 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jerkstore the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | jerkstore set off with: a +0 robe, a +0 dagger 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 70 | D:1 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 70 | D:1 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 300 | D:1 | Reached XP level 2. HP: 11/21 MP: 7/7 999 | D:1 | HP: 5/21 [hobgoblin/+0 dagger (3)] 1000 | D:1 | Reached XP level 3. HP: 6/27 MP: 9/9 1466 | D:2 | Noticed Terence 1490 | D:2 | HP: 5/27 [Terence/+0 mace (6)] 1493 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: Dagger || 52 Spear || 66 Use: Potion || 1 Scroll || 2 Stab: Sleeping || 2 Armor: Robe || 25 Leather armour || 5 Dodge: Dodged || 65 Vault maps used: D:1: nagdon_arrival_zigzag_paths D:2: nicolae_tso_swordbearing_angel, lemuel_doored_altar, chequers_ecumenical_altar_island, solitary_fountain, hangedman_decor_points, minmay_misc_feat_five, minmay_misc_feat_square, grunt_dithmenos_smoke_and_mirrors, uniq_terence, uniq_crazy_yiuf_cottage Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 2.0 | 5.8 | 198.0 Dungeon | 100.0 | 100.0 | 0.8 | 2.0 | 5.8 | 198.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.5 +-------+-------+-------+-------+-------+----------------------