Dungeon Crawl Stone Soup version 0.22-a0-456-g11ed031 (webtiles) character file. 19 hyperdoesnt the Vexing (level 2, 0/23 HPs) Began as a Merfolk Arcane Marksman on June 7, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:50 (1854 turns). hyperdoesnt the Vexing (Merfolk Arcane Marksman) Turns: 1854, Time: 00:05:50 Health: 0/23 AC: 2 Str: 10 XL: 2 Next: 75% Magic: 3/3 EV: 13 Int: 12 God: Gold: 54 SH: 0 Dex: 14 Spells: 0/3 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - a throwing net (quivered) e - 61 stones Armour a - a +0 robe (worn) j - a +0 ring mail k - a +0 buckler Scrolls g - 3 scrolls of remove curse {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of identify {unknown} l - a scroll of fear {unknown} Skills: + Level 2.9 Fighting - Level 2.0 Throwing - Level 2.6 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... b - Slow Hex #....... 13% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Cause Fear Hex #......... 65% 4 #####.. Portal Projectile Hex/Tloc #..... 43% 3 ####... Leda's Liquefaction Hex/Erth #......... 85% 4 #####.. Inner Flame Hex/Fire #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (/) - cycle) c - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You throw a javelin. The javelin hits the jackal but does no damage. The jackal is severely wounded. The kobold misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (/) - cycle) d - 2 throwing nets (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold, p - jackal Aim: a kobold You throw a throwing net. The throwing net closely misses the kobold. The jackal bites you. You die... ############# #(....K@h..(# ### #.#########.# .>########.#########.############ #...............................# #######.......######.##########.# # #.##.##.# #.# #.# #######.##.##.# #.# #.# ...........##.# #.# ######.# ........#..##.######.# #....... You could see a jackal and a kobold. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 6 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hyperdoesnt the Merfolk Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 635 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/3 874 | D:1 | Learned a level 2 spell: Slow 1854 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_arbitrary_c D:2: grunt_dithmenos_smoke_and_mirrors, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.9 Throwing | | 2.0 Dodging | | 2.6 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 103 Dagger || 4 Throw: Javelin || 17 Throwing net || 1 Cast: Corona || 19 Slow || 1 Eat: Ration || 1 Chunk || 1 Armor: Robe || 20 Dodge: Dodged || 104 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 28 | 0.0 | 0 | 19 | 0.0 | 1854 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 28 | 0.0 | 0 | 19 | 0.0 | 1809 +---------+---------+-------+---------+---------+-------+---------