Dungeon Crawl Stone Soup version 0.23-a0-577-g2b1de94 (webtiles) character file. 0 cerealjynx the Skirmisher (level 1, -5/11 HPs) Began as a Vine Stalker Abyssal Knight on Dec 14, 2018. Was a Follower of Lugonu. Slain by a thrashing horror (9 damage) ... on level 1 of the Abyss. The game lasted 00:00:16 (106 turns). cerealjynx the Skirmisher (VSAK) Turns: 106, Time: 00:00:16 Health: -5/11 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 5 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 2.6 Fighting + Level 1.7 Polearms + Level 1.5 Armour + Level 0.7 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, cerealjynx the Vine Stalker Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! Found a corrupted altar of Lugonu. A bone dragon materialises. You see here 5 gold pieces. You now have 5 gold pieces. A small abomination comes into view. A thrashing horror comes into view. The thrashing horror roars! A small abomination comes into view. The thrashing horror closely misses you. The thrashing horror tramples you! Ouch! That really hurt! You hold your ground! You take 6 damage, and have 5/11 hp. MASSIVE DAMAGE!! You now have 2/3 mp. Unknown command. The thrashing horror tramples you. You stumble backwards! You take 1 damage, and have 4/11 hp. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You die... ........######.....#..... ## .##...##.# ...# #...# .##..##..#...###.## #.## .... ...###..##...###...# . .....#....D#.....#.... .##.. #.##.#............ #.. . ##..#.x...#... ... .#....###.X.## ... ...#..#. ##@## ## .## #.. ###..x# .. ### #.....# ## ...#..... .#...###..# #. #.#. .## # ## . . .. #. You could see a bone dragon, a thrashing horror and 2 small abominations. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | cerealjynx the Vine Stalker Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 82 | Abyss:1 | Noticed a bone dragon 87 | Abyss:1 | Noticed a small abomination 102 | Abyss:1 | Noticed a thrashing horror 102 | Abyss:1 | Noticed a small abomination 106 | Abyss:1 | Slain by a thrashing horror Vault maps used: Action || total -------------------------++------- Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 77.4 | 106.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 77.4 | 106.0 +-------+-------+-------+-------+-------+----------------------