Dungeon Crawl Stone Soup version 5.6-49-g8abd877 (webtiles) character file. 0 Whiskey the Charmwright (level 5, 0/41 HPs) *CASUAL* Began as a Demonspawn Skald on Dec 16, 2018. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:38 (1904 turns). Whiskey the Charmwright (Demonspawn Skald) Turns: 1904, Time: 00:02:39 Health: 0/41 AC: 3 (14%)Str: 13 XL: 5 Next: 45% Magic: 8/8 EV: 14 Int: 14 God: Gold: 102 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: repulsion field 1, demonic guardian 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery c - an uncursed ring of ice {rC+, rF-} (You found it on level 1 of the Dungeon) e - an uncursed ring of protection from magic {MR+, !d} (You found it on level 1 of the Dungeon) Scrolls g - a scroll of enchant weapon Potions d - a potion of magic f - a potion of flight h - 2 potions of invisibility Skills: + Level 3.1 Fighting + Level 2.9 Axes + Level 2.1 Armour + Level 1.9 Dodging + Level 4.3 Charms You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 15 (25) 10% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice 7 (100) 88% 4 N/A Regeneration Chrm/Necr 7 (200) 52% 3 N/A Song of Slaying Chrm 15 (100) 14% 2 N/A Spectral Weapon Chrm/Summ 7 (100) 99% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) A weak demonic guardian rushes to your aid. Your spells are a little harder to cast, but a little more powerful. Message History You closely miss the adder. You feel sick. The adder bites you (2). The adder barely misses you. You take 3 damage, and have 34/41 hp. You barely miss the adder. You feel sick. You are no longer poisoned. A hobgoblin comes into view. It is wielding a +0 dagger. The adder misses you. You take 1 damage, and have 33/41 hp. You barely miss the adder. The adder bites you (1). The adder misses you. You take 1 damage, and have 32/41 hp. The hobgoblin shouts! You hit the adder (2). The adder closely misses you. You barely miss the adder. The adder bites you (1). You are poisoned. The adder poisons you! The adder barely misses you. You take 1 damage, and have 32/41 hp. You miss the adder. You feel very sick. The adder bites you (2). The adder bites you (1). You are more poisoned. The adder poisons you! You take 6 damage, and have 26/41 hp. You hit the adder (2). You kill the adder! You feel very sick. The jackal misses you. You take 6 damage, and have 20/41 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. You feel very sick. The jackal bites you (2). You take 5 damage, and have 15/41 hp. You closely miss the jackal. You feel sick. The jackal misses you. The jackal completely misses you. You take 1 damage, and have 14/41 hp. You hit the jackal (4). You feel sick. The jackal misses you. You take 1 damage, and have 13/41 hp. You hit the jackal (4). You kill the jackal! You feel sick. The jackal bites you but does no damage. You closely miss the jackal. You feel sick. You are no longer poisoned. The jackal bites you but does no damage. The jackal bites you (2). * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 10/41 hp. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you (1). * * * LOW HITPOINT WARNING * * * The jackal bites you (2). * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/41 hp. You closely miss the jackal. The jackal misses you. The jackal bites you (2). * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/41 hp. You hit the jackal (3). The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. x2 You closely miss the jackal. The jackal misses you. You hit the jackal (3). You kill the jackal! The hobgoblin hits you but does no damage. You hit the hobgoblin (2). The hobgoblin hits you but does no damage. You hit the hobgoblin (2). The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 dagger (4). * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/41 hp. You hit the hobgoblin (6). You kill the hobgoblin! The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you (1). * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/41 hp. You slash the jackal (7)! You kill the jackal! You closely miss the jackal. The jackal bites you (1). * * * LOW HITPOINT WARNING * * * The jackal bites you (1). You die... .#### .... +# .... ..#..# .#..# ### .. ... ... ..... #h# #..... .... ##@# #.##.# #... #).# #.##.# #.. ##.## #.##.# #.. #..# #.##.# #.####.## ..##.# #......# #.##.# #.##..## ..##.####.##..# #.........##.## You could see a jackal. Vanquished Creatures 4 adders (D:2) 3 dart slugs (D:1) 4 quokkas 7 bats 6 giant cockroaches 3 goblins 4 hobgoblins 5 jackals 2 ball pythons (D:2) 3 frilled lizards 4 kobolds 4 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 15 | D:1 | Reached skill level 1 in Armour 25 | D:1 | Reached skill level 2 in Axes 87 | D:1 | Reached skill level 1 in Dodging 134 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 134 | D:1 | Reached XP level 2. HP: 10/22 MP: 3/3 467 | D:1 | Gained mutation: You are surrounded by a mild repulsion field. (EV +2) [demonic ancestry] 467 | D:1 | Reached XP level 3. HP: 23/28 MP: 5/5 1037 | D:1 | Reached XP level 4. HP: 28/34 MP: 7/7 1082 | D:1 | Reached skill level 4 in Charms 1391 | D:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [mutagenic hatch] 1607 | D:2 | Reached skill level 2 in Armour 1660 | D:2 | Reached XP level 5. HP: 39/40 MP: 8/8 1720 | D:2 | Reached skill level 3 in Fighting 1887 | D:2 | HP: 10/41 [jackal (2)] 1899 | D:2 | HP: 3/41 [hobgoblin/+0 dagger (4)] 1904 | D:2 | HP: 1/41 [jackal (1)] 1904 | D:2 | Slain by a jackal Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Armour | 1 2 | 2.1 Axes | 2 | 2.9 Dodging | 1 | 1.9 Charms | 4 | 4.3 Fighting | 3 | 3.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 88 | 102 || 190 Stab: Sleeping | | 1 || 1 Armor: Leather armour | 49 | 24 || 73 Dodge: Dodged | 82 | 84 || 166 Vault maps used: D:1: erik_arrival_cave_to_civilisation, minmay_tetromino_t4 D:2: minmay_diamond_boxcup, grunt_qazlal_clouds, nemelex_diamond_rough_becter Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 1.0 | 8.2 | 312.0 Dungeon | 100.0 | 100.0 | 0.2 | 1.0 | 8.2 | 312.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 140.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 140.0 +-------+-------+-------+-------+-------+----------------------