Dungeon Crawl Stone Soup version 0.22.0-38-g04b72b8 (webtiles) character file. 18940 iggy the Fighter (level 12, -7/204 HPs) Began as an Ogre Monk on Aug 31, 2018. Was a High Priest of Okawaru. Mangled by Snorg (11 damage) ... on level 4 of the Lair of Beasts. The game lasted 01:16:15 (22745 turns). iggy the Fighter (Ogre Monk) Turns: 22745, Time: 01:16:16 Health: -7/204 AC: 10 Str: 24 XL: 12 Next: 63% Magic: 14/15 EV: 16 Int: 14 God: Okawaru [*****.] Gold: 668 SH: 0 Dex: 11 Spells: 9/15 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +1 robe rPois . Spirit . P - +2 hat rElec . Reflect . E - +2 cloak rCorr . Harm . (gloves unavailable) MR ++... (boots unavailable) Stlth .......... v - amulet of rage HPRegen 0.44/turn o - ring of protection from magic MPRegen 0.14/turn m - +1 ring of protection @: berserking, heroism, very quick A: large, unfitting armour, tough skin 1 a: Heroism, Finesse, Renounce Religion, Evoke Berserk Rage You were on level 4 of the Lair of Beasts. You worshipped Okawaru. Okawaru was extremely pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 14 of its levels. You also visited: Ossuary. You collected 668 gold pieces. Inventory: Hand Weapons e - a +0 hunting sling j - a +1 giant club k - the +7 great mace of Misery {antimagic, rN+} (Okawaru gifted it to you on level 4 of the Lair of Beasts) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. n - the +2 spear "Keusot" {pierce, +Blink SInv} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you blink. x - a +0 shortbow Missiles c - 334 stones (quivered) d - 43 bolts h - 243 arrows w - 10 poisoned needles B - 2 throwing nets C - 24 sling bullets S - 23 tomahawks Armour a - a +1 robe (worn) s - a scarf of repulsion A - a +0 robe of the Archmagi E - a +2 cloak (worn) I - the +1 robe of the Insatiable Tables {rN+} (You found it on level 3 of the Lair of Beasts) It protects you from negative energy. P - a +2 hat (worn) Jewellery m - a +1 ring of protection (right hand) o - a ring of protection from magic (left hand) r - an uncursed ring of protection from magic v - an amulet of rage (around neck) Wands f - a wand of acid (6) z - a wand of digging (22) Scrolls g - 2 scrolls of enchant armour p - 3 scrolls of immolation t - a scroll of remove curse u - 2 scrolls of magic mapping y - 3 scrolls of teleportation D - 4 scrolls of fog G - 2 scrolls of amnesia V - a scroll of torment X - a scroll of blinking Potions i - 4 potions of flight l - a potion of ambrosia q - 3 potions of brilliance F - 2 potions of curing H - a potion of agility J - a potion of magic L - 2 potions of haste M - a potion of mutation N - a potion of lignification R - a potion of might {unknown} Comestibles b - 21 rations K - 7 chunks of flesh Skills: - Level 13.0(18.0) Fighting - Level 1.2(6.2) Maces & Flails - Level 7.3(12.3) Dodging - Level 1.4(6.4) Stealth + Level 12.9(17.9) Unarmed Combat - Level 2.0 Spellcasting - Level 4.0 Conjurations - Level 2.3 Fire Magic - Level 2.0 Air Magic - Level 2.0 Poison Magic - Level 3.7 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Mephitic Cloud Conj/Pois/Air #....... 24% 3 ####... b - Conjure Flame Conj/Fire ##...... 19% 3 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Poisonous Vapours Pois/Air #..... 16% 2 ###.... Corpse Rot Necr N/A 34% 2 ###.... Sublimation of Blood Necr #......... 34% 2 ###.... Bolt of Draining Conj/Necr #......... 96% 5 ######. Agony Necr #....... 100% 5 ######. Dispel Undead Necr #....... 100% 5 ######. Excruciating Wounds Chrm/Necr #......... 100% 5 ######. Freezing Cloud Conj/Ice/Air #......... 100% 6 ####### Ring of Flames Chrm/Fire #......... 100% 7 ####### Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (4/6) D:9 Shoals (0/4) Lair:3 Snake: Lair:2-4 Spider: Lair:2-4 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Annotations: D:5 2 runed doors, Menkaure; Moonstruck's ghost, novice MiFi Lair:4 Snorg Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History * * * LOW HITPOINT WARNING * * * Snorg claws you. * * * LOW HITPOINT WARNING * * * You pummel Snorg!! You pummel Snorg!! Snorg bites you! * * * LOW HITPOINT WARNING * * * Snorg claws you! * * * LOW HITPOINT WARNING * * * Snorg completely misses you. You closely miss Snorg. Snorg barely misses you. x2; Snorg closely misses you. You are too berserk! You are too berserk! You are too berserk! You pummel Snorg!! You completely miss Snorg. The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * Snorg bites you! * * * LOW HITPOINT WARNING * * * Snorg claws you! You die... .....#...#.#....##.#.....# ..........###.⌠..#....#..# ......##....#...#.......P# .......#............#...P# .....<...#.........##....# .........#........##.....# ................##.......# ............#.⌠.#>......P# .............+#l@...P...PP. ...............T...##...... ...##......# ...... .....PPPP.# ....# .....P♣♣P.. ....# .....P ♣P... .P## ####.P PP...# .## ... ...### You could see Snorg (berserk) and a komodo dragon. Vanquished Creatures 3 hydras Psyche (D:8) A torpor snail (Lair:3) 4 komodo dragons A rime drake (Lair:3) 5 spiny frogs 2 merfolk (Lair:3) A troll (D:9) A hornet (D:7) 4 blink frogs (Lair:3) 5 hippogriffs A wraith (Ossuary) 24 yaks 3 basilisks 4 porcupines 14 water moccasins 6 orc warriors A sky beast (D:7) A hornet zombie (D:7) 2 ice beasts (D:7) A black bear (D:6) A necrophage (D:9) 4 ogres 6 wolves (Lair:3) A phantom (D:9) 5 centaurs 5 crocodiles A big kobold (D:8) 5 bullfrogs 4 scorpions 4 killer bees (D:7) 3 wights (D:7) 2 electric eels (Lair:1) 3 howler monkeys 4 crimson imps A gnoll shaman (D:5) A quasit (D:7) 2 bullfrog skeletons 6 hounds 4 orc priests 3 jellies 6 orc wizards A centaur skeleton (D:6) 4 iguanas Natasha (thrice) (D:4) 2 worker ants 4 mummies 10 gnolls 11 adders 3 shadow imps 4 oozes An adder skeleton (D:9) An adder zombie (D:7) 4 worms A dart slug (D:1) 8 leopard geckos 40 orcs 11 bats 3 giant cockroaches 6 goblins 7 hobgoblins 10 jackals 16 kobolds 2 quokkas A ball python (D:6) 5 frilled lizards 4 goblin zombies 2 hobgoblin zombies 3 kobold zombies (Ossuary) 11 rats 334 creatures vanquished. Vanquished Creatures (others) An orc (D:8) 4 fungi 4 plants 9 creatures vanquished. Grand Total: 343 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iggy the Ogre Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 277 | D:1 | Reached XP level 2. HP: 27/33 MP: 2/2 574 | D:1 | Reached XP level 3. HP: 32/41 MP: 3/3 947 | D:2 | Reached skill level 5 in Fighting 1210 | D:2 | Reached XP level 4. HP: 41/50 MP: 4/4 1338 | D:2 | HP: 25/50 [gnoll/whip (3)] 1509 | D:2 | Found a basalt altar of Yredelemnul. 2051 | D:2 | Reached XP level 5. HP: 58/59 MP: 5/5 2095 | D:2 | Found an ornate altar of the Wu Jian Council. 2354 | D:3 | Reached skill level 6 in Fighting 2636 | D:3 | Found a sacrificial altar of Ru. 3470 | D:4 | Noticed an ogre 3762 | D:4 | HP: 25/61 [ogre/giant club (18)] 3763 | D:4 | HP: 2/61 [ogre/giant club (23)] 3767 | D:4 | Killed an ogre 3767 | D:4 | Reached skill level 7 in Fighting 3767 | D:4 | Reached XP level 6. HP: 4/71 MP: 6/6 4248 | D:4 | HP: 29/71 [orc priest/trident (13)] 4254 | D:4 | HP: 28/71 [orc/whip (1)] 4634 | D:3 | HP: 33/71 [gnoll/spear (6)] 4978 | D:4 | Noticed Natasha 5070 | D:4 | Killed Natasha 5070 | D:4 | Reached skill level 5 in Unarmed Combat 5111 | D:4 | Noticed Natasha 5125 | D:4 | Killed Natasha 5125 | D:4 | Reached skill level 1 in Maces & Flails 5290 | D:4 | Got an encrusted spear 5604 | D:4 | Noticed Natasha 5616 | D:4 | Killed Natasha 5730 | D:5 | Entered Level 5 of the Dungeon 5758 | D:5 | Reached XP level 7. HP: 72/78 MP: 7/7 5789 | D:5 | Found a runed door. 5850 | D:5 | Noticed Menkaure 5851 | D:5 | HP: 28/78 [??? (26)] 5861 | D:5 | HP: 17/78 [??? (14)] 5876 | D:5 | HP: 11/78 [??? (9)] 6360 | D:5 | HP: 38/79 [gnoll/halberd (13)] 6365 | D:4 | HP: 19/79 [gnoll (5)] 6661 | D:5 | HP: 36/79 [gnoll/halberd (12)] 6988 | D:5 | Noticed Moonstruck's ghost (novice MiFi) 6990 | D:5 | Found a runed door. 7004 | D:5 | Reached skill level 8 in Fighting 7169 | D:5 | Found a staircase to the Ecumenical Temple. 7192 | Temple | Entered the Ecumenical Temple 7285 | Temple | Became a worshipper of Warmaster Okawaru 7285 | Temple | Reached * piety under Okawaru 7285 | Temple | Reached ** piety under Okawaru 7877 | D:6 | Reached skill level 1 in Evocations 8120 | D:6 | Reached XP level 8. HP: 68/88 MP: 9/9 8796 | D:6 | HP: 42/88 [adder (3)] 8801 | D:6 | HP: 36/88 [poisoned by an adder] 8806 | D:6 | HP: 36/88 [poisoned by an adder] 8814 | D:6 | HP: 36/88 [poisoned by an adder] 9376 | D:6 | Got a fine hand axe 9566 | D:7 | Identified the cursed +1 hand axe of the Bear {freeze, +Fly rPois Dex+4 Stlth+} (You found it on level 6 of the Dungeon) 9578 | D:7 | HP: 38/88 [mummy (12)] 9580 | D:7 | HP: 18/88 [poisoned by a water moccasin] 9584 | D:7 | HP: 8/88 [mummy (6)] 9589 | D:7 | HP: 8/88 [poisoned by a water moccasin] 9595 | D:7 | HP: 8/88 [poisoned by a water moccasin] 9600 | D:6 | HP: 8/88 [poisoned by a water moccasin] 9606 | D:6 | HP: 8/88 [poisoned by a water moccasin] 9960 | D:6 | Identified the cursed +2 spear "Keusot" {pierce, +Blink SInv} (You found it on level 4 of the Dungeon) 10065 | D:7 | Found a sand-covered staircase. 10074 | Ossuary | Entered an ossuary 10074 | Ossuary | Noticed a wraith 10074 | Ossuary | Noticed a wraith 10074 | Ossuary | Noticed a wraith 10264 | Ossuary | Noticed a wraith 10270 | Ossuary | HP: 36/88 [wraith (11)] 10273 | Ossuary | HP: 17/88 [wraith (2)] 10274 | Ossuary | Killed a wraith 10274 | Ossuary | Reached *** piety under Okawaru 10274 | Ossuary | Reached XP level 9. HP: 19/96 MP: 8/11 10964 | D:7 | HP: 47/96 [hornet zombie (8)] 11706 | D:7 | HP: 48/97 [poisoned by a killer bee] 11712 | D:7 | HP: 45/97 [poisoned by a killer bee] 11717 | D:7 | HP: 45/97 [poisoned by a killer bee] 11724 | D:7 | HP: 45/97 [poisoned by a killer bee] 11732 | D:7 | HP: 45/97 [poisoned by a killer bee] 11917 | D:7 | Reached skill level 9 in Fighting 12114 | D:7 | HP: 38/98 [orc warrior/broad axe (16)] 12715 | D:7 | Noticed a hornet 12717 | D:7 | Killed a hornet 13233 | D:8 | Found a shadowy altar of Dithmenos. 13257 | D:8 | Reached skill level 10 in Fighting 13262 | D:8 | Reached XP level 10. HP: 110/110 MP: 12/12 13287 | D:8 | soadsod: hey, nice to see you, im really sorry i got plastered and drunk the other day. 13288 | D:8 | iggy: looool 13340 | D:8 | soadsod: i only know i was sending you messages because i had to look at pics in my phone for a different reason the day after and apparently i took pictures of some of my messages. 13348 | D:8 | Reached skill level 10 in Unarmed Combat 13354 | D:8 | iggy: haha 13391 | D:8 | soadsod: i am sorry to force my religion and shit on you, i know that's EXTREMELY offensive, im really sorry. 13534 | D:8 | Found a roughly hewn altar of Beogh. 13536 | D:8 | iggy: oh this was hilarious 13536 | D:8 | iggy: +9 drunk ravings 13558 | D:8 | soadsod: lol wtf? 13687 | D:8 | iggy: i don't recall religion being in it 13687 | D:8 | iggy: i'd have to check the logs LUL 13741 | D:8 | soadsod: hahaha. well. ok then 13943 | D:8 | soadsod: !lg iggy op-- log 13988 | D:8 | beem: 13. iggy, XL27 OpCj, T:109394: http://crawl.berotato.org/crawl/morgue/iggy/morgue-iggy-20180317-062218.txt 13990 | D:8 | Noticed Psyche 13991 | D:8 | soadsod: i think that's the one. 13998 | D:8 | Killed Psyche 13999 | D:8 | iggy: nicely done psych 13999 | D:8 | soadsod: oh, maybe that's not the right one. 14033 | D:8 | Found a radiant altar of Vehumet. 14035 | D:8 | Found a shattered altar of Ashenzari. 14152 | D:8 | Found a hide-covered altar of Uskayaw. 14152 | D:8 | Found a blossoming altar of Fedhas. 14153 | D:8 | Found a hazy altar of Hepliaklqana. 14355 | D:9 | iggy: oh dear 14355 | D:9 | iggy: is this actually a real run now? 14355 | D:9 | soadsod: hmm 14355 | D:9 | iggy: 3 of the best spells in the game 14355 | D:9 | soadsod: maybe. cloud and poison vapors and flame are prety good 14355 | D:9 | soadsod: freezing cloud is good too, but a bit high on requirements. 14355 | D:9 | iggy: yeah that's a much later thing 14355 | D:9 | iggy: really mephitic cloud 14355 | D:9 | iggy: because you don't need the spellpower 14355 | D:9 | soadsod: was it you who showed me that conjure flame is actually amazing? 14355 | D:9 | iggy: yes 14355 | D:9 | iggy: i mean others know this 14355 | D:9 | iggy: just don't blink into it 14359 | D:9 | Learned a level 3 spell: Mephitic Cloud 14363 | D:9 | Learned a level 3 spell: Conjure Flame 14374 | D:9 | Reached **** piety under Okawaru 14458 | D:9 | Reached skill level 1 in Conjurations 14458 | D:9 | Reached skill level 1 in Air Magic 14458 | D:9 | Reached skill level 1 in Poison Magic 14465 | D:9 | HP: 76/166 [porcupine (10)] 14470 | D:9 | HP: 59/166 [something (5)] 14478 | D:9 | soadsod: well im glad my drunk ramblings were hilarious, im glad you enjoyed it,. 14480 | D:9 | iggy: hehe 14788 | D:9 | Reached skill level 11 in Fighting 14792 | D:9 | Reached skill level 5 in Dodging 15050 | D:9 | Found a staircase to the Lair. 15059 | D:9 | soadsod: the picture i had made it look a little more malicious. 15243 | Lair:1 | Entered Level 1 of the Lair of Beasts 15249 | Lair:1 | iggy: failure rate still too high 15399 | Lair:1 | Reached skill level 1 in Spellcasting 15399 | Lair:1 | Reached XP level 11. HP: 108/119 MP: 11/13 15403 | Lair:1 | Reached ***** piety under Okawaru 15706 | Lair:1 | soadsod: sorry, only here intermittently, looking for a picture. i dont have it, i want to find it, it's driving me crazu 15726 | Lair:1 | soadsod: the picture was basically a compilation of ultra-stupid-bullshit deaths 15748 | Lair:1 | soadsod: like, full hp to dead in 1 turn deaths 16299 | Lair:1 | Noticed a six-headed hydra 16305 | Lair:1 | Killed a six-headed hydra 16624 | Lair:2 | Noticed a five-headed hydra 17157 | Lair:2 | Reached skill level 1 in Fire Magic 17470 | Lair:2 | Received a gift from Okawaru 17535 | Lair:2 | Reached skill level 12 in Fighting 17538 | Lair:1 | HP: 60/122 [poisoned by a spiny frog] 17543 | Lair:1 | HP: 57/122 [poisoned by a spiny frog] 17549 | Lair:1 | HP: 55/122 [poisoned by a spiny frog] 17554 | Lair:1 | HP: 53/122 [poisoned by a spiny frog] 17560 | Lair:1 | HP: 53/122 [poisoned by a spiny frog] 17568 | Lair:1 | HP: 53/122 [poisoned by a spiny frog] 18015 | Lair:2 | HP: 52/122 [spiny frog (15)] 18020 | Lair:2 | HP: 36/122 [poisoned by a spiny frog] 18025 | Lair:2 | HP: 30/122 [poisoned by a spiny frog] 18030 | Lair:2 | HP: 26/122 [poisoned by a spiny frog] 18035 | Lair:2 | HP: 24/122 [poisoned by a spiny frog] 18040 | Lair:2 | HP: 22/122 [poisoned by a spiny frog] 18045 | Lair:2 | HP: 22/122 [poisoned by a spiny frog] 18052 | Lair:2 | HP: 22/122 [poisoned by a spiny frog] 18059 | Lair:1 | HP: 22/122 [poisoned by a spiny frog] 18417 | Lair:2 | Killed a five-headed hydra 18659 | Lair:2 | HP: 91/184 [yak (10)] 19358 | Lair:2 | iggy: wiz ring would be useful 19760 | Lair:3 | Reached XP level 12. HP: 93/132 MP: 15/15 20006 | Lair:3 | Noticed a six-headed hydra 20120 | Lair:3 | HP: 90/198 [torpor snail (10)] 20127 | Lair:3 | HP: 75/198 [yak[a torpor snail] (11)] 20132 | Lair:3 | soadsod: oh fuck man. i dunno what you can do 20132 | Lair:3 | iggy: that was pretty dumb 20132 | Lair:3 | iggy: eh i think ogre is unfair unless you just play like trog, i think it needs to be addressed 20132 | Lair:3 | soadsod: yea i dunno why you were walking away instead of punching 20132 | Lair:3 | iggy: because 6 dudes? 20132 | Lair:3 | soadsod: yea...ogre is in a bad spot 20132 | Lair:3 | soadsod: yea, that was what i was thinking >.> 20132 | Lair:3 | iggy: i don't think .22 is a good step forward 20132 | Lair:3 | soadsod: it didnt do anything for ogres 20132 | Lair:3 | iggy: well there's this idea that i guess everyone has to be a caster now 20132 | Lair:3 | iggy: it seems to be the only consistent play, and trog 20132 | Lair:3 | soadsod: its just...the library, ghost changes(which i dont like but eh, most people do i think) and the LRD change. 20132 | Lair:3 | HP: 29/132 [yak[a torpor snail] (8)] 20135 | Lair:3 | soadsod: i was under the impression that 20138 | Lair:3 | soadsod: uh 20138 | Lair:3 | soadsod: everyone needs to be melee now 20138 | Lair:3 | soadsod: (by "now", i mean since like 0.19) 20138 | Lair:3 | soadsod: use ice blast 20138 | Lair:3 | iggy: ? caster is free 20139 | Lair:3 | Reached skill level 13 in Fighting 20156 | Lair:3 | soadsod: what do you mean? 20156 | Lair:3 | iggy: melee combat exposes you to what just happened 20156 | Lair:3 | soadsod: oh i see 20156 | Lair:3 | iggy: gamma won't admit this 20156 | Lair:3 | iggy: but it's better to make noise imho and sit near a stair 20156 | Lair:3 | soadsod: gamma wont admit at least a dozen things he should admit. 20156 | Lair:3 | soadsod: yes. that is the optimal way to play. 20156 | Lair:3 | iggy: otherwise you're playing this game of being rng'ed by consumables and procs running out 20156 | Lair:3 | soadsod: look at dynast's streaks. 20156 | Lair:3 | iggy: and i dunno that's the kind of degenerative play (and repetitive play) i'd be seeking to remove, not LRD 20156 | Lair:3 | soadsod: i totally agree 20156 | Lair:3 | iggy: imho there should be more things you can improvise with like LRD 20156 | Lair:3 | soadsod: svendre (i think that is the right person, or berder) said it best about the lrd change 20156 | Lair:3 | soadsod: basically, that, yea. LRD offers gameplay and flavor and an interesting mechanic 20156 | Lair:3 | iggy: but what i was trying to learn from here--it's very difficult to be able to gauge hit ratios--realy opaque 20156 | Lair:3 | iggy: it's why stuff like passwall is interesting 20156 | Lair:3 | soadsod: instead of making vaults have unbreakable walls, they just completely removed LRD's ability to blow up walls. 20156 | Lair:3 | iggy: LRD should be higher level (you can still shatter) 20156 | Lair:3 | soadsod: well, did you read the change log? 20156 | Lair:3 | iggy: yeah? 20156 | Lair:3 | iggy: what are you pointing at 20156 | Lair:3 | soadsod: the justification for the removal of that mechanic from LRD was thin at best. 20156 | Lair:3 | iggy: oh it's paper thin 20156 | Lair:3 | soadsod: yea... 20156 | Lair:3 | iggy: i understand 'why' 20156 | Lair:3 | iggy: but sometimes it's hard to admit a mistake 20156 | Lair:3 | soadsod: it was like "uh....LRD hurts my vaults, especially my dumb teleport vaults. LRD too stronk, nerf now!" 20156 | Lair:3 | iggy: it's very difficult and possibly very stupid to design every future thing around 1 strategy that is clearly superior 20156 | Lair:3 | soadsod: but nobody was using LRD the way they said 20156 | Lair:3 | soadsod: literally nobody i ever saw play would learn LRD just to blow killholes, and then lure enemies to the killhole. 20156 | Lair:3 | soadsod: it IS optimal, but it's OBSCENELY tedious 20156 | Lair:3 | soadsod: furthermore, 20156 | Lair:3 | iggy: i just went earth, it has the best single target takedowns anyway 20156 | Lair:3 | iggy: 'tedious play' describes a lot to me lately 20156 | Lair:3 | soadsod: just stand at the damn stairs and yell. it's basically just as strong. 20156 | Lair:3 | iggy: ^ 20156 | Lair:3 | soadsod: but standing at the stairs is less tedious, and arguably stronger. 20156 | Lair:3 | iggy: well it's more inputs of different types i guess 20156 | Lair:3 | soadsod: LRD makes a bunch of noise, it wastes food, and leaves you low on MP, which you might need 20497 | Lair:3 | soadsod: tt is easier than zf *enter* 20508 | Lair:2 | soadsod: or whatever your letter is to cast it. 20508 | Lair:2 | iggy: well on that note, why is apport a spell too lol 20508 | Lair:2 | iggy: apport the rune, seeya 20513 | Lair:2 | soadsod: honestly, there were multiple ways they could have had the same effect without taking away the interesting mechanic part of LRD. 20513 | Lair:2 | soadsod: yep 20674 | Lair:3 | soadsod: it's optimal and safe. it's only not optimal if you need the exp near the enemies. 20674 | Lair:3 | soadsod: er. the exp from the neemies 20865 | Lair:3 | Killed a six-headed hydra 21017 | Lair:3 | soadsod: but i digress. LRD should be able to destroy walls. there were a lot of reasons they wanted it, and the only reasonable..er..reason, to remove LRD's destructive power was because of vaults, but im sure they could code vaults to be indestructible. 21061 | Lair:3 | HP: 66/136 [blink frog (11)] 21068 | Lair:3 | HP: 34/136 [blink frog (13)] 21377 | Lair:2 | soadsod: hell, you could even give vaults a new tile/symbol for ascii so new players know it's a vault, and old players know they cant LRD it. provides lots of good stuff. 21377 | Lair:2 | soadsod: ugh, im typing too much. that "change" just grinds my gears so much. 21377 | Lair:2 | iggy: well knowing design there is this problem that now 'everything' has to be invulnerable to it but i don't see why you 'must' clear the vault this one way 21377 | Lair:2 | soadsod: im pretty sure the devs are also desperately looking for *anything at all* to change at this point. they're splitting hairs of splitting hairs. 21377 | Lair:2 | iggy: because gamma's vaults although unique, the problem with uniqueness is it leads to 2 things--a generalized solution you always do (boring) or you just avoid it (not fun) 21377 | Lair:2 | soadsod: right. vaults are supposed to be cleared(usually) by opening a door anyway 21377 | Lair:2 | iggy: i like the idea of using traps though because they aren't really used and could honestly just be removed 21377 | Lair:2 | soadsod: only vaults would need to be invulnerable to LRD. 21377 | Lair:2 | iggy: if i had more time i have some ideas to design vaults 21377 | Lair:2 | soadsod: yea, there's a damn good post on reddit about how traps should be removed 21377 | Lair:2 | iggy: i don't like the suggestions on reddit how to replace them 21377 | Lair:2 | soadsod: i can't tell if the poster (ultraviolent4, he's pretty popular on youtube and stuff, but anyway) 22168 | Lair:3 | soadsod: ultraviolent4 uses a lua script in the rc file to set exclusions wherever an enemy walks. this way, you are practically guaranteed to never walk into any kind of trap. ofc, in a game he won, he STILL walked into a shaft trap. 22174 | Lair:3 | Got an ominously black robe 22175 | Lair:3 | iggy: i wish all these quality of life things were just setup for every player 22175 | Lair:3 | soadsod: UV4 was basically saying to just remove them. the only way to avoid traps is to play tediously, which is optimal as to avoid shafts/zot/teleport 22175 | Lair:3 | iggy: i tried to get a friend into this but they were clearly struggling 22175 | Lair:3 | iggy: yes..right now there's tons of tedious play 22175 | Lair:3 | iggy: xom would really have enjoyed this floor 22175 | Lair:3 | soadsod: yea....some of it is impossible though 22175 | Lair:3 | iggy: we blind read a torment with 5 enemies 22175 | Lair:3 | soadsod: lol 22175 | Lair:3 | iggy: and 44 hp left 22175 | Lair:3 | soadsod: yea, you lived somehow though 22175 | Lair:3 | soadsod: you should've doubled down xD 22175 | Lair:3 | iggy: i'm pretty good at this :P i think streaks are useless and tedious play 22175 | Lair:3 | iggy: i did 22175 | Lair:3 | iggy: we blind read the other one that was in all likelihood blink lol 22175 | Lair:3 | soadsod: ah? i thought i saw you run away. 22175 | Lair:3 | soadsod: ah, thats what it was. 22175 | Lair:3 | iggy: we need like a gift armor 22176 | Lair:3 | soadsod: yea..streaks are just tedious play. 22176 | Lair:3 | soadsod: he'll do it eventually. 22176 | Lair:3 | soadsod: brb 22186 | Lair:3 | Identified the +1 robe of the Insatiable Tables {rN+} (You found it on level 3 of the Lair of Beasts) 22291 | Lair:3 | Found a staircase to the Shoals. 22531 | Lair:3 | iggy: the math i don't know here is if unarmed is better or not 22531 | Lair:3 | iggy: with hero we basically do club damage with unarmed 22651 | Lair:4 | Received a gift from Okawaru 22658 | Lair:4 | Got an ancient great mace {god gift} 22661 | Lair:4 | Identified the +7 great mace of Misery {antimagic, rN+} (Okawaru gifted it to you on level 4 of the Lair of Beasts) 22725 | Lair:4 | Noticed Snorg 22734 | Lair:4 | HP: 101/204 [Snorg (16)] 22739 | Lair:4 | HP: 61/204 [Snorg (7)] 22742 | Lair:4 | HP: 22/204 [Snorg (11)] 22745 | Lair:4 | HP: 4/204 [Snorg (8)] 22745 | Lair:4 | Mangled by Snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Unarmed Combat | 3 4 5 6 8 9 10 11 12 | 12.9 Fighting | 5 7 8 10 11 12 13 | 13.0 Maces & Flails | 1 | 1.2 Evocations | 2 3 | 3.7 Dodging | 3 5 7 | 7.3 Conjurations | 2 4 | 4.0 Air Magic | 2 | 2.0 Poison Magic | 2 | 2.0 Spellcasting | 1 2 | 2.0 Fire Magic | 2 | 2.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 64 | | 191 | 633 || 888 Dagger | 38 | 174 | 11 | || 223 Punch | 1 | 5 | 6 | 40 || 52 Giant club | | 80 | 252 | || 332 Hand axe | | | 15 | || 15 Spear | | | | 12 || 12 Throw: Stone | | 6 | 14 | 13 || 33 Invok: Heroism | | | 17 | 32 || 49 Abil: Evoke Berserk Rag | | | 1 | 5 || 6 Evoke: Wand | | | 3 | 21 || 24 Use: Scroll | | 12 | 10 | 9 || 31 Potion | | 2 | 1 | 3 || 6 Stab: Sleeping | | 4 | 4 | 4 || 12 Distracted | | | | 1 || 1 Eat: Chunk | | 8 | 12 | 24 || 44 Ration | | 2 | 4 | 3 || 9 Armor: Robe | 42 | 61 | 192 | 119 || 414 Dodge: Dodged | 74 | 148 | 288 | 334 || 844