Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. 7 ddubois the Vexing (level 2, -2/19 HPs) Began as a Barachi Enchanter on Aug 11, 2018. Slain by a leopard gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (261 turns). ddubois the Vexing (Barachi Enchanter) Turns: 261, Time: 00:01:26 Health: -2/19 AC: 2 Str: 9 XL: 2 Next: 4% Magic: 4/5 EV: 12 Int: 15 God: Gold: 26 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles Q - 12 stones (quivered) Armour b - a +0 robe (worn) Comestibles c - 2 chunks of flesh d - a ration Skills: + Level 1.3 Short Blades + Level 2.3 Dodging + Level 2.8 Stealth + Level 2.3 Spellcasting + Level 3.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 16% 3 ###.... Tukima's Dance Hex ##...... 16% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History MASSIVE DAMAGE!! Hop to where? Boing! Unknown command. Throwing (i - inventory) Q - 16 stones (quivered) Aim: a leopard gecko (moderately wounded, clinging) You throw a stone. The stone misses the leopard gecko. Throwing (i - inventory) Q - 15 stones (quivered) Aim: a leopard gecko (moderately wounded, clinging) You throw a stone. The stone closely misses the leopard gecko. Throwing (i - inventory) Q - 14 stones (quivered) Aim: a leopard gecko (moderately wounded, clinging) You throw a stone. The stone closely misses the leopard gecko. Throwing (i - inventory) Q - 13 stones (quivered) Aim: a leopard gecko (moderately wounded, clinging) You throw a stone. The stone misses the leopard gecko. The leopard gecko bites you. You die... #.≈≈≈.......#....(......)....(. ..≈≈≈.......###.#########...... ..≈≈≈.......# #.# #...... ..≈≈....<...###(# #...... ..≈≈≈.........(.#########.#..## ..≈≈≈≈......##............#...# ..≈≈≈≈≈.....##.############.... #.#≈≈≈≈≈....##l# ##..) # #######...##@# #..# ######........# #####.# ########## ....... ....... ....... ....... ....... ..###### You could see a leopard gecko. Vault maps used: D:1: dpeg_arrival_pond, minmay_tetromino_s4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ddubois the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 115 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 256 | D:1 | HP: 1/19 [leopard gecko (4)] 261 | D:1 | Slain by a leopard gecko Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 31.4 | 36.4 | 261.0 Dungeon | 100.0 | 100.0 | 0.0 | 31.4 | 36.4 | 261.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Dagger || 26 Throw: Stone || 5 Cast: Corona || 8 Abil: Hop || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 24 Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 kobolds (D:1) A ball python (D:1) A goblin (D:1) 6 creatures vanquished.