Dungeon Crawl Stone Soup version 0.25-a0-507-gf66f01b (webtiles) character file. Game seed: 11548846781585731224, levelgen mode: deterministic 2 Yeil the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on Feb 14, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (63 turns). Yeil the Sneak (Spriggan Enchanter) Turns: 63, Time: 00:00:29 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 25% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Skills: - Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.7 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 14% 2 ##..... Dazzling Flash Conj/Hex #..... 26% 3 ###.... Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ....###....#....... ......[............ ###.###.....r...... ##........>....... .................. ###.##..###....... ## #.## ....... #h# #..#### ... ##@### .... #... ##....# .###. #...#.....# .# #........# #........# .........<.# ##.........# ########### You could see a jackal. Message History The bat is severely wounded. The bat closely misses you. You barely miss the bat. The bat is severely wounded. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. You closely miss the bat. The bat is severely wounded. The bat barely misses you. You closely miss the bat. The bat is heavily wounded. The bat misses you. The bat closely misses you. You closely miss the bat. The bat is heavily wounded. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat is heavily wounded. The bat completely misses you. The bat barely misses you. The jackal barks! You hit the bat. You kill the bat! You hit the rat. You kill the rat! You barely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 19 Armor: Robe || 4 Dodge: Dodged || 23 Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_rooms, minmay_stone_trees_medium, minivault_5 D:2: layout_loops_ring, chequers_ecumenical_altar_island Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yeil the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 16 | D:1 | You fall into a shaft and drop 1 floor! 63 | D:1 | Slain by a jackal Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 31.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 31.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------