Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 9229108044151084282 0 glosham the Skirmisher (level 1, -11/18 HPs) Began as a Merfolk Abyssal Knight on Apr 20, 2019. Was a Follower of Lugonu. Mangled by a tentacled starspawn (12 damage) ... on level 1 of the Abyss. The game lasted 00:05:12 (298 turns). glosham the Skirmisher (Merfolk Abyssal Knight) Turns: 298, Time: 00:05:13 Health: -11/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of lignification {unknown} Comestibles e - a ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History The glowing orange brain is lightly wounded. You bump into the rock wall. The glowing orange brain pulsates. Something tries to feed on your intellect! You're too confused to move! You hit the glowing orange brain. The glowing orange brain is lightly wounded. You feel less confused. You hit the glowing orange brain but do no damage. The glowing orange brain is lightly wounded. You are suddenly pulled into a different region of the Abyss! A small abomination comes into view. A red devil comes into view. It is wielding a +0 trident. Found a spear. You see here a spear. A raiju comes into view. A tentacled starspawn comes into view. Found a viscous golden potion. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You see here a viscous golden potion. c - a viscous golden potion You feel ill. You feel ill. You feel ill. You feel ill. Found a robe. You feel ill. You feel ill. You feel ill. You feel ill. The smoke demon roars! You feel ill. The tentacled starspawn completely misses you. The tentacled starspawn engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel ill. The tentacled starspawn bites you! Ouch! That really hurt! You die... .## .. . #.. . #.. .#.##.# #.##.###.##.## . ........X.# . .........# #. # #.....##..# .. ..#...##..# .. #.#.#..##.# ###@X.##..# #.#x##....# #...#.#..... #..3#.#...#.# ####..## ..# #.#...##.. .#. ##.# #. ## .#. #..# You could see a tentacled starspawn, an ancient zyme and a smoke demon. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Merfolk Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 29 | Abyss:1 | Noticed a small abomination 41 | Abyss:1 | Noticed a glowing orange brain 90 | Abyss:1 | Noticed a small abomination 97 | Abyss:1 | Noticed a red devil 200 | Abyss:1 | Noticed a raiju 259 | Abyss:1 | Noticed a tentacled starspawn 265 | Abyss:1 | Noticed an ancient zyme 288 | Abyss:1 | Noticed a smoke demon 297 | Abyss:1 | HP: 1/18 [tentacled starspawn (17)] 298 | Abyss:1 | Mangled by a tentacled starspawn Action || total -------------------------++------- Melee: Spear || 3 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 298.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 298.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: Abyss:1