Dungeon Crawl Stone Soup version 5.6-49-g8abd877 (webtiles) character file. 0 Whiskey the Vexing (level 1, -1/19 HPs) *CASUAL* Began as a Titan Arcane Marksman on Dec 17, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (40 turns). Whiskey the Vexing (Titan Arcane Marksman) Turns: 40, Time: 00:00:46 Health: -1/19 AC: 2 (0%)Str: 16 XL: 1 Next: 16% Magic: 4/4 EV: 10 Int: 17 God: Gold: 1 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: unfitting armour, high mp 1, electricity resistance a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Missiles c - 80 large rocks (quivered) {!d} Armour a - a +0 robe (worn) Skills: + Level 1.3 Fighting + Level 1.8 Throwing + Level 1.8 Dodging + Level 3.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex 12 (90) 5% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Cause Fear Hex 12 (200) 47% 4 N/A Slow Hex 12 (100) 9% 2 N/A Blink Tloc N/A 34% 2 N/A Portal Projectile Hex/Tloc 6 (50) 34% 3 N/A Leda's Liquefaction Hex/Erth 6 (200) 75% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have an increased reservoir of magic. (+10% MP) You are resistant to electric shocks. (rElec) Message History Welcome, Whiskey the Titan Arcane Marksman. You are playing on Casual difficulty. Will you prevail where others failed? Will you find the Orb of Zot? You open the door. A rat comes into view. There is an open door here. The helpless rat fails to defend itself. You hit the rat but do no damage. The rat misses you. You barely miss the rat. The rat bites you (1). You take 1 damage, and have 18/19 hp. You hit the rat (1). The rat completely misses you. You hit the rat (3). You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 1 gold piece. You open the door. There is an open door here. A jackal comes into view. Health restored: 19 A jackal comes into view. The jackal barks! The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal bites you (1). The jackal bites you but does no damage. x2 You take 1 damage, and have 18/19 hp. You hit the jackal but do no damage. The jackal bites you (1). The jackal bites you (2). You take 3 damage, and have 15/19 hp. You barely miss the jackal. The jackal barely misses you. x2 The jackal bites you (1). The jackal closely misses you. You take 1 damage, and have 14/19 hp. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you (3). You take 3 damage, and have 11/19 hp. You hit the jackal (2). The jackal closely misses you. The jackal bites you (1). You take 1 damage, and have 10/19 hp. You hit the jackal (2). The jackal bites you (2). The jackal closely misses you. The jackal bites you (3). * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You are too injured to fight recklessly! You take 5 damage, and have 5/19 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you (3). * * * LOW HITPOINT WARNING * * * The jackal bites you (3). You die... ##....#.####### .........$....# #.............# .............# ..# .#...........# ###.. .#.#...........# #.+.......#....h......# #.#.###.###. #h# #.#.......#.###@###### #.#.................... ##.#.......##.########## #∩.'...#.#.##.# ##.#...#.#.##.# #.#..........# #.#..##.#..#.# #.#.....#..#.###### #.+..##.#......[.... You could see 2 jackals. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Titan Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 4/4 40 | D:1 | HP: 2/19 [jackal (3)] 40 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 12 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 11 Vault maps used: D:1: minmay_arrival_three_doors Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 4.4 | 45.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 4.4 | 45.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------