Dungeon Crawl Stone Soup version 0.26-a0-259-g1effd00 (webtiles) character file. Game seed: 17535814824367072040 151894 ezmonkey the Slicer (level 17, -9/133 HPs) Began as a Gnoll Wanderer on July 9, 2020. Was a High Priest of Dithmenos. Mangled by a merfolk ... wielding a +0 glaive (17 damage) ... on level 4 of the Shoals on July 10, 2020. The game lasted 02:24:34 (50481 turns). ezmonkey the Slicer (Gnoll Wanderer) Turns: 50481, Time: 02:24:34 Health: -9/133 AC: 14 Str: 21 XL: 17 Next: 57% Magic: 28/32 EV: 18 Int: 22 God: Dithmenos [*****.] Gold: 1410 SH: 12 Dex: 13 Spells: 2/38 levels left rFire + . . SeeInvis . w - +2 dagger (freeze) rCold . . . Faith . l - +0 kite shield rNeg . . . Spirit . o - +1 leather armour of the Chupacabra {rF+ Str+2} rPois + Reflect . x - +0 helmet of the Great Game {Int+3} rElec . Harm . O - +2 cloak {rPois} rCorr . X - +1 pair of gloves MR +++.. C - +0 pair of boots Stlth ++++...... (no amulet) HPRegen 0.32/turn V - ring of protection from magic MPRegen 0.23/turn p - ring of protection from magic @: about to teleport, wreathed by umbra, very slow A: distributed training, fangs 1, strong nose a: Shadow Step, Shadow Form, Renounce Religion You were on level 4 of the Shoals. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You were not hungry. You visited 7 branches of the dungeon, and saw 31 of its levels. You also visited: Ice Cave. You collected 2914 gold pieces. You spent 1504 gold pieces at shops. Inventory: Hand Weapons a - a +9 broad axe of flaming h - a +0 broad axe of venom w - a +2 dagger of freezing (weapon) M - a +1 eveningstar of draining Missiles n - 75 boomerangs (quivered) s - 30 javelins I - 23 silver javelins P - 8 throwing nets U - 6 curare-tipped darts Armour l - a +0 kite shield (worn) o - the +1 leather armour of the Chupacabra (worn) {rF+ Str+2} (You bought it in a shop on level 2 of the Orcish Mines) It affects your strength (+2). It protects you from fire. x - the +0 helmet of the Great Game (worn) {Int+3} (You bought it in a shop on level 2 of the Orcish Mines) It affects your intelligence (+3). C - a +0 pair of boots (worn) O - a +2 cloak of poison resistance (worn) X - a +1 pair of gloves (worn) Magical Staves K - an uncursed staff of energy Jewellery c - a +4 ring of evasion g - an uncursed amulet of magic regeneration m - a cursed amulet of inaccuracy {unknown} p - a ring of protection from magic (right hand) u - an uncursed ring of protection from fire y - an uncursed ring of poison resistance {unknown} D - an uncursed ring of protection from cold F - an uncursed ring of ice Q - the amulet "Detozel" {Spirit rElec rN+ MR+} (You found it on level 6 of the Lair of Beasts) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. R - an uncursed ring of fire V - a ring of protection from magic (left hand) Wands b - a wand of clouds (3) d - a wand of paralysis (8) e - a wand of flame (84) E - a wand of polymorph (10) H - a wand of iceblast (8) T - a wand of random effects (58) Y - a wand of enslavement (16) Z - a wand of acid (29) Scrolls i - 15 scrolls of remove curse k - 7 scrolls of identify t - 16 scrolls of teleportation z - 2 scrolls of brand weapon {unknown} J - 2 scrolls of magic mapping L - a scroll of immolation Potions q - 8 potions of curing r - a potion of lignification v - 3 potions of flight A - 4 potions of resistance G - 2 potions of magic N - 8 potions of haste S - 6 potions of stabbing W - 2 potions of might Miscellaneous j - a tin of tremorstones (3/3) Comestibles f - 57 rations Skills: + Level 12.2 Fighting + Level 13.7 Short Blades + Level 11.4 Long Blades + Level 11.4 Axes + Level 12.2 Maces & Flails + Level 11.4 Polearms + Level 11.4 Staves + Level 11.4 Slings + Level 11.4 Bows + Level 11.4 Crossbows + Level 11.4 Throwing + Level 11.4 Armour + Level 11.4 Dodging + Level 11.6 Stealth + Level 11.4 Shields + Level 11.4 Unarmed Combat + Level 11.4 Spellcasting + Level 9.7 Conjurations + Level 9.7 Hexes + Level 9.7 Charms + Level 9.7 Summonings + Level 9.7 Necromancy + Level 9.7 Translocations + Level 9.7 Transmutations + Level 9.7 Fire Magic + Level 9.7 Ice Magic + Level 9.7 Air Magic + Level 9.7 Earth Magic + Level 9.7 Poison Magic + Level 12.3 Invocations + Level 11.7 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Ice Beast Ice/Summ ######.. 1% 4 b - Hailstorm Conj/Ice ######.. 1% 4 c - Iskenderun's Mystic Conj/Tloc ######.. 1% 4 d - Fulminant Prism Conj/Hex ######.... 1% 4 e - Lee's Rapid Deconstr Erth ######.... 4% 5 f - Static Discharge Conj/Air ######.. 1% 3 g - Airstrike Air ######.... 1% 4 h - Lightning Bolt Conj/Air ######.... 4% 5 z - Spectral Weapon Hex/Chrm ######.. 1% 3 Your spell library contained the following spells: Spells Type Power Failure Level Foxfire Conj/Fire #### 1% 1 Freeze Ice #### 1% 1 Infusion Chrm #### 1% 1 Magic Dart Conj #### 1% 1 Sandblast Erth ###### 1% 1 Shock Conj/Air #### 1% 1 Passwall Tmut/Erth ######.. 1% 2 Poisonous Vapours Pois/Air ###### 1% 2 Searing Ray Conj ###### 1% 2 Shroud of Golubria Chrm/Tloc ###### 1% 2 Song of Slaying Chrm ######.. 1% 2 Swiftness Chrm/Air ######.. 1% 2 Conjure Flame Conj/Fire ######.. 1% 3 Dazzling Flash Conj/Hex ###### 1% 3 Frozen Ramparts Ice ###### 1% 3 Inner Flame Hex/Fire ######.. 1% 3 Mephitic Cloud Conj/Pois/Air ######.. 1% 3 Ozocubu's Armour Chrm/Ice ######.. 1% 3 Stone Arrow Conj/Erth ###### 1% 3 Petrify Tmut/Erth ######.. 1% 4 Sticky Flame Conj/Fire ######.. 1% 4 Bolt of Magma Conj/Fire/Erth ######.... 4% 5 Excruciating Wounds Chrm/Necr ######.... 4% 5 Fireball Conj/Fire ######.... 4% 5 Conjure Ball Lightning Conj/Air ######.... 26% 6 Ignition Fire ######.... 100% 8 Shatter Erth ######.... 100% 9 Tornado Air ######.... 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (6/6) D:8 Shoals (4/4) Lair:4 Spider (3/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (1/3) Orc:2 IceCv (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 *%(! Orc:1 % Orc:2 ?[[} Elf:1 ! Shoals:4 = Annotations: D:2 Sigmund D:5 1 runed translucent door D:7 Harold Lair:2 1 runed translucent door, Ogapnuf's ghost, journeyman TrMo Lair:4 exclusion: 4 oklob plants Spider:2 Frances Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Warning x3: The water nymph can create water, teleport to other water, and Waterstrike you! The wind drake (repels missiles, catching breath) can cast Airstrike and push you away! The wind drake (repels missiles) can cast Airstrike and push you away! You take 33 damage, and have 20/133 hp. MASSIVE DAMAGE!! You now have 28/32 mp. You feel better. You block the merfolk's attack. The merfolk misses you. The merfolk javelineer throws a javelin. The javelin completely misses you. The wind drake exhales a fierce blast of wind! You are blown backwards! The merfolk and the wind drake are blown away by the wind. Danger x5: water nymph x2, wind drake (repels missiles, catching breath) x2, harpy! You regained 5 hp, and now have 25/133 hp. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk impaler shouts! The merfolk siren chants a haunting song. You resist with almost no effort. The water nymph casts a spell at you. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 glaive! You die... ..................# ....#####.........# ≈ ...##≈m≈##........# ###.≈ ...#.≈≈≈.#......(k#...m.≈ ...#≈mφmm#........#mm.≈≈≈ ...#≈mm.m#≈≈..(..(.≈≈≈≈≈≈ ≈≈≈##≈m.##m.m....