Dungeon Crawl Stone Soup version 0.24-a0-136-gad582e5 (webtiles) character file. Game seed: 3842894441338003577 0 arlandor the Firebug (level 1, 0/10 HPs) Began as a Gargoyle Fire Elementalist on Feb 28, 2019. Slain by a rat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:29 (80 turns). arlandor the Firebug (Gargoyle Fire Elementalist) Turns: 80, Time: 00:03:30 Health: 0/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 1 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 mace rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) Missiles b - 22 stones (quivered) Armour a - a +0 robe (worn) Potions d - a potion of might {unknown} Comestibles c - a ration Skills: + Level 1.5 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 10% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 14% 2 ###.... Conjure Flame Conj/Fire #....... 28% 3 ###.... Inner Flame Hex/Fire #....... 34% 3 ###.... Sticky Flame Conj/Fire #....... 67% 4 #####.. Fireball Conj/Fire #......... 95% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The rat bites you. The bat hits you. The rat bites you. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. The rat barely misses you. The rat closely misses you. The bat barely misses you. The bat closely misses you. The rat barely misses you. The bat hits you but does no damage. The rat barely misses you. The bat barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The rat misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The bat closely misses you. The bat barely misses you. The rat bites you but does no damage. The bat misses you. The rat bites you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The rat bites you. You die... #.##...⌠.........⌠. #.#.........≈...... #.#...⌠...........⌠ #........≈.....≈... #.#...⌠...........⌠ #.#.........≈...... #.##...⌠.........⌠. #..#......⌠...⌠.... ##@##.............. #br####.........## ..... ########### ..[..... ........## #........# #........# #........# You could see a bat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arlandor the Gargoyle Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 80 | D:1 | Slain by a rat Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, hangedman_glass_teeth, roderic_roman_lattice Action || total -------------------------++------- Melee: Mace || 6 Armor: Robe || 15 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------