Dungeon Crawl Stone Soup version 5.6-27-g44b401c (webtiles) character file. 0 Whiskey the Charmwright (level 4, 0/51 HPs) *CASUAL* Began as a Demonspawn Skald on July 8, 2018. Slain by a worker ant (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:04 (1345 turns). Whiskey the Charmwright (Demonspawn Skald) Turns: 1345, Time: 00:03:05 Health: 0/51 AC: 22 (48%)Str: 12 XL: 4 Next: 17% Magic: 2/2 EV: 2 Int: 15 God: Gold: 114 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . NoTele + (cloak currently unavailable) rCorr . (gloves currently unavailable) MR ..... (boots currently unavailable) Stlth +......... (no amulet) Regen 0.7/turn (no ring) MPRegen 0.2/turn (no ring) @: tree-form, regenerating A: foul stench 1 a: End Regeneration You were on level 3 of the Dungeon. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) h - a +1 rapier of draining (You found it on level 2 of the Dungeon) Armour b - a +0 leather armour (melded) e - a +0 pair of gloves (melded) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of enchant armour f - 3 scrolls of teleportation g - a scroll of enchant weapon Skills: + Level 2.4 Fighting + Level 2.2 Polearms - Level 0.8 Armour + Level 1.8 Dodging - Level 3.6 Charms * Level 2.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 10 (25) 6% 1 N/A r - Regeneration Chrm/Necr 9 (200) 22% 3 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice 5 (100) 78% 4 N/A Song of Slaying Chrm 10 (100) 10% 2 N/A Spectral Weapon Chrm/Summ 5 (100) 98% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations ((You have sharp toenails.)) You may emit foul miasma when damaged in melee. Message History The adder looks sick. You hit the adder (4). You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. You regained 5 hp, and now have 29/34 hp. MP restored: 7 A bat comes into view. You barely miss the bat. You claw the bat (2). The bat barely misses you. You hit the bat (3). You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 113 gold pieces (gained 10). c - 2 scrolls of enchant armour (gained 1) A worker ant comes into view. You see here a gold piece. You regained 3 hp, and now have 33/34 hp. You now have 114 gold pieces (gained 1). You hit the worker ant (2). The worker ant bites you but does no damage. The worker ant looks sick. The worker ant bites you (6). You are poisoned. The worker ant poisons you! You take 5 damage, and have 28/34 hp. You hit the worker ant but do no damage. You feel very sick. The worker ant bites you but does no damage. You take 6 damage, and have 22/34 hp. You barely miss the worker ant. You feel sick. The worker ant bites you but does no damage. You take 2 damage, and have 20/34 hp. You barely miss the worker ant. You feel sick. The worker ant misses you. You take 1 damage, and have 19/34 hp. You hit the worker ant but do no damage. You feel sick. The worker ant bites you (2). You take 3 damage, and have 16/34 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your skin crawls. You feel sick. The worker ant misses you. You now have 2/2 mp. You completely miss the worker ant. You feel sick. You are no longer poisoned. The worker ant barely misses you. The worker ant bites you (5). * * * LOW HITPOINT WARNING * * * You are poisoned. The worker ant poisons you! You take 6 damage, and have 10/34 hp. You closely miss the worker ant. You feel very sick. The worker ant barely misses you. You take 5 damage, and have 5/34 hp. You hit the worker ant but do no damage. You feel sick. The worker ant barely misses you. You take 2 damage, and have 3/34 hp. You hit the worker ant (3). You feel sick. The worker ant bites you (2). * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/34 hp. You turn into a tree. Your +0 pair of gloves melds into your body. Your +0 leather armour melds into your body. Your roots penetrate the ground. The worker ant bites you but does no damage. You now have 1/51 hp. You hit the worker ant (4). You feel sick. The worker ant bites you but does no damage. x2 You closely miss the worker ant. You feel sick. You are no longer poisoned. The worker ant barely misses you. You barely miss the worker ant. The worker ant bites you but does no damage. You hit the worker ant but do no damage. The worker ant bites you but does no damage. You hit the worker ant (1). The worker ant bites you but does no damage. You barely miss the worker ant. The worker ant bites you (1). * * * LOW HITPOINT WARNING * * * The worker ant bites you (2). You die... ######## ..##.... #......# ...#.#.# #.##.#.# ...#.#.## #..#....######### ................###### #..#....#.......♣a...# #..#.#.##.###.#.###.#.# ._.#.#.##.###.#.# ...........###### ...#.#........... ...#.####..#...#. .....####........ .#.........#...#. ................. You could see a worker ant. Vanquished Creatures An adder (D:3) 2 quokkas A giant cockroach (D:1) 2 hobgoblins (D:2) 2 jackals (D:2) 5 bats 7 frilled lizards 4 goblins (D:2) A kobold (D:3) 8 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 81 | D:1 | Reached skill level 1 in Dodging 115 | D:1 | Gained mutation: You may emit foul miasma when damaged in melee. [demonic ancestry] 115 | D:1 | Reached XP level 2. HP: 13/22 MP: 3/3 117 | D:1 | Reached skill level 2 in Polearms 187 | D:1 | Reached skill level 1 in Necromancy 697 | D:2 | Reached skill level 2 in Necromancy 697 | D:2 | Reached XP level 3. HP: 27/27 MP: 5/5 713 | D:2 | Learned a level 3 spell: Regeneration 748 | D:2 | Found a faded altar of an unknown god. 1250 | D:3 | Found an ornate altar of the Wu Jian Council. 1287 | D:3 | Gained mutation: You have sharp toenails. [demonic ancestry] 1287 | D:3 | Reached XP level 4. HP: 29/34 MP: 7/7 1336 | D:3 | HP: 5/34 [poisoned by a worker ant] 1338 | D:3 | HP: 1/34 [worker ant (2)] 1345 | D:3 | HP: 2/51 [worker ant (1)] 1345 | D:3 | Slain by a worker ant Skill XL: | 1 2 | ---------------+-------+----- Dodging | 1 | 1.8 Polearms | 2 | 2.2 Necromancy | 2 | 2.7 Fighting | | 2.4 Armour | | 0.8 Charms | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 147 | 17 || 164 Kick | | 1 || 1 Cast: Regeneration | | 1 || 1 Use: Potion | | 1 || 1 Armor: Leather armour | 46 | 3 || 49 Skin | | 6 || 6 Dodge: Dodged | 68 | 7 || 75 Vault maps used: D:1: minmay_arrival_doors, serial_bayou, serial_bayou_pond_b, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_pond_a D:2: chequers_ecumenical_altar_island, minmay_bisected D:3: overflow_temple_1_default, lemuel_zombie_altar_yredelemnul, tso_oasis_becter, lemuel_coloured_pillars_altar, minmay_misc_feat_alley Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 0.4 | 8.2 | 175.0 Dungeon | 100.0 | 100.0 | 0.4 | 0.4 | 8.2 | 175.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 38.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 38.0 +-------+-------+-------+-------+-------+----------------------