Dungeon Crawl Stone Soup version 0.25-a0-56-g68f8618 (webtiles) character file. Game seed: 8166663106761561307, levelgen mode: deterministic 49 ajax140 the Vexing (level 3, -2/26 HPs) Began as a Barachi Enchanter on Oct 25, 2019. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:18:48 (2103 turns). ajax140 the Vexing (Barachi Enchanter) Turns: 2103, Time: 00:18:48 Health: -2/26 AC: 2 Str: 9 XL: 3 Next: 75% Magic: 6/7 EV: 12 Int: 16 God: Gold: 20 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ g - amulet of magic regeneration HPRegen 0.08/turn (no ring) MPRegen 0.35/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 dagger h - a +0 club l - a +0 whip Missiles d - 21 stones k - 2 javelins (quivered) n - 26 poisoned darts o - 3 boomerangs Armour b - a +0 robe (worn) i - a +0 leather armour j - a cursed +0 scale mail Jewellery g - an amulet of magic regeneration (around neck) Scrolls e - 2 scrolls of identify {unknown} f - 2 scrolls of magic mapping {unknown} Potions p - a potion of degeneration {unknown} Skills: + Level 1.3 Fighting + Level 1.6 Short Blades + Level 2.5 Dodging + Level 2.8 Stealth * Level 3.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 14% 2 ##..... c - Confuse Hex ##...... 13% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Tukima's Dance Hex ##...... 13% 3 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You hit the worm but do no damage. The worm closely misses you. You hit the worm. The worm is lightly wounded. You hit the worm. The worm is lightly wounded. The worm stops glowing. The worm barely misses you. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. The worm bites you. You hit the worm. The worm is heavily wounded. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, chance to defeat MR: 58%) The worm struggles to resist. The worm bites you! You die... .. #. .. #. #. #. #. ##+ #.#### #.. #...@# #.######## ####w# #........# #.# #........# #.# #........#### #.# #........#... #†# #........#... #.####........#... #.#............... #.#.##........#... You could see a worm. Vanquished Creatures An ooze (D:2) A dart slug (D:1) A leopard gecko (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) 6 goblins 5 hobgoblins 2 jackals (D:1) A quokka (D:2) 6 bats 4 frilled lizards 6 kobolds (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ajax140 the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Reached XP level 2. HP: 15/20 MP: 5/5 608 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 980 | D:1 | Reached XP level 3. HP: 21/25 MP: 7/7 1003 | D:1 | Reached skill level 1 in Fighting 1685 | D:1 | Learned a level 3 spell: Confuse 2103 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, st_stairs_9 D:2: minmay_diamond_boxcup, layout_basic, first_ration, kennysheep_generic_room_11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 64 | 6 | 8.6 | 37 | 2 | 5.1 +---------+---------+-------+---------+---------+------- D:1 | 45 | 6 | 11.8 | 28 | 2 | 6.7 D:2 | 19 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------