Dungeon Crawl Stone Soup version 0.23.2-30-g0e89c35 (webtiles) character file. Game seed: 8103733615866779290 5 adibis the Vexing (level 1, -1/13 HPs) Began as a Vampire Enchanter on June 14, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:09 (768 turns). adibis the Vexing (Vampire Enchanter) Turns: 768, Time: 00:02:09 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 66% Magic: 3/3 EV: 12 Int: 17 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Skills: + Level 1.3 Short Blades - Level 2.1 Dodging + Level 4.5 Stealth + Level 2.1 Spellcasting + Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 2 stones (quivered) Armour b - a +0 robe (worn) Potions d - 3 potions of blood Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #..........##..# ##.# #.####+######.## #.# #.#.......# #.# #.. #)#.8.8.8.###.# #.. ####.#.......#...# ##.# #....'.8.<.8.+...### #h.# #...r#.......##g....##.## #....#.8.8.8.##.....##g# #....#..@....##.....##g## #....####h####........... #....r.g......#.....##.## #####..................# #................#### #.)...[.............. #...............##### ##.......##.....## #................# You could see a jackal. Message History You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. As you close the door, it creaks loudly! A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. As you close the door, it creaks loudly! You hear a bark! A goblin opens the door. You close the door. A goblin opens the door. You close the door. A goblin opens the door. The goblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. There's a creature in the doorway! Unknown command. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 33 Bite || 1 Throw: Stone || 2 Armor: Robe || 3 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, wander_ebering_terrifying_dragon_lair Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adibis the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 768 | D:1 | Slain by a jackal Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 5 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 60.0 | 9.1 | 768.0 Dungeon | 100.0 | 100.0 | 0.0 | 60.0 | 9.1 | 768.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------